]> git.lizzy.rs Git - xdecor.git/blobdiff - src/itemframe.lua
Global code style cleaning
[xdecor.git] / src / itemframe.lua
index 525322452f29f11ffb90b1d92c78e0726898cf52..0843b452019666f0cd8c2880f8fff3e90c8724f5 100644 (file)
@@ -6,15 +6,18 @@ local function remove_item(pos, node)
        if not objs then return end
 
        for _, obj in pairs(objs) do
-               if obj and obj:get_luaentity() and
-                               obj:get_luaentity().name == "xdecor:f_item" then
+               local ent = obj:get_luaentity()
+               if obj and ent and ent.name == "xdecor:f_item" then
                        obj:remove() break
                end
        end
 end
 
 local facedir = {
-       [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
+       [0] = {x = 0,  y = 0, z = 1},
+             {x = 1,  y = 0, z = 0},
+             {x = 0,  y = 0, z = -1},
+             {x = -1, y = 0, z = 0}
 }
 
 local function update_item(pos, node)
@@ -29,8 +32,8 @@ local function update_item(pos, node)
        tmp.texture = ItemStack(itemstring):get_name()
 
        local entity = minetest.add_entity(pos, "xdecor:f_item")
-       local yaw = math.pi*2 - node.param2 * math.pi/2
-       entity:setyaw(yaw)
+       local yaw = (math.pi * 2) - node.param2 * (math.pi / 2)
+       entity:set_yaw(yaw)
 
        local timer = minetest.get_node_timer(pos)
        timer:start(15.0)
@@ -53,7 +56,7 @@ function itemframe.after_place(pos, placer, itemstack)
        local meta = minetest.get_meta(pos)
        local name = placer:get_player_name()
        meta:set_string("owner", name)
-       meta:set_string("infotext", "Item Frame (owned by "..name..")")
+       meta:set_string("infotext", "Item Frame (owned by " .. name .. ")")
 end
 
 function itemframe.timer(pos)
@@ -64,6 +67,7 @@ function itemframe.timer(pos)
        if num == 0 and meta:get_string("item") ~= "" then
                update_item(pos, node)
        end
+
        return true
 end
 
@@ -91,8 +95,9 @@ function itemframe.punch(pos, node, puncher)
        local owner = meta:get_string("owner")
        local admin = minetest.check_player_privs(player_name, "protection_bypass")
 
-       if not admin and player_name ~= owner then return end
-       drop_item(pos, node)
+       if admin and player_name == owner then
+               drop_item(pos, node)
+       end
 end
 
 function itemframe.dig(pos, player)
@@ -107,14 +112,16 @@ end
 
 xdecor.register("itemframe", {
        description = "Item Frame",
-       groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
        sounds = default.node_sound_wood_defaults(),
        on_rotate = screwdriver.disallow,
        sunlight_propagates = true,
        inventory_image = "xdecor_itemframe.png",
        node_box = xdecor.nodebox.slab_z(0.9375),
-       tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
-                "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
+       tiles = {
+               "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
+               "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"
+       },
        after_place_node = itemframe.after_place,
        on_timer = itemframe.timer,
        on_rightclick = itemframe.rightclick,
@@ -125,12 +132,12 @@ xdecor.register("itemframe", {
 
 minetest.register_entity("xdecor:f_item", {
        visual = "wielditem",
-       visual_size = {x=0.33, y=0.33},
+       visual_size = {x = 0.33, y = 0.33},
        collisionbox = {0},
        physical = false,
        textures = {"air"},
        on_activate = function(self, staticdata)
-               local pos = self.object:getpos()
+               local pos = self.object:get_pos()
                if minetest.get_node(pos).name ~= "xdecor:itemframe" then
                        self.object:remove()
                end
@@ -148,13 +155,16 @@ minetest.register_entity("xdecor:f_item", {
                        end
                end
                if self.texture then
-                       self.object:set_properties({textures={self.texture}})
+                       self.object:set_properties({
+                               textures = {self.texture}
+                       })
                end
        end,
        get_staticdata = function(self)
                if self.nodename and self.texture then
-                       return self.nodename..";"..self.texture
+                       return self.nodename .. ";" .. self.texture
                end
+
                return ""
        end
 })