public static Setting<Integer> spawnableBlocksRenderHeight;
public static Setting<Boolean> invertBoxColorPlayerInside;
public static Setting<Boolean> renderSphereAsDots;
- public static Setting<Boolean> drawFlowerForests;
- public static Setting<Integer> flowerForestsRenderDistance;
- public static Setting<Boolean> drawBedrockCeilingBlocks;
+// public static Setting<Boolean> drawFlowerForests;
+// public static Setting<Integer> flowerForestsRenderDistance;
+// public static Setting<Boolean> drawBedrockCeilingBlocks;
public static Setting<HexColor> colorWorldSpawn;
public static Setting<HexColor> colorLazySpawnChunks;
biomeBordersRenderDistance = setup(config, "biomeBorders", "biomeBordersRenderDistance", 3, "The distance from the player where biome borders will be drawn.");
biomeBordersMaxY = setup(config, "biomeBorders", "biomeBordersMaxY", -1, "The maximum top of the biome borders. If set to -1 it will use the value when activated, if set to 0 it will always track the players feet.");
- drawFlowerForests = setup(config, "flowerForests", "drawFlowerForests", true, "If set to true flower forest flower overlays will be drawn.");
- flowerForestsRenderDistance = setup(config, "flowerForests", "flowerForestsRenderDistance", 3, "The distance from the player where flower forests will be drawn.");
+// drawFlowerForests = setup(config, "flowerForests", "drawFlowerForests", true, "If set to true flower forest flower overlays will be drawn.");
+// flowerForestsRenderDistance = setup(config, "flowerForests", "flowerForestsRenderDistance", 3, "The distance from the player where flower forests will be drawn.");
- drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
+// drawBedrockCeilingBlocks = setup(config, "bedrockCeiling", "drawBedrockCeilingBlocks", true, "If set to true position with only one layer of bedrock will be drawn.");
drawVillages = setup(config, "structures", "drawVillages", false, "If set to true village bounding boxes will be drawn.");
drawDesertTemples = setup(config, "structures", "drawDesertTemples", true, "If set to true desert temple bounding boxes are drawn.");