x = entityPlayer.lastTickPosX + (entityPlayer.posX - entityPlayer.lastTickPosX) * partialTicks;
y = entityPlayer.lastTickPosY + (entityPlayer.posY - entityPlayer.lastTickPosY) * partialTicks;
z = entityPlayer.lastTickPosZ + (entityPlayer.posZ - entityPlayer.lastTickPosZ) * partialTicks;
- dimensionId = entityPlayer.dimension;
+ dimensionId = entityPlayer.dimension.getId();
}
static void setActiveY() {