]> git.lizzy.rs Git - minetest.git/blobdiff - src/localplayer.h
Add an [invert:<mode> texture modifier
[minetest.git] / src / localplayer.h
index 8c3041c04b4ac40172baa7ddf0dd204299eeb5cb..3ae0c4e51d29566ffa04af1e19638df7598767f4 100644 (file)
@@ -23,30 +23,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "player.h"
 #include <list>
 
-class ClientEnvironment;
-
+class Environment;
+class GenericCAO;
 class ClientActiveObject;
 
+enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM};  // no local animation, walking, digging, both
+
 class LocalPlayer : public Player
 {
 public:
-       LocalPlayer(IGameDef *gamedef);
+       LocalPlayer(IGameDef *gamedef, const char *name);
        virtual ~LocalPlayer();
 
        bool isLocal() const
        {
                return true;
        }
-       
+
        ClientActiveObject *parent;
 
        bool isAttached;
 
        v3f overridePosition;
-       
-       void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
-                       std::list<CollisionInfo> *collision_info);
-       void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d);
+
+       void move(f32 dtime, Environment *env, f32 pos_max_d);
+       void move(f32 dtime, Environment *env, f32 pos_max_d,
+                       std::vector<CollisionInfo> *collision_info);
 
        void applyControl(float dtime);
 
@@ -61,18 +63,43 @@ class LocalPlayer : public Player
 
        float camera_impact;
 
+       int last_animation;
+       float last_animation_speed;
+
+       std::string hotbar_image;
+       std::string hotbar_selected_image;
+
+       video::SColor light_color;
+
+       GenericCAO* getCAO() const {
+               return m_cao;
+       }
+
+       void setCAO(GenericCAO* toset) {
+               assert( m_cao == NULL ); // Pre-condition
+               m_cao = toset;
+       }
+
 private:
+       void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
+       void accelerateVertical(const v3f &target_speed, const f32 max_increase);
+
        // This is used for determining the sneaking range
        v3s16 m_sneak_node;
        // Whether the player is allowed to sneak
        bool m_sneak_node_exists;
+       // Whether recalculation of the sneak node is needed
+       bool m_need_to_get_new_sneak_node;
+       // Stores the max player uplift by m_sneak_node and is updated
+       // when m_need_to_get_new_sneak_node == true
+       f32 m_sneak_node_bb_ymax;
        // Node below player, used to determine whether it has been removed,
        // and its old type
        v3s16 m_old_node_below;
        std::string m_old_node_below_type;
-       // Whether recalculation of the sneak node is needed
-       bool m_need_to_get_new_sneak_node;
        bool m_can_jump;
+
+       GenericCAO* m_cao;
 };
 
 #endif