registerType(BoundingBoxType.Conduit, ConfigManager.drawConduits, ConfigManager.colorConduits);
registerType(BoundingBoxType.SpawnableBlocks, ConfigManager.drawSpawnableBlocks, ConfigManager.colorSpawnableBlocks);
// registerType(BoundingBoxType.FlowerForest, ConfigManager.drawFlowerForests, null);
-// registerType(BoundingBoxType.BedrockCeiling, ConfigManager.drawBedrockCeilingBlocks, ConfigManager.colorBedrockCeilingBlocks);
+ registerType(BoundingBoxType.BedrockCeiling, ConfigManager.drawBedrockCeilingBlocks, ConfigManager.colorBedrockCeilingBlocks);
registerType(BoundingBoxType.JungleTemple, ConfigManager.drawJungleTemples, ConfigManager.colorJungleTemples);
registerType(BoundingBoxType.DesertTemple, ConfigManager.drawDesertTemples, ConfigManager.colorDesertTemples);