]> git.lizzy.rs Git - BoundingBoxOutlineReloaded.git/blobdiff - src/main/java/com/irtimaled/bbor/client/config/ConfigManager.java
Bedrock ceiling
[BoundingBoxOutlineReloaded.git] / src / main / java / com / irtimaled / bbor / client / config / ConfigManager.java
index d0e5caa59eabe6a648ebf3036b72ef79ba56c19b..c8ff8689621e54b5493e22212f33516d535d7d4e 100644 (file)
@@ -55,7 +55,7 @@ public class ConfigManager {
     public static Setting<Boolean> renderSphereAsDots;
 //    public static Setting<Boolean> drawFlowerForests;
 //    public static Setting<Integer> flowerForestsRenderDistance;
-//    public static Setting<Boolean> drawBedrockCeilingBlocks;
+    public static Setting<Boolean> drawBedrockCeilingBlocks;
 
     public static Setting<HexColor> colorWorldSpawn;
     public static Setting<HexColor> colorLazySpawnChunks;
@@ -134,7 +134,7 @@ public class ConfigManager {
 //        drawFlowerForests = setup(config, "flowerForests", "drawFlowerForests", true, "If set to true flower forest flower overlays will be drawn.");
 //        flowerForestsRenderDistance = setup(config, "flowerForests", "flowerForestsRenderDistance", 3, "The distance from the player where flower forests will be drawn.");
 
-//        drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
+        drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
 
         drawVillages = setup(config, "structures", "drawVillages", false, "If set to true village bounding boxes will be drawn.");
         drawDesertTemples = setup(config, "structures", "drawDesertTemples", true, "If set to true desert temple bounding boxes are drawn.");