class LocalPlayer : public Player
{
public:
- LocalPlayer(IGameDef *gamedef);
+ LocalPlayer(IGameDef *gamedef, const char *name);
virtual ~LocalPlayer();
bool isLocal() const
{
return true;
}
-
+
ClientActiveObject *parent;
bool isAttached;
std::string hotbar_image;
std::string hotbar_selected_image;
+ video::SColor light_color;
+
GenericCAO* getCAO() const {
return m_cao;
}