v3s16 m_sneak_node;
// Whether the player is allowed to sneak
bool m_sneak_node_exists;
+ // Node below player, used to determine whether it has been removed,
+ // and its old type
+ v3s16 m_old_node_below;
+ std::string m_old_node_below_type;
+ // Whether recalculation of the sneak node is needed
+ bool m_need_to_get_new_sneak_node;
+ bool m_can_jump;
};
#endif