Copyright (C) 2011 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ITEMDEF_HEADER
#define ITEMDEF_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include <string>
#include <iostream>
#include <set>
-#include <map>
+#include "itemgroup.h"
class IGameDef;
struct ToolCapabilities;
-/*
- Some helpers
-*/
-
-static inline int itemgroup_get(const std::map<std::string, int> &groups,
- const std::string &name)
-{
- std::map<std::string, int>::const_iterator i = groups.find(name);
- if(i == groups.end())
- return 0;
- return i->second;
-}
-
/*
Base item definition
*/
bool liquids_pointable;
// May be NULL. If non-NULL, deleted by destructor
ToolCapabilities *tool_capabilities;
- std::map<std::string, int> groups;
+ ItemGroupList groups;
+
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ std::string node_placement_prediction;
/*
Cached stuff