#include <iostream>
#include <set>
#include "itemgroup.h"
+#include "sound.h"
class IGameDef;
struct ToolCapabilities;
// May be NULL. If non-NULL, deleted by destructor
ToolCapabilities *tool_capabilities;
ItemGroupList groups;
+ SimpleSoundSpec sound_place;
+ f32 range;
// Client shall immediately place this node when player places the item.
// Server will update the precise end result a moment later.