class ClientEnvironment;
+class ClientActiveObject;
+
class LocalPlayer : public Player
{
public:
{
return true;
}
+
+ ClientActiveObject *parent;
bool isAttached;
float last_yaw;
unsigned int last_keyPressed;
+ float camera_impact;
+
+ std::string hotbar_image;
+ std::string hotbar_selected_image;
+
private:
// This is used for determining the sneaking range
v3s16 m_sneak_node;