#define LIGHT_HEADER
#include "common_irrlicht.h"
+#include "debug.h"
-// This directly sets the range of light
+/*
+ Day/night cache:
+ Meshes are cached for different day-to-night transition values
+*/
+
+/*#define DAYNIGHT_CACHE_COUNT 3
+// First one is day, last one is night.
+extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/
+
+/*
+ Lower level lighting stuff
+*/
+
+// This directly sets the range of light.
+// Actually this is not the real maximum, and this is not the
+// brightest. The brightest is LIGHT_SUN.
#define LIGHT_MAX 14
+// Light is stored as 4 bits, thus 15 is the maximum.
// This brightness is reserved for sunlight
#define LIGHT_SUN 15
return light_decode_table[LIGHT_MAX];
if(light > LIGHT_MAX)
- throw;
+ light = LIGHT_MAX;
return light_decode_table[light];
}