public static Setting<Boolean> renderSphereAsDots;
// public static Setting<Boolean> drawFlowerForests;
// public static Setting<Integer> flowerForestsRenderDistance;
-// public static Setting<Boolean> drawBedrockCeilingBlocks;
+ public static Setting<Boolean> drawBedrockCeilingBlocks;
public static Setting<HexColor> colorWorldSpawn;
public static Setting<HexColor> colorLazySpawnChunks;
// drawFlowerForests = setup(config, "flowerForests", "drawFlowerForests", true, "If set to true flower forest flower overlays will be drawn.");
// flowerForestsRenderDistance = setup(config, "flowerForests", "flowerForestsRenderDistance", 3, "The distance from the player where flower forests will be drawn.");
-// drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
+ drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
drawVillages = setup(config, "structures", "drawVillages", false, "If set to true village bounding boxes will be drawn.");
drawDesertTemples = setup(config, "structures", "drawDesertTemples", true, "If set to true desert temple bounding boxes are drawn.");