]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/luaentity_common.cpp
Attempt to fix some minor memory leaks
[dragonfireclient.git] / src / luaentity_common.cpp
index 503083d0b7fdfd2039081940bfee8f9b30e06786..63c3f2d6b13c0e0a6b6b21d212ffc7243ae4de82 100644 (file)
@@ -22,12 +22,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "utility.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
 
 LuaEntityProperties::LuaEntityProperties():
+       hp_max(1),
        physical(false),
        weight(5),
        collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
-       visual("single_sprite")
+       visual("sprite"),
+       visual_size(1,1),
+       spritediv(1,1),
+       initial_sprite_basepos(0,0)
 {
        textures.push_back("unknown_object.png");
 }
@@ -35,47 +40,59 @@ LuaEntityProperties::LuaEntityProperties():
 std::string LuaEntityProperties::dump()
 {
        std::ostringstream os(std::ios::binary);
-       os<<"physical="<<physical;
+       os<<"hp_max="<<hp_max;
+       os<<", physical="<<physical;
        os<<", weight="<<weight;
        os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
        os<<", visual="<<visual;
+       os<<", visual_size="<<PP2(visual_size);
        os<<", textures=[";
        for(u32 i=0; i<textures.size(); i++){
                os<<"\""<<textures[i]<<"\" ";
        }
        os<<"]";
+       os<<", spritediv="<<PP2(spritediv);
+       os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
        return os.str();
 }
 
 void LuaEntityProperties::serialize(std::ostream &os)
 {
-       writeU8(os, 0); // version
+       writeU8(os, 1); // version
+       writeS16(os, hp_max);
        writeU8(os, physical);
        writeF1000(os, weight);
        writeV3F1000(os, collisionbox.MinEdge);
        writeV3F1000(os, collisionbox.MaxEdge);
        os<<serializeString(visual);
+       writeV2F1000(os, visual_size);
        writeU16(os, textures.size());
        for(u32 i=0; i<textures.size(); i++){
                os<<serializeString(textures[i]);
        }
+       writeV2S16(os, spritediv);
+       writeV2S16(os, initial_sprite_basepos);
 }
 
 void LuaEntityProperties::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version != 0) throw SerializationError(
+       if(version != 1) throw SerializationError(
                        "unsupported LuaEntityProperties version");
+       hp_max = readS16(is);
        physical = readU8(is);
        weight = readF1000(is);
        collisionbox.MinEdge = readV3F1000(is);
        collisionbox.MaxEdge = readV3F1000(is);
        visual = deSerializeString(is);
+       visual_size = readV2F1000(is);
        textures.clear();
        u32 texture_count = readU16(is);
        for(u32 i=0; i<texture_count; i++){
                textures.push_back(deSerializeString(is));
        }
+       spritediv = readV2S16(is);
+       initial_sprite_basepos = readV2S16(is);
 }