pub primitives: Vec<(DefId, PrimitiveType, Attributes)>,
// These are later on moved into `CACHEKEY`, leaving the map empty.
// Only here so that they can be filtered through the rustdoc passes.
- pub external_traits: Arc<RefCell<FxHashMap<DefId, Trait>>>,
+ pub external_traits: Rc<RefCell<FxHashMap<DefId, Trait>>>,
pub masked_crates: FxHashSet<CrateNum>,
}