unsigned int last_keyPressed;
float camera_impact;
- v3f eye_offset_first;
- v3f eye_offset_third;
int last_animation;
float last_animation_speed;
}
void setCAO(GenericCAO* toset) {
- assert( m_cao == NULL );
+ assert( m_cao == NULL ); // Pre-condition
m_cao = toset;
}