public static Setting<Boolean> drawNetherFortresses;
public static Setting<Boolean> drawOceanMonuments;
public static Setting<Boolean> alwaysVisible;
- public static Setting<Boolean> drawIronGolemSpawnArea;
- public static Setting<Boolean> drawVillageDoors;
public static Setting<Boolean> drawSlimeChunks;
public static Setting<Integer> slimeChunkMaxY;
public static Setting<Boolean> keepCacheBetweenSessions;
public static Setting<Boolean> renderMobSpawnerActivationLines;
public static Setting<Boolean> drawPillagerOutposts;
public static Setting<Boolean> outerBoxesOnly;
- public static Setting<Integer> villageSphereDotSize;
- public static Setting<Integer> villageSphereDensity;
- public static Setting<Boolean> drawVillageSpheres;
public static Setting<Boolean> drawAFKSpheres;
public static Setting<Boolean> renderAFKSpawnableBlocks;
public static Setting<Integer> afkSpawnableBlocksRenderDistance;
public static Setting<Boolean> drawSpawnableBlocks;
public static Setting<Integer> spawnableBlocksRenderWidth;
public static Setting<Integer> spawnableBlocksRenderHeight;
+ public static Setting<Boolean> invertBoxColorPlayerInside;
+ public static Setting<Boolean> renderSphereAsDots;
+ public static Setting<Boolean> drawFlowerForests;
+ public static Setting<Integer> flowerForestsRenderDistance;
+ public static Setting<Boolean> drawBedrockCeilingBlocks;
+
+ public static Setting<HexColor> colorWorldSpawn;
+ public static Setting<HexColor> colorLazySpawnChunks;
+ public static Setting<HexColor> colorMobSpawners;
+ public static Setting<HexColor> colorMobSpawnersLineFarAway;
+ public static Setting<HexColor> colorMobSpawnersLineNearby;
+ public static Setting<HexColor> colorMobSpawnersLineActive;
+ public static Setting<HexColor> colorSlimeChunks;
+ public static Setting<HexColor> colorAFKSpheres;
+ public static Setting<HexColor> colorAFKSpheresSafeArea;
+ public static Setting<HexColor> colorBiomeBorders;
+ public static Setting<HexColor> colorBeacons;
+ public static Setting<HexColor> colorCustom;
+ public static Setting<HexColor> colorConduits;
+ public static Setting<HexColor> colorConduitMobHarmArea;
+ public static Setting<HexColor> colorSpawnableBlocks;
+ public static Setting<HexColor> colorJungleTemples;
+ public static Setting<HexColor> colorDesertTemples;
+ public static Setting<HexColor> colorWitchHuts;
+ public static Setting<HexColor> colorOceanMonuments;
+ public static Setting<HexColor> colorShipwrecks;
+ public static Setting<HexColor> colorOceanRuins;
+ public static Setting<HexColor> colorBuriedTreasure;
+ public static Setting<HexColor> colorStrongholds;
+ public static Setting<HexColor> colorMineShafts;
+ public static Setting<HexColor> colorNetherFortresses;
+ public static Setting<HexColor> colorEndCities;
+ public static Setting<HexColor> colorMansions;
+ public static Setting<HexColor> colorIgloos;
+ public static Setting<HexColor> colorPillagerOutposts;
+ public static Setting<HexColor> colorVillages;
+ public static Setting<HexColor> colorNetherFossils;
+ public static Setting<HexColor> colorBastionRemnants;
+ public static Setting<HexColor> colorRuinedPortals;
+ public static Setting<HexColor> colorFlowerForestDandelion;
+ public static Setting<HexColor> colorFlowerForestPoppy;
+ public static Setting<HexColor> colorFlowerForestAllium;
+ public static Setting<HexColor> colorFlowerForestAzureBluet;
+ public static Setting<HexColor> colorFlowerForestRedTulip;
+ public static Setting<HexColor> colorFlowerForestOrangeTulip;
+ public static Setting<HexColor> colorFlowerForestWhiteTulip;
+ public static Setting<HexColor> colorFlowerForestPinkTulip;
+ public static Setting<HexColor> colorFlowerForestOxeyeDaisy;
+ public static Setting<HexColor> colorFlowerForestCornflower;
+ public static Setting<HexColor> colorFlowerForestLilyOfTheValley;
+ public static Setting<HexColor> colorBedrockCeilingBlocks;
+
+ public static Setting<HexColor> buttonOnOverlay;
public static void loadConfig() {
configDir = new File(".", "config");
outerBoxesOnly = setup(config, "general", "outerBoxesOnly", false, "If set to true only the outer bounding boxes are rendered.");
alwaysVisible = setup(config, "general", "alwaysVisible", false, "If set to true boxes will be visible even through other blocks.");
keepCacheBetweenSessions = setup(config, "general", "keepCacheBetweenSessions", false, "If set to true bounding box caches will be kept between sessions.");
+ invertBoxColorPlayerInside = setup(config, "general", "invertBoxColorPlayerInside", false, "If set to true the color of any bounding box the player is inside will be inverted.");
+ renderSphereAsDots = setup(config, "general", "renderSphereAsDots", false, "If set to true spheres will be rendered as dots.");
+ buttonOnOverlay = setup(config, "general", "buttonEnabledOverlay", HexColor.from("#3000ff00"), "The color and alpha of the button overlay when a button is on.");
drawBeacons = setup(config, "beacons", "drawBeacons", true, "If set to true beacon bounding boxes will be drawn.");
biomeBordersRenderDistance = setup(config, "biomeBorders", "biomeBordersRenderDistance", 3, "The distance from the player where biome borders will be drawn.");
biomeBordersMaxY = setup(config, "biomeBorders", "biomeBordersMaxY", -1, "The maximum top of the biome borders. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet.");
- drawVillageSpheres = setup(config, "villages", "drawVillageSpheres", true, "If set to true village bounding spheres are drawn.");
- drawIronGolemSpawnArea = setup(config, "villages", "drawIronGolemSpawnArea", true, "If set to true the iron golem spawn area of the village will be drawn. (default:true)");
- drawVillageDoors = setup(config, "villages", "drawVillageDoors", false, "If set to true lines between the village centre and doors will be drawn. (default:false)");
- villageSphereDotSize = setup(config, "villages", "villageSphereDotSize", 2, "The size of the dots used when rendering village as sphere.");
- villageSphereDensity = setup(config, "villages", "villageSphereDensity", 3, "The density of the dots used when rendering village as sphere.");
+ drawFlowerForests = setup(config, "flowerForests", "drawFlowerForests", true, "If set to true flower forest flower overlays will be drawn.");
+ flowerForestsRenderDistance = setup(config, "flowerForests", "flowerForestsRenderDistance", 3, "The distance from the player where flower forests will be drawn.");
+
+ drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
drawVillages = setup(config, "structures", "drawVillages", false, "If set to true village bounding boxes will be drawn.");
drawDesertTemples = setup(config, "structures", "drawDesertTemples", true, "If set to true desert temple bounding boxes are drawn.");
spawnableBlocksRenderWidth = setup(config, "spawnableBlocks", "spawnableBlocksRenderWidth", 2, "The distance from the player where spawnable blocks will be drawn in X and Z axis.");
spawnableBlocksRenderHeight = setup(config, "spawnableBlocks", "spawnableBlocksRenderHeight", 1, "The distance from the player where spawnable blocks will be drawn in Y axis.");
+ colorWorldSpawn = setup(config, "colors", "colorWorldSpawn", HexColor.from("#ff0000"), "Color of world spawn and spawn chunks bounding boxes.");
+ colorLazySpawnChunks = setup(config, "colors", "colorLazySpawnChunks", HexColor.from("#ff0000"), "Color of lazy spawn chunks bounding boxes.");
+ colorMobSpawners = setup(config, "colors", "colorMobSpawners", HexColor.from("#00ff00"), "Color of mob spawners.");
+ colorMobSpawnersLineFarAway = setup(config, "colors", "colorMobSpawnersLineFarAway", HexColor.from("#ff0000"), "Color of mob spawner activation line if spawner far away.");
+ colorMobSpawnersLineNearby = setup(config, "colors", "colorMobSpawnersLineNearby", HexColor.from("#ff7f00"), "Color of mob spawners activation line if spawner nearby.");
+ colorMobSpawnersLineActive = setup(config, "colors", "colorMobSpawnersLineActive", HexColor.from("#00ff00"), "Color of mob spawners activation line if spawner active.");
+ colorSlimeChunks = setup(config, "colors", "colorSlimeChunks", HexColor.from("#006000"), "Color of slime chunks bounding boxes.");
+ colorAFKSpheres = setup(config, "colors", "colorAFKSpheres", HexColor.from("#ff0000"), "Color of afk spot spheres.");
+ colorAFKSpheresSafeArea = setup(config, "colors", "colorAFKSpheresSafeArea", HexColor.from("#00ff00"), "Color of afk spot safe area spheres.");
+ colorBiomeBorders = setup(config, "colors", "colorBiomeBorders", HexColor.from("#00ff00"), "Color of biome borders.");
+ colorBeacons = setup(config, "colors", "colorBeacons", HexColor.from("#ffffff"), "Color of beacon bounding boxes.");
+ colorCustom = setup(config, "colors", "colorCustom", HexColor.from("#ffffff"), "Color of all types of custom boxes.");
+ colorConduits = setup(config, "colors", "colorConduits", HexColor.from("#00ffff"), "Color of conduit bounding spheres.");
+ colorConduitMobHarmArea = setup(config, "colors", "colorConduitMobHarmArea", HexColor.from("#ff7f00"), "Color of conduit mob harm bounding boxes.");
+ colorSpawnableBlocks = setup(config, "colors", "colorSpawnableBlocks", HexColor.from("#ff0000"), "Color of spawnable blocks.");
+ colorJungleTemples = setup(config, "colors", "colorJungleTemples", HexColor.from("#006000"), "Color of jungle temple bounding boxes.");
+ colorDesertTemples = setup(config, "colors", "colorDesertTemples", HexColor.from("#ffc800"), "Color of desert temple bounding boxes.");
+ colorWitchHuts = setup(config, "colors", "colorWitchHuts", HexColor.from("#0000ff"), "Color of witch hut bounding boxes.");
+ colorOceanMonuments = setup(config, "colors", "colorOceanMonuments", HexColor.from("#00ffff"), "Color of ocean monument bounding boxes.");
+ colorShipwrecks = setup(config, "colors", "colorShipwrecks", HexColor.from("#00ffff"), "Color of ship wrecks.");
+ colorOceanRuins = setup(config, "colors", "colorOceanRuins", HexColor.from("#00ffff"), "Color of ocean ruins.");
+ colorBuriedTreasure = setup(config, "colors", "colorBuriedTreasure", HexColor.from("#00ffff"), "Color of buried treasure.");
+ colorStrongholds = setup(config, "colors", "colorStrongholds", HexColor.from("#ffff00"), "Color of stronghold bounding boxes.");
+ colorMineShafts = setup(config, "colors", "colorMineShafts", HexColor.from("#c0c0c0"), "Color of mineshaft bounding boxes.");
+ colorNetherFortresses = setup(config, "colors", "colorNetherFortresses", HexColor.from("#ff0000"), "Color of nether fortress bounding boxes.");
+ colorEndCities = setup(config, "colors", "colorEndCities", HexColor.from("#ff00ff"), "Color of end cities.");
+ colorMansions = setup(config, "colors", "colorMansions", HexColor.from("#8b4513"), "Color of woodland mansions.");
+ colorIgloos = setup(config, "colors", "colorIgloos", HexColor.from("#ffffff"), "Color of igloos.");
+ colorPillagerOutposts = setup(config, "colors", "colorPillagerOutposts", HexColor.from("#404040"), "Color of pillager outposts.");
+ colorVillages = setup(config, "colors", "colorVillages", HexColor.from("#800080"), "Color of village bounding boxes.");
+ colorNetherFossils = setup(config, "colors", "colorNetherFossils", HexColor.from("#ffffff"), "Color of nether fossils.");
+ colorBastionRemnants = setup(config, "colors", "colorBastionRemnants", HexColor.from("#c0c0c0"), "Color of bastion remnants.");
+ colorRuinedPortals = setup(config, "colors", "colorRuinedPortals", HexColor.from("#c800ff"), "Color of ruined portals.");
+ colorFlowerForestDandelion = setup(config, "colors", "colorFlowerForestDandelion", HexColor.from("#ffff00"), "Color of Flower Forest Dandelion");
+ colorFlowerForestPoppy = setup(config, "colors", "colorFlowerForestPoppy", HexColor.from("#ff0000"), "Color of Flower Forest Poppy");
+ colorFlowerForestAllium = setup(config, "colors", "colorFlowerForestAllium", HexColor.from("#ff00ff"), "Color of Flower Forest Allium");
+ colorFlowerForestAzureBluet = setup(config, "colors", "colorFlowerForestAzureBluet", HexColor.from("#d3d3d3"), "Color of Flower Forest Azure Bluet");
+ colorFlowerForestRedTulip = setup(config, "colors", "colorFlowerForestRedTulip", HexColor.from("#ff0000"), "Color of Flower Forest Red Tulip");
+ colorFlowerForestOrangeTulip = setup(config, "colors", "colorFlowerForestOrangeTulip", HexColor.from("#ff681f"), "Color of Flower Forest Orange Tulip");
+ colorFlowerForestWhiteTulip = setup(config, "colors", "colorFlowerForestWhiteTulip", HexColor.from("#d3d3d3"), "Color of Flower Forest White Tulip");
+ colorFlowerForestPinkTulip = setup(config, "colors", "colorFlowerForestPinkTulip", HexColor.from("#ff69b4"), "Color of Flower Forest Pink Tulip");
+ colorFlowerForestOxeyeDaisy = setup(config, "colors", "colorFlowerForestOxeyeDaisy", HexColor.from("#d3d3d3"), "Color of Flower Forest Oxeye Daisy");
+ colorFlowerForestCornflower = setup(config, "colors", "colorFlowerForestCornflower", HexColor.from("#0000ff"), "Color of Flower Forest Cornflower");
+ colorFlowerForestLilyOfTheValley = setup(config, "colors", "colorFlowerForestLilyOfTheValley", HexColor.from("#ffffff"), "Color of Flower Forest Lily Of The Valley");
+ colorBedrockCeilingBlocks = setup(config, "colors", "colorBedrockCeilingBlocks", HexColor.from("#00ff00"), "Color of Bedrock Ceiling Blocks");
config.save();
}
Setting<T> setting = config.get(category, settingName, defaultValue);
setting.category = category;
setting.name = settingName;
+ setting.defaultValue = defaultValue;
+ if (setting.get() == null)
+ setting.reset();
setting.comment = comment + " (default: " + defaultValue.toString() + ")";
settings.add(setting);
return setting;