/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2011 Kahrl <kahrl@gmx.net>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ITEMDEF_HEADER
#define ITEMDEF_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include <string>
#include <iostream>
#include <set>
-#include <map>
+#include "itemgroup.h"
+#include "sound.h"
class IGameDef;
+class Client;
struct ToolCapabilities;
-/*
- Some helpers
-*/
-
-static inline int itemgroup_get(const std::map<std::string, int> &groups,
- const std::string &name)
-{
- std::map<std::string, int>::const_iterator i = groups.find(name);
- if(i == groups.end())
- return 0;
- return i->second;
-}
-
/*
Base item definition
*/
/*
Item stack and interaction properties
*/
- s16 stack_max;
+ u16 stack_max;
bool usable;
bool liquids_pointable;
// May be NULL. If non-NULL, deleted by destructor
ToolCapabilities *tool_capabilities;
- std::map<std::string, int> groups;
+ ItemGroupList groups;
+ SimpleSoundSpec sound_place;
+ SimpleSoundSpec sound_place_failed;
+ f32 range;
- /*
- Cached stuff
- */
-#ifndef SERVER
- video::ITexture *inventory_texture;
- scene::IMesh *wield_mesh;
-#endif
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ std::string node_placement_prediction;
/*
Some helpful methods
ItemDefinition& operator=(const ItemDefinition &def);
~ItemDefinition();
void reset();
- void serialize(std::ostream &os) const;
+ void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
private:
void resetInitial();
virtual std::set<std::string> getAll() const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
+#ifndef SERVER
+ // Get item inventory texture
+ virtual video::ITexture* getInventoryTexture(const std::string &name,
+ Client *client) const=0;
+ // Get item wield mesh
+ virtual scene::IMesh* getWieldMesh(const std::string &name,
+ Client *client) const=0;
+#endif
- virtual void serialize(std::ostream &os)=0;
+ virtual void serialize(std::ostream &os, u16 protocol_version)=0;
};
class IWritableItemDefManager : public IItemDefManager
virtual std::set<std::string> getAll() const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
+#ifndef SERVER
+ // Get item inventory texture
+ virtual video::ITexture* getInventoryTexture(const std::string &name,
+ Client *client) const=0;
+ // Get item wield mesh
+ virtual scene::IMesh* getWieldMesh(const std::string &name,
+ Client *client) const=0;
+#endif
// Remove all registered item and node definitions and aliases
// Then re-add the builtin item definitions
virtual void clear()=0;
// Register item definition
virtual void registerItem(const ItemDefinition &def)=0;
+ virtual void unregisterItem(const std::string &name)=0;
// Set an alias so that items named <name> will load as <convert_to>.
// Alias is not set if <name> has already been defined.
// Alias will be removed if <name> is defined at a later point of time.
virtual void registerAlias(const std::string &name,
const std::string &convert_to)=0;
- /*
- Update inventory textures and wield meshes to latest
- return values of ITextureSource and INodeDefManager.
- Call after updating the texture atlas of a texture source.
- */
- virtual void updateTexturesAndMeshes(IGameDef *gamedef)=0;
-
- virtual void serialize(std::ostream &os)=0;
+ virtual void serialize(std::ostream &os, u16 protocol_version)=0;
virtual void deSerialize(std::istream &is)=0;
+
+ // Do stuff asked by threads that can only be done in the main thread
+ virtual void processQueue(IGameDef *gamedef)=0;
};
IWritableItemDefManager* createItemDefManager();