registerRenderer(BoundingBoxBeacon.class, new BeaconRenderer());
registerRenderer(BoundingBoxBiomeBorder.class, new BiomeBorderRenderer());
registerRenderer(BoundingBoxConduit.class, new ConduitRenderer());
+ registerRenderer(BoundingBoxSpawnableBlocks.class, new SpawnableBlocksRenderer());
registerProvider(new SlimeChunkProvider());
registerProvider(new WorldSpawnProvider());
registerProvider(new BiomeBorderProvider());
registerProvider(new MobSpawnerProvider());
registerProvider(new ConduitProvider());
+ registerProvider(new SpawnableBlocksProvider());
}
public static <T extends AbstractBoundingBox> void registerProvider(IBoundingBoxProvider<T> provider) {