// We instead thus allocate some scratch space...
let scratch_size = cast.size(bx);
let scratch_align = cast.align(bx);
- let llscratch = bx.alloca(cast.llvm_type(bx), "abi_cast", scratch_align);
+ let llscratch = bx.alloca(cast.llvm_type(bx), scratch_align);
bx.lifetime_start(llscratch, scratch_size);
// ...where we first store the value...