#define LIGHT_HEADER
#include "irrlichttypes.h"
-#include "debug.h"
-
-/*
- Day/night cache:
- Meshes are cached for different day-to-night transition values
-*/
-
-/*#define DAYNIGHT_CACHE_COUNT 3
-// First one is day, last one is night.
-extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/
/*
Lower level lighting stuff