--- /dev/null
+#pragma once
+
+#include "async_mgr.hpp"
+#include "entity.hpp"
+#include "gl.hpp"
+#include "tile_def.hpp"
+
+namespace dragonblocks
+{
+ class Map;
+ class Mesh;
+ class Scene;
+ class ShaderProgram;
+
+ class LocalEntity : public IEntity
+ {
+ public:
+ void setPos(glm::vec3);
+ glm::vec3 getPos();
+ void setSize(glm::vec3);
+ glm::vec3 getSize();
+ void setRotationAxis(glm::vec3);
+ glm::vec3 getRotationAxis();
+ void setRotationAngle(double);
+ double getRotationAngle();
+ void setVisible(bool);
+ bool isVisible();
+ void step(double);
+
+ LocalEntity(Map *, Scene *, const TileDef &, ShaderProgram *);
+ ~LocalEntity();
+
+ protected:
+ TileDef tile_def;
+ Mesh *mesh;
+ };
+}