import com.irtimaled.bbor.client.config.ConfigManager;
import com.irtimaled.bbor.client.config.Setting;
import com.irtimaled.bbor.client.gui.SettingsScreen;
+import com.mojang.brigadier.Command;
import com.mojang.brigadier.CommandDispatcher;
+import com.mojang.brigadier.arguments.ArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import net.minecraft.command.CommandSource;
import net.minecraft.command.Commands;
private static final String SAVE = "save";
private static final String SHOW_GUI = "showGui";
private static final String VALUE = "value";
+ private static final String RESET = "reset";
public static void register(CommandDispatcher<ISuggestionProvider> commandDispatcher) {
LiteralArgumentBuilder command = Commands.literal(COMMAND)
.then(buildCommands(GET, ConfigCommand::getCommandForSetting))
.then(buildCommands(ArgumentNames.SET, ConfigCommand::setCommandForSetting))
+ .then(buildCommands(RESET, ConfigCommand::resetCommandForSetting)
+ .executes(context1 -> {
+ ConfigManager.getSettings().forEach(Setting::reset);
+ ConfigManager.saveConfig();
+ return 0;
+ }))
.then(Commands.literal(SAVE)
.executes(context -> {
ConfigManager.saveConfig();
commandDispatcher.register(command);
}
+ private static LiteralArgumentBuilder<CommandSource> resetCommandForSetting(Setting<?> setting) {
+ return Commands.literal(setting.getName())
+ .executes(context -> {
+ setting.reset();
+ ConfigManager.saveConfig();
+ return 0;
+ });
+ }
+
private interface CommandBuilder extends Function<Setting<?>, LiteralArgumentBuilder<CommandSource>> {
}
- private static LiteralArgumentBuilder<CommandSource> buildCommands(String commandName,
- CommandBuilder commandBuilder) {
+ private static LiteralArgumentBuilder<CommandSource> buildCommands(String commandName, CommandBuilder commandBuilder) {
LiteralArgumentBuilder<CommandSource> command = Commands.literal(commandName);
for (Setting<?> setting : ConfigManager.getSettings()) {
command.then(commandBuilder.apply(setting));
LiteralArgumentBuilder<CommandSource> command = Commands.literal(setting.getName());
switch (setting.getType()) {
case 'B':
- return command.then(Commands.argument(VALUE, Arguments.bool())
- .executes(context -> {
- boolean value = Arguments.getBool(context, VALUE);
- ((Setting<Boolean>) setting).set(value);
- return 0;
- }));
+ buildSetSettingCommand(command, (Setting<Boolean>) setting, Arguments.bool(), Boolean.class);
+ break;
case 'I':
- return command.then(Commands.argument(VALUE, Arguments.integer())
- .executes(context -> {
- int value = Arguments.getInteger(context, VALUE);
- ((Setting<Integer>) setting).set(value);
- return 0;
- }));
+ buildSetSettingCommand(command, (Setting<Integer>) setting, Arguments.integer(), Integer.class);
+ break;
+ case 'S':
+ buildSetSettingCommand(command, (Setting<String>) setting, Arguments.string(), String.class);
+ break;
}
return command;
}
+
+ private static <T> void buildSetSettingCommand(LiteralArgumentBuilder<CommandSource> command,
+ Setting<T> setting, ArgumentType<T> argument, Class<T> clazz) {
+ Command<CommandSource> setSettingCommand = context -> {
+ setting.set(context.getArgument(VALUE, clazz));
+ if (CommandHelper.lastNodeIsLiteral(context, SAVE)) {
+ ConfigManager.saveConfig();
+ }
+ return 0;
+ };
+ command.then(Commands.argument(VALUE, argument)
+ .executes(setSettingCommand)
+ .then(Commands.literal(SAVE)
+ .executes(setSettingCommand)));
+ }
}