Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef LUAENTITY_COMMON_HEADER
#define LUAENTITY_COMMON_HEADER
-#include <string>
-#include "irrlichttypes.h"
-#include <iostream>
-
-struct LuaEntityProperties
-{
- bool physical;
- float weight;
- core::aabbox3d<f32> collisionbox;
- std::string visual;
- core::list<std::string> textures;
-
- LuaEntityProperties();
- std::string dump();
- void serialize(std::ostream &os);
- void deSerialize(std::istream &is);
-};
+#define LUAENTITY_CMD_UPDATE_POSITION 0
+#define LUAENTITY_CMD_SET_TEXTURE_MOD 1
+#define LUAENTITY_CMD_SET_SPRITE 2
+#define LUAENTITY_CMD_PUNCHED 3
+#define LUAENTITY_CMD_UPDATE_ARMOR_GROUPS 4
#endif