last_pitch(0),
last_yaw(0),
last_keyPressed(0),
+ camera_impact(0.f),
last_animation(NO_ANIM),
hotbar_image(""),
hotbar_selected_image(""),
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
- pos_max_d, m_collisionbox, player_stepheight, dtime,
- position, m_speed, accel_f);
+ pos_max_d, m_collisionbox, player_stepheight, dtime,
+ &position, &m_speed, accel_f);
/*
If the player's feet touch the topside of any node, this is