v3s16 m_sneak_node;
// Whether the player is allowed to sneak
bool m_sneak_node_exists;
+ // Whether recalculation of the sneak node is needed
+ bool m_need_to_get_new_sneak_node;
+ // Stores the max player uplift by m_sneak_node and is updated
+ // when m_need_to_get_new_sneak_node == true
+ f32 m_sneak_node_bb_ymax;
// Node below player, used to determine whether it has been removed,
// and its old type
v3s16 m_old_node_below;
std::string m_old_node_below_type;
- // Whether recalculation of the sneak node is needed
- bool m_need_to_get_new_sneak_node;
bool m_can_jump;
GenericCAO* m_cao;