#ifndef ITEMDEF_HEADER
#define ITEMDEF_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include <string>
#include <iostream>
#include <set>
ToolCapabilities *tool_capabilities;
ItemGroupList groups;
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ std::string node_placement_prediction;
+
/*
Cached stuff
*/