#include "common_irrlicht.h"
+/*
+ Day/night cache:
+ Meshes are cached for different day-to-night transition values
+*/
+
+/*#define DAYNIGHT_CACHE_COUNT 3
+// First one is day, last one is night.
+extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/
+
+/*
+ Lower level lighting stuff
+*/
+
// This directly sets the range of light
#define LIGHT_MAX 14
// Light is stored as 4 bits, thus 15 is the maximum.