#include <string>
#include <iostream>
#include <set>
+#include "itemgroup.h"
class IGameDef;
-struct ToolDiggingProperties;
+struct ToolCapabilities;
/*
Base item definition
bool usable;
bool liquids_pointable;
// May be NULL. If non-NULL, deleted by destructor
- ToolDiggingProperties *tool_digging_properties;
+ ToolCapabilities *tool_capabilities;
+ ItemGroupList groups;
/*
Cached stuff