]> git.lizzy.rs Git - minetest.git/blobdiff - src/itemdef.cpp
Dual wielding
[minetest.git] / src / itemdef.cpp
index fa277f4ffe1ddb5310022b565a4165c607ae90b8..e7e4948a3eaea64c24e89643eac57b6f42e870bb 100644 (file)
@@ -20,22 +20,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "itemdef.h"
 
-#include "gamedef.h"
 #include "nodedef.h"
 #include "tool.h"
 #include "inventory.h"
 #ifndef SERVER
-#include "mapblock_mesh.h"
-#include "mesh.h"
-#include "wieldmesh.h"
+#include "client/mapblock_mesh.h"
+#include "client/mesh.h"
+#include "client/wieldmesh.h"
+#include "client/tile.h"
+#include "client/client.h"
 #endif
 #include "log.h"
 #include "settings.h"
 #include "util/serialize.h"
-
-#ifdef __ANDROID__
-#include <GLES/gl.h>
-#endif
+#include "util/container.h"
+#include "util/thread.h"
+#include <map>
+#include <set>
 
 /*
        ItemDefinition
@@ -61,22 +62,29 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
        type = def.type;
        name = def.name;
        description = def.description;
+       short_description = def.short_description;
        inventory_image = def.inventory_image;
+       inventory_overlay = def.inventory_overlay;
        wield_image = def.wield_image;
+       wield_overlay = def.wield_overlay;
        wield_scale = def.wield_scale;
        stack_max = def.stack_max;
        usable = def.usable;
        liquids_pointable = def.liquids_pointable;
-       if(def.tool_capabilities)
-       {
-               tool_capabilities = new ToolCapabilities(
-                               *def.tool_capabilities);
-       }
+       if (def.tool_capabilities)
+               tool_capabilities = new ToolCapabilities(*def.tool_capabilities);
        groups = def.groups;
        node_placement_prediction = def.node_placement_prediction;
+       place_param2 = def.place_param2;
+       has_on_place = def.has_on_place;
+       has_on_secondary_use = def.has_on_secondary_use;
        sound_place = def.sound_place;
        sound_place_failed = def.sound_place_failed;
+       sound_use = def.sound_use;
+       sound_use_air = def.sound_use_air;
        range = def.range;
+       palette_image = def.palette_image;
+       color = def.color;
        return *this;
 }
 
@@ -95,292 +103,289 @@ void ItemDefinition::resetInitial()
 void ItemDefinition::reset()
 {
        type = ITEM_NONE;
-       name = "";
-       description = "";
-       inventory_image = "";
-       wield_image = "";
+       name.clear();
+       description.clear();
+       short_description.clear();
+       inventory_image.clear();
+       inventory_overlay.clear();
+       wield_image.clear();
+       wield_overlay.clear();
+       palette_image.clear();
+       color = video::SColor(0xFFFFFFFF);
        wield_scale = v3f(1.0, 1.0, 1.0);
        stack_max = 99;
        usable = false;
        liquids_pointable = false;
-       if(tool_capabilities)
-       {
-               delete tool_capabilities;
-               tool_capabilities = NULL;
-       }
+       delete tool_capabilities;
+       tool_capabilities = NULL;
        groups.clear();
        sound_place = SimpleSoundSpec();
        sound_place_failed = SimpleSoundSpec();
+       sound_use = SimpleSoundSpec();
+       sound_use_air = SimpleSoundSpec();
        range = -1;
-
-       node_placement_prediction = "";
+       node_placement_prediction.clear();
+       place_param2 = 0;
+       has_on_place = false;
+       has_on_secondary_use = false;
 }
 
 void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version <= 17)
-               writeU8(os, 1); // version
-       else if(protocol_version <= 20)
-               writeU8(os, 2); // version
-       else
-               writeU8(os, 3); // version
+       // protocol_version >= 37
+       u8 version = 6;
+       writeU8(os, version);
        writeU8(os, type);
-       os<<serializeString(name);
-       os<<serializeString(description);
-       os<<serializeString(inventory_image);
-       os<<serializeString(wield_image);
-       writeV3F1000(os, wield_scale);
+       os << serializeString16(name);
+       os << serializeString16(description);
+       os << serializeString16(inventory_image);
+       os << serializeString16(wield_image);
+       writeV3F32(os, wield_scale);
        writeS16(os, stack_max);
        writeU8(os, usable);
        writeU8(os, liquids_pointable);
-       std::string tool_capabilities_s = "";
-       if(tool_capabilities){
+
+       std::string tool_capabilities_s;
+       if (tool_capabilities) {
                std::ostringstream tmp_os(std::ios::binary);
                tool_capabilities->serialize(tmp_os, protocol_version);
                tool_capabilities_s = tmp_os.str();
        }
-       os<<serializeString(tool_capabilities_s);
+       os << serializeString16(tool_capabilities_s);
+
        writeU16(os, groups.size());
-       for(std::map<std::string, int>::const_iterator
-                       i = groups.begin(); i != groups.end(); ++i){
-               os<<serializeString(i->first);
-               writeS16(os, i->second);
-       }
-       os<<serializeString(node_placement_prediction);
-       if(protocol_version > 17){
-               //serializeSimpleSoundSpec(sound_place, os);
-               os<<serializeString(sound_place.name);
-               writeF1000(os, sound_place.gain);
-       }
-       if (protocol_version > 20) {
-               writeF1000(os, range);
-               os << serializeString(sound_place_failed.name);
-               writeF1000(os, sound_place_failed.gain);
+       for (const auto &group : groups) {
+               os << serializeString16(group.first);
+               writeS16(os, group.second);
        }
+
+       os << serializeString16(node_placement_prediction);
+
+       // Version from ContentFeatures::serialize to keep in sync
+       sound_place.serialize(os, protocol_version);
+       sound_place_failed.serialize(os, protocol_version);
+
+       writeF32(os, range);
+       os << serializeString16(palette_image);
+       writeARGB8(os, color);
+       os << serializeString16(inventory_overlay);
+       os << serializeString16(wield_overlay);
+
+       os << serializeString16(short_description);
+
+       os << place_param2;
+
+       sound_use.serialize(os, protocol_version);
+       sound_use_air.serialize(os, protocol_version);
+
+       writeU8(os, has_on_place);
+       writeU8(os, has_on_secondary_use);
 }
 
-void ItemDefinition::deSerialize(std::istream &is)
+void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
 {
        // Reset everything
        reset();
 
        // Deserialize
        int version = readU8(is);
-       if(version < 1 || version > 3)
+       if (version < 6)
                throw SerializationError("unsupported ItemDefinition version");
+
        type = (enum ItemType)readU8(is);
-       name = deSerializeString(is);
-       description = deSerializeString(is);
-       inventory_image = deSerializeString(is);
-       wield_image = deSerializeString(is);
-       wield_scale = readV3F1000(is);
+       name = deSerializeString16(is);
+       description = deSerializeString16(is);
+       inventory_image = deSerializeString16(is);
+       wield_image = deSerializeString16(is);
+       wield_scale = readV3F32(is);
        stack_max = readS16(is);
        usable = readU8(is);
        liquids_pointable = readU8(is);
-       std::string tool_capabilities_s = deSerializeString(is);
-       if(!tool_capabilities_s.empty())
-       {
+
+       std::string tool_capabilities_s = deSerializeString16(is);
+       if (!tool_capabilities_s.empty()) {
                std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
                tool_capabilities = new ToolCapabilities;
                tool_capabilities->deSerialize(tmp_is);
        }
+
        groups.clear();
        u32 groups_size = readU16(is);
        for(u32 i=0; i<groups_size; i++){
-               std::string name = deSerializeString(is);
+               std::string name = deSerializeString16(is);
                int value = readS16(is);
                groups[name] = value;
        }
-       if(version == 1){
-               // We cant be sure that node_placement_prediction is send in version 1
-               try{
-                       node_placement_prediction = deSerializeString(is);
-               }catch(SerializationError &e) {};
-               // Set the old default sound
-               sound_place.name = "default_place_node";
-               sound_place.gain = 0.5;
-       } else if(version >= 2) {
-               node_placement_prediction = deSerializeString(is);
-               //deserializeSimpleSoundSpec(sound_place, is);
-               sound_place.name = deSerializeString(is);
-               sound_place.gain = readF1000(is);
-       }
-       if(version == 3) {
-               range = readF1000(is);
-       }
-       // If you add anything here, insert it primarily inside the try-catch
+
+       node_placement_prediction = deSerializeString16(is);
+
+       sound_place.deSerialize(is, protocol_version);
+       sound_place_failed.deSerialize(is, protocol_version);
+
+       range = readF32(is);
+       palette_image = deSerializeString16(is);
+       color = readARGB8(is);
+       inventory_overlay = deSerializeString16(is);
+       wield_overlay = deSerializeString16(is);
+
+       // If you add anything here, insert it inside the try-catch
        // block to not need to increase the version.
        try {
-               sound_place_failed.name = deSerializeString(is);
-               sound_place_failed.gain = readF1000(is);
+               short_description = deSerializeString16(is);
+
+               place_param2 = readU8(is); // 0 if missing
+
+               sound_use.deSerialize(is, protocol_version);
+               sound_use_air.deSerialize(is, protocol_version);
+
+               has_on_place = readU8(is);
+               has_on_secondary_use = readU8(is);
        } catch(SerializationError &e) {};
 }
 
+
 /*
        CItemDefManager
 */
 
 // SUGG: Support chains of aliases?
 
-#ifndef SERVER
-CItemDefManager::ClientCached::ClientCached() :
-               inventory_texture(NULL),
-               wield_mesh(NULL)
-{}
-#endif
-
-CItemDefManager::CItemDefManager()
+class CItemDefManager: public IWritableItemDefManager
 {
 #ifndef SERVER
-       m_main_thread = thr_get_current_thread_id();
+       struct ClientCached
+       {
+               video::ITexture *inventory_texture;
+               ItemMesh wield_mesh;
+               Palette *palette;
+
+               ClientCached():
+                       inventory_texture(NULL),
+                       palette(NULL)
+               {}
+       };
 #endif
-       clear();
-}
 
-/******************************************************************************/
-CItemDefManager::~CItemDefManager()
-{
+public:
+       CItemDefManager()
+       {
+
 #ifndef SERVER
-       const std::vector<ClientCached*> &values = m_clientcached.getValues();
-       for(std::vector<ClientCached*>::const_iterator
-                       i = values.begin(); i != values.end(); ++i) {
-
-               ClientCached *cc = *i;
-               if (cc->wield_mesh)
-                       cc->wield_mesh->drop();
-               delete cc;
+               m_main_thread = std::this_thread::get_id();
+#endif
+               clear();
        }
+       virtual ~CItemDefManager()
+       {
+#ifndef SERVER
+               const std::vector<ClientCached*> &values = m_clientcached.getValues();
+               for (ClientCached *cc : values) {
+                       if (cc->wield_mesh.mesh)
+                               cc->wield_mesh.mesh->drop();
+                       delete cc;
+               }
 
 #endif
-       for (std::map<std::string, ItemDefinition*>::iterator iter =
-                       m_item_definitions.begin(); iter != m_item_definitions.end();
-                       ++iter) {
-
-               delete iter->second;
+               for (auto &item_definition : m_item_definitions) {
+                       delete item_definition.second;
+               }
+               m_item_definitions.clear();
        }
-       m_item_definitions.clear();
-}
-
-/******************************************************************************/
-const ItemDefinition& CItemDefManager::get(const std::string &name_) const
-{
-       // Convert name according to possible alias
-       std::string name = getAlias(name_);
-       // Get the definition
-       std::map<std::string, ItemDefinition*>::const_iterator i;
-       i = m_item_definitions.find(name);
-       if(i == m_item_definitions.end())
-               i = m_item_definitions.find("unknown");
-       assert(i != m_item_definitions.end());
-       return *(i->second);
-}
-
-/******************************************************************************/
-std::string CItemDefManager::getAlias(const std::string &name) const
-{
-       StringMap::const_iterator it = m_aliases.find(name);
-       if (it != m_aliases.end())
-               return it->second;
-
-       return name;
-}
-
-/******************************************************************************/
-std::set<std::string> CItemDefManager::getAll() const
-{
-       std::set<std::string> result;
-       for(std::map<std::string, ItemDefinition *>::const_iterator
-                       it = m_item_definitions.begin();
-                       it != m_item_definitions.end(); ++it) {
-
-               result.insert(it->first);
+       virtual const ItemDefinition& get(const std::string &name_) const
+       {
+               // Convert name according to possible alias
+               std::string name = getAlias(name_);
+               // Get the definition
+               auto i = m_item_definitions.find(name);
+               if (i == m_item_definitions.cend())
+                       i = m_item_definitions.find("unknown");
+               assert(i != m_item_definitions.cend());
+               return *(i->second);
        }
-       for (StringMap::const_iterator
-                       it = m_aliases.begin();
-                       it != m_aliases.end(); ++it) {
-
-               result.insert(it->first);
+       virtual const std::string &getAlias(const std::string &name) const
+       {
+               auto it = m_aliases.find(name);
+               if (it != m_aliases.cend())
+                       return it->second;
+               return name;
        }
-       return result;
-}
-
-/******************************************************************************/
-bool CItemDefManager::isKnown(const std::string &name_) const
-{
-       // Convert name according to possible alias
-       std::string name = getAlias(name_);
-       // Get the definition
-       std::map<std::string, ItemDefinition*>::const_iterator i;
+       virtual void getAll(std::set<std::string> &result) const
+       {
+               result.clear();
+               for (const auto &item_definition : m_item_definitions) {
+                       result.insert(item_definition.first);
+               }
 
-       return m_item_definitions.find(name) != m_item_definitions.end();
-}
+               for (const auto &alias : m_aliases) {
+                       result.insert(alias.first);
+               }
+       }
+       virtual bool isKnown(const std::string &name_) const
+       {
+               // Convert name according to possible alias
+               std::string name = getAlias(name_);
+               // Get the definition
+               return m_item_definitions.find(name) != m_item_definitions.cend();
+       }
 #ifndef SERVER
+public:
+       ClientCached* createClientCachedDirect(const std::string &name,
+                       Client *client) const
+       {
+               infostream<<"Lazily creating item texture and mesh for \""
+                               <<name<<"\""<<std::endl;
 
-/******************************************************************************/
-CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const std::string &name,
-               IGameDef *gamedef) const
-{
-       infostream<<"Lazily creating item texture and mesh for \""
-                       <<name<<"\""<<std::endl;
+               // This is not thread-safe
+               sanity_check(std::this_thread::get_id() == m_main_thread);
 
-       // This is not thread-safe
-       sanity_check(thr_is_current_thread(m_main_thread));
+               // Skip if already in cache
+               ClientCached *cc = NULL;
+               m_clientcached.get(name, &cc);
+               if(cc)
+                       return cc;
 
-       // Skip if already in cache
-       ClientCached *cc = NULL;
-       m_clientcached.get(name, &cc);
-       if (cc)
-               return cc;
+               ITextureSource *tsrc = client->getTextureSource();
+               const ItemDefinition &def = get(name);
 
-       ITextureSource *tsrc = gamedef->getTextureSource();
-       INodeDefManager *nodedef = gamedef->getNodeDefManager();
-       const ItemDefinition &def = get(name);
-
-       // Create new ClientCached
-       cc = new ClientCached();
-
-       // Create an inventory texture
-       cc->inventory_texture = NULL;
-       if (def.inventory_image != "")
-               cc->inventory_texture = tsrc->getTexture(def.inventory_image);
-
-       // Additional processing for nodes:
-       // - Create a wield mesh if WieldMeshSceneNode can't render
-       //   the node on its own.
-       // - If inventory_texture isn't set yet, create one using
-       //   render-to-texture.
-       if (def.type == ITEM_NODE) {
-               createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc);
-       }
+               // Create new ClientCached
+               cc = new ClientCached();
 
-       // Put in cache
-       m_clientcached.set(name, cc);
+               // Create an inventory texture
+               cc->inventory_texture = NULL;
+               if (!def.inventory_image.empty())
+                       cc->inventory_texture = tsrc->getTexture(def.inventory_image);
 
-       return cc;
-}
+               ItemStack item = ItemStack();
+               item.name = def.name;
 
-/******************************************************************************/
-CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::string &name,
-               IGameDef *gamedef) const
-{
-       ClientCached *cc = NULL;
-       m_clientcached.get(name, &cc);
-       if (cc)
-               return cc;
+               getItemMesh(client, item, &(cc->wield_mesh));
+
+               cc->palette = tsrc->getPalette(def.palette_image);
 
-       if (thr_is_current_thread(m_main_thread)) {
+               // Put in cache
+               m_clientcached.set(name, cc);
 
-               return createClientCachedDirect(name, gamedef);
+               return cc;
        }
-       else
+       ClientCached* getClientCached(const std::string &name,
+                       Client *client) const
        {
+               ClientCached *cc = NULL;
+               m_clientcached.get(name, &cc);
+               if (cc)
+                       return cc;
+
+               if (std::this_thread::get_id() == m_main_thread) {
+                       return createClientCachedDirect(name, client);
+               }
+
                // We're gonna ask the result to be put into here
                static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
 
                // Throw a request in
                m_get_clientcached_queue.add(name, 0, 0, &result_queue);
-               try{
-                       while (true) {
+               try {
+                       while(true) {
                                // Wait result for a second
                                GetResult<std::string, ClientCached*, u8, u8>
                                        result = result_queue.pop_front(1000);
@@ -389,270 +394,225 @@ CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::strin
                                        return result.item;
                                }
                        }
-               }
-               catch(ItemNotFoundException &e)
-               {
-                       errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
+               } catch(ItemNotFoundException &e) {
+                       errorstream << "Waiting for clientcached " << name
+                               << " timed out." << std::endl;
                        return &m_dummy_clientcached;
                }
        }
-}
-
-/******************************************************************************/
-// Get item inventory texture
-video::ITexture* CItemDefManager::getInventoryTexture(const std::string &name,
-               IGameDef *gamedef) const
-{
-       ClientCached *cc = getClientCached(name, gamedef);
-       if (!cc)
-               return NULL;
-
-       return cc->inventory_texture;
-}
+       // Get item inventory texture
+       virtual video::ITexture* getInventoryTexture(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = getClientCached(name, client);
+               if(!cc)
+                       return NULL;
+               return cc->inventory_texture;
+       }
+       // Get item wield mesh
+       virtual ItemMesh* getWieldMesh(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = getClientCached(name, client);
+               if(!cc)
+                       return NULL;
+               return &(cc->wield_mesh);
+       }
 
-/******************************************************************************/
-// Get item wield mesh
-scene::IMesh* CItemDefManager::getWieldMesh(const std::string &name,
-               IGameDef *gamedef) const
-{
-       ClientCached *cc = getClientCached(name, gamedef);
-       if (!cc)
-               return NULL;
+       // Get item palette
+       virtual Palette* getPalette(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = getClientCached(name, client);
+               if(!cc)
+                       return NULL;
+               return cc->palette;
+       }
 
-       return cc->wield_mesh;
-}
+       virtual video::SColor getItemstackColor(const ItemStack &stack,
+               Client *client) const
+       {
+               // Look for direct color definition
+               const std::string &colorstring = stack.metadata.getString("color", 0);
+               video::SColor directcolor;
+               if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
+                       return directcolor;
+               // See if there is a palette
+               Palette *palette = getPalette(stack.name, client);
+               const std::string &index = stack.metadata.getString("palette_index", 0);
+               if (palette && !index.empty())
+                       return (*palette)[mystoi(index, 0, 255)];
+               // Fallback color
+               return get(stack.name).color;
+       }
 #endif
+       void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
+       {
+               infostream << "ItemDefManager::applyTextureOverrides(): Applying "
+                       "overrides to textures" << std::endl;
 
-/******************************************************************************/
-void CItemDefManager::clear()
-{
-       for (std::map<std::string, ItemDefinition*>::const_iterator
-                       i = m_item_definitions.begin();
-                       i != m_item_definitions.end(); ++i) {
+               for (const TextureOverride& texture_override : overrides) {
+                       if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) {
+                               continue; // Ignore unknown item
+                       }
 
-               delete i->second;
-       }
-       m_item_definitions.clear();
-       m_aliases.clear();
-
-       // Add the four builtin items:
-       //   "" is the hand
-       //   "unknown" is returned whenever an undefined item
-       //     is accessed (is also the unknown node)
-       //   "air" is the air node
-       //   "ignore" is the ignore node
-
-       ItemDefinition* hand_def = new ItemDefinition;
-       hand_def->name = "";
-       hand_def->wield_image = "wieldhand.png";
-       hand_def->tool_capabilities = new ToolCapabilities;
-       m_item_definitions.insert(std::make_pair("", hand_def));
-
-       ItemDefinition* unknown_def = new ItemDefinition;
-       unknown_def->type = ITEM_NODE;
-       unknown_def->name = "unknown";
-       m_item_definitions.insert(std::make_pair("unknown", unknown_def));
-
-       ItemDefinition* air_def = new ItemDefinition;
-       air_def->type = ITEM_NODE;
-       air_def->name = "air";
-       m_item_definitions.insert(std::make_pair("air", air_def));
-
-       ItemDefinition* ignore_def = new ItemDefinition;
-       ignore_def->type = ITEM_NODE;
-       ignore_def->name = "ignore";
-       m_item_definitions.insert(std::make_pair("ignore", ignore_def));
-}
+                       ItemDefinition* itemdef = m_item_definitions[texture_override.id];
 
-/******************************************************************************/
-void CItemDefManager::registerItem(const ItemDefinition &def)
-{
-       verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
-       // Ensure that the "" item (the hand) always has ToolCapabilities
-       if (def.name == "")
-               FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
-
-       if (m_item_definitions.count(def.name) == 0)
-               m_item_definitions[def.name] = new ItemDefinition(def);
-       else
-               *(m_item_definitions[def.name]) = def;
-
-       // Remove conflicting alias if it exists
-       bool alias_removed = (m_aliases.erase(def.name) != 0);
-       if (alias_removed)
-               infostream<<"ItemDefManager: erased alias "<<def.name
-                               <<" because item was defined"<<std::endl;
-}
-
-/******************************************************************************/
-void CItemDefManager::registerAlias(const std::string &name,
-               const std::string &convert_to)
-{
-       if (m_item_definitions.find(name) == m_item_definitions.end()) {
+                       if (texture_override.hasTarget(OverrideTarget::INVENTORY))
+                               itemdef->inventory_image = texture_override.texture;
 
-               verbosestream<<"ItemDefManager: setting alias "<<name
-                       <<" -> "<<convert_to<<std::endl;
-               m_aliases[name] = convert_to;
+                       if (texture_override.hasTarget(OverrideTarget::WIELD))
+                               itemdef->wield_image = texture_override.texture;
+               }
        }
-}
-
-/******************************************************************************/
-void CItemDefManager::serialize(std::ostream &os, u16 protocol_version)
-{
-       writeU8(os, 0); // version
-       u16 count = m_item_definitions.size();
-       writeU16(os, count);
-
-       for (std::map<std::string, ItemDefinition *>::const_iterator
-                       it = m_item_definitions.begin();
-                       it != m_item_definitions.end(); ++it) {
-               ItemDefinition *def = it->second;
-               // Serialize ItemDefinition and write wrapped in a string
-               std::ostringstream tmp_os(std::ios::binary);
-               def->serialize(tmp_os, protocol_version);
-               os << serializeString(tmp_os.str());
+       void clear()
+       {
+               for (auto &i : m_item_definitions)
+               {
+                       delete i.second;
+               }
+               m_item_definitions.clear();
+               m_aliases.clear();
+
+               // Add the four builtin items:
+               //   "" is the hand
+               //   "unknown" is returned whenever an undefined item
+               //     is accessed (is also the unknown node)
+               //   "air" is the air node
+               //   "ignore" is the ignore node
+
+               ItemDefinition* hand_def = new ItemDefinition;
+               hand_def->name.clear();
+               hand_def->wield_image = "wieldhand.png";
+               hand_def->tool_capabilities = new ToolCapabilities;
+               m_item_definitions.insert(std::make_pair("", hand_def));
+
+               ItemDefinition* unknown_def = new ItemDefinition;
+               unknown_def->type = ITEM_NODE;
+               unknown_def->name = "unknown";
+               m_item_definitions.insert(std::make_pair("unknown", unknown_def));
+
+               ItemDefinition* air_def = new ItemDefinition;
+               air_def->type = ITEM_NODE;
+               air_def->name = "air";
+               m_item_definitions.insert(std::make_pair("air", air_def));
+
+               ItemDefinition* ignore_def = new ItemDefinition;
+               ignore_def->type = ITEM_NODE;
+               ignore_def->name = "ignore";
+               m_item_definitions.insert(std::make_pair("ignore", ignore_def));
        }
-
-       writeU16(os, m_aliases.size());
-
-       for (StringMap::const_iterator
-                       it = m_aliases.begin();
-                       it != m_aliases.end(); ++it) {
-               os << serializeString(it->first);
-               os << serializeString(it->second);
+       virtual void registerItem(const ItemDefinition &def)
+       {
+               TRACESTREAM(<< "ItemDefManager: registering " << def.name << std::endl);
+               // Ensure that the "" item (the hand) always has ToolCapabilities
+               if (def.name.empty())
+                       FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
+
+               if(m_item_definitions.count(def.name) == 0)
+                       m_item_definitions[def.name] = new ItemDefinition(def);
+               else
+                       *(m_item_definitions[def.name]) = def;
+
+               // Remove conflicting alias if it exists
+               bool alias_removed = (m_aliases.erase(def.name) != 0);
+               if(alias_removed)
+                       infostream<<"ItemDefManager: erased alias "<<def.name
+                                       <<" because item was defined"<<std::endl;
        }
-}
+       virtual void unregisterItem(const std::string &name)
+       {
+               verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
 
-/******************************************************************************/
-void CItemDefManager::deSerialize(std::istream &is)
-{
-       // Clear everything
-       clear();
-       // Deserialize
-       int version = readU8(is);
-       if(version != 0)
-               throw SerializationError("unsupported ItemDefManager version");
-       u16 count = readU16(is);
-
-       for (u16 i=0; i<count; i++) {
-
-               // Deserialize a string and grab an ItemDefinition from it
-               std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
-               ItemDefinition def;
-               def.deSerialize(tmp_is);
-               // Register
-               registerItem(def);
+               delete m_item_definitions[name];
+               m_item_definitions.erase(name);
        }
+       virtual void registerAlias(const std::string &name,
+                       const std::string &convert_to)
+       {
+               if (m_item_definitions.find(name) == m_item_definitions.end()) {
+                       TRACESTREAM(<< "ItemDefManager: setting alias " << name
+                               << " -> " << convert_to << std::endl);
+                       m_aliases[name] = convert_to;
+               }
+       }
+       void serialize(std::ostream &os, u16 protocol_version)
+       {
+               writeU8(os, 0); // version
+               u16 count = m_item_definitions.size();
+               writeU16(os, count);
+
+               for (const auto &it : m_item_definitions) {
+                       ItemDefinition *def = it.second;
+                       // Serialize ItemDefinition and write wrapped in a string
+                       std::ostringstream tmp_os(std::ios::binary);
+                       def->serialize(tmp_os, protocol_version);
+                       os << serializeString16(tmp_os.str());
+               }
 
-       u16 num_aliases = readU16(is);
-       for (u16 i=0; i<num_aliases; i++) {
+               writeU16(os, m_aliases.size());
 
-               std::string name = deSerializeString(is);
-               std::string convert_to = deSerializeString(is);
-               registerAlias(name, convert_to);
+               for (const auto &it : m_aliases) {
+                       os << serializeString16(it.first);
+                       os << serializeString16(it.second);
+               }
        }
-}
-
-/******************************************************************************/
-void CItemDefManager::processQueue(IGameDef *gamedef)
-{
-#ifndef SERVER
-       //NOTE this is only thread safe for ONE consumer thread!
-       while (!m_get_clientcached_queue.empty()) {
+       void deSerialize(std::istream &is, u16 protocol_version)
+       {
+               // Clear everything
+               clear();
 
-               GetRequest<std::string, ClientCached*, u8, u8>
-                               request = m_get_clientcached_queue.pop();
+               if(readU8(is) != 0)
+                       throw SerializationError("unsupported ItemDefManager version");
 
-               m_get_clientcached_queue.pushResult(request,
-                               createClientCachedDirect(request.key, gamedef));
+               u16 count = readU16(is);
+               for(u16 i=0; i<count; i++)
+               {
+                       // Deserialize a string and grab an ItemDefinition from it
+                       std::istringstream tmp_is(deSerializeString16(is), std::ios::binary);
+                       ItemDefinition def;
+                       def.deSerialize(tmp_is, protocol_version);
+                       // Register
+                       registerItem(def);
+               }
+               u16 num_aliases = readU16(is);
+               for(u16 i=0; i<num_aliases; i++)
+               {
+                       std::string name = deSerializeString16(is);
+                       std::string convert_to = deSerializeString16(is);
+                       registerAlias(name, convert_to);
+               }
        }
-#endif
-}
-
+       void processQueue(IGameDef *gamedef)
+       {
 #ifndef SERVER
-/******************************************************************************/
-void CItemDefManager::createNodeItemTexture(const std::string& name,
-               const ItemDefinition& def, INodeDefManager* nodedef,
-               ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const
-{
-       // Get node properties
-       content_t id = nodedef->getId(name);
-       const ContentFeatures& f = nodedef->get(id);
-       bool need_rtt_mesh = cc->inventory_texture == NULL;
-       // Keep this in sync with WieldMeshSceneNode::setItem()
-       bool need_wield_mesh = !(f.mesh_ptr[0] || f.drawtype == NDT_NORMAL
-                       || f.drawtype == NDT_ALLFACES || f.drawtype == NDT_AIRLIKE);
-       scene::IMesh* node_mesh = NULL;
-
-       if (need_rtt_mesh || need_wield_mesh) {
-
-               u8 param1 = 0;
-               if (f.param_type == CPT_LIGHT)
-                       param1 = 0xee;
-
-               /*
-                Make a mesh from the node
-                */
-               MeshMakeData mesh_make_data(gamedef, false);
-               u8 param2 = 0;
-               if (f.param_type_2 == CPT2_WALLMOUNTED)
-                       param2 = 1;
-
-               MapNode mesh_make_node(id, param1, param2);
-               mesh_make_data.fillSingleNode(&mesh_make_node);
-               MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
-               node_mesh = mapblock_mesh.getMesh();
-               node_mesh->grab();
-               video::SColor c(255, 255, 255, 255);
-               setMeshColor(node_mesh, c);
-               // scale and translate the mesh so it's a
-               // unit cube centered on the origin
-               scaleMesh(node_mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS));
-               translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
-       }
-       /*
-        Draw node mesh into a render target texture
-        */
-       if (need_rtt_mesh) {
-
-               TextureFromMeshParams params;
-               params.mesh = node_mesh;
-               params.dim.set(64, 64);
-               params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT";
-               params.delete_texture_on_shutdown = true;
-               params.camera_position.set(0, 1.0, -1.5);
-               params.camera_position.rotateXZBy(45);
-               params.camera_lookat.set(0, 0, 0);
-               // Set orthogonal projection
-               params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65,
-                               1.65, 0, 100);
-               params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
-               params.light_position.set(10, 100, -50);
-               params.light_color.set(1.0, 0.5, 0.5, 0.5);
-               params.light_radius = 1000;
-               cc->inventory_texture = tsrc->generateTextureFromMesh(params);
-               // render-to-target didn't work
-               if (cc->inventory_texture == NULL) {
-
-                       cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name);
+               //NOTE this is only thread safe for ONE consumer thread!
+               while(!m_get_clientcached_queue.empty())
+               {
+                       GetRequest<std::string, ClientCached*, u8, u8>
+                                       request = m_get_clientcached_queue.pop();
+
+                       m_get_clientcached_queue.pushResult(request,
+                                       createClientCachedDirect(request.key, (Client *)gamedef));
                }
+#endif
        }
-       /*
-        Use the node mesh as the wield mesh
-        */
-       if (need_wield_mesh) {
-
-               cc->wield_mesh = node_mesh;
-               cc->wield_mesh->grab();
-               // no way reference count can be smaller than 2 in this place!
-               assert(cc->wield_mesh->getReferenceCount() >= 2);
-       }
-       if (node_mesh)
-               node_mesh->drop();
-}
+private:
+       // Key is name
+       std::map<std::string, ItemDefinition*> m_item_definitions;
+       // Aliases
+       StringMap m_aliases;
+#ifndef SERVER
+       // The id of the thread that is allowed to use irrlicht directly
+       std::thread::id m_main_thread;
+       // A reference to this can be returned when nothing is found, to avoid NULLs
+       mutable ClientCached m_dummy_clientcached;
+       // Cached textures and meshes
+       mutable MutexedMap<std::string, ClientCached*> m_clientcached;
+       // Queued clientcached fetches (to be processed by the main thread)
+       mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
 #endif
-
-/******************************************************************************/
+};
 
 IWritableItemDefManager* createItemDefManager()
 {