]> git.lizzy.rs Git - minetest.git/blobdiff - src/itemdef.cpp
Refactor Game class (part 2) (#5422)
[minetest.git] / src / itemdef.cpp
index a6c627a037a5992639be2848efc6ea780c2434e1..f43e5c970cb3d4212335a6b5e8dac11d4a1de7b4 100644 (file)
@@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "itemdef.h"
 
-#include "gamedef.h"
 #include "nodedef.h"
 #include "tool.h"
 #include "inventory.h"
@@ -29,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mesh.h"
 #include "wieldmesh.h"
 #include "client/tile.h"
+#include "client.h"
 #endif
 #include "log.h"
 #include "settings.h"
@@ -123,17 +123,13 @@ void ItemDefinition::reset()
 
 void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version <= 17)
-               writeU8(os, 1); // version
-       else if(protocol_version <= 20)
-               writeU8(os, 2); // version
-       else
-               writeU8(os, 3); // version
+
+       writeU8(os, 3); // version (proto > 20)
        writeU8(os, type);
-       os<<serializeString(name);
-       os<<serializeString(description);
-       os<<serializeString(inventory_image);
-       os<<serializeString(wield_image);
+       os << serializeString(name);
+       os << serializeString(description);
+       os << serializeString(inventory_image);
+       os << serializeString(wield_image);
        writeV3F1000(os, wield_scale);
        writeS16(os, stack_max);
        writeU8(os, usable);
@@ -144,24 +140,19 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
                tool_capabilities->serialize(tmp_os, protocol_version);
                tool_capabilities_s = tmp_os.str();
        }
-       os<<serializeString(tool_capabilities_s);
+       os << serializeString(tool_capabilities_s);
        writeU16(os, groups.size());
-       for(std::map<std::string, int>::const_iterator
+       for (ItemGroupList::const_iterator
                        i = groups.begin(); i != groups.end(); ++i){
-               os<<serializeString(i->first);
+               os << serializeString(i->first);
                writeS16(os, i->second);
        }
-       os<<serializeString(node_placement_prediction);
-       if(protocol_version > 17){
-               //serializeSimpleSoundSpec(sound_place, os);
-               os<<serializeString(sound_place.name);
-               writeF1000(os, sound_place.gain);
-       }
-       if (protocol_version > 20) {
-               writeF1000(os, range);
-               os << serializeString(sound_place_failed.name);
-               writeF1000(os, sound_place_failed.gain);
-       }
+       os << serializeString(node_placement_prediction);
+       os << serializeString(sound_place.name);
+       writeF1000(os, sound_place.gain);
+       writeF1000(os, range);
+       os << serializeString(sound_place_failed.name);
+       writeF1000(os, sound_place_failed.gain);
 }
 
 void ItemDefinition::deSerialize(std::istream &is)
@@ -317,7 +308,7 @@ class CItemDefManager: public IWritableItemDefManager
 #ifndef SERVER
 public:
        ClientCached* createClientCachedDirect(const std::string &name,
-                       IGameDef *gamedef) const
+                       Client *client) const
        {
                infostream<<"Lazily creating item texture and mesh for \""
                                <<name<<"\""<<std::endl;
@@ -331,7 +322,7 @@ class CItemDefManager: public IWritableItemDefManager
                if(cc)
                        return cc;
 
-               ITextureSource *tsrc = gamedef->getTextureSource();
+               ITextureSource *tsrc = client->getTextureSource();
                const ItemDefinition &def = get(name);
 
                // Create new ClientCached
@@ -345,7 +336,7 @@ class CItemDefManager: public IWritableItemDefManager
                ItemStack item = ItemStack();
                item.name = def.name;
 
-               scene::IMesh *mesh = getItemMesh(gamedef, item);
+               scene::IMesh *mesh = getItemMesh(client, item);
                cc->wield_mesh = mesh;
 
                // Put in cache
@@ -354,7 +345,7 @@ class CItemDefManager: public IWritableItemDefManager
                return cc;
        }
        ClientCached* getClientCached(const std::string &name,
-                       IGameDef *gamedef) const
+                       Client *client) const
        {
                ClientCached *cc = NULL;
                m_clientcached.get(name, &cc);
@@ -363,7 +354,7 @@ class CItemDefManager: public IWritableItemDefManager
 
                if(thr_is_current_thread(m_main_thread))
                {
-                       return createClientCachedDirect(name, gamedef);
+                       return createClientCachedDirect(name, client);
                }
                else
                {
@@ -392,18 +383,18 @@ class CItemDefManager: public IWritableItemDefManager
        }
        // Get item inventory texture
        virtual video::ITexture* getInventoryTexture(const std::string &name,
-                       IGameDef *gamedef) const
+                       Client *client) const
        {
-               ClientCached *cc = getClientCached(name, gamedef);
+               ClientCached *cc = getClientCached(name, client);
                if(!cc)
                        return NULL;
                return cc->inventory_texture;
        }
        // Get item wield mesh
        virtual scene::IMesh* getWieldMesh(const std::string &name,
-                       IGameDef *gamedef) const
+                       Client *client) const
        {
-               ClientCached *cc = getClientCached(name, gamedef);
+               ClientCached *cc = getClientCached(name, client);
                if(!cc)
                        return NULL;
                return cc->wield_mesh;
@@ -543,7 +534,7 @@ class CItemDefManager: public IWritableItemDefManager
                                        request = m_get_clientcached_queue.pop();
 
                        m_get_clientcached_queue.pushResult(request,
-                                       createClientCachedDirect(request.key, gamedef));
+                                       createClientCachedDirect(request.key, (Client *)gamedef));
                }
 #endif
        }