]> git.lizzy.rs Git - minetest.git/blobdiff - src/itemdef.cpp
Dual wielding
[minetest.git] / src / itemdef.cpp
index a646134af7aa41c8e95c1f5ed8b1968d49835f1f..e7e4948a3eaea64c24e89643eac57b6f42e870bb 100644 (file)
@@ -1,36 +1,40 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2011 Kahrl <kahrl@gmx.net>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013 Kahrl <kahrl@gmx.net>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "itemdef.h"
 
-#include "gamedef.h"
 #include "nodedef.h"
 #include "tool.h"
 #include "inventory.h"
 #ifndef SERVER
-#include "mapblock_mesh.h"
-#include "mesh.h"
-#include "tile.h"
+#include "client/mapblock_mesh.h"
+#include "client/mesh.h"
+#include "client/wieldmesh.h"
+#include "client/tile.h"
+#include "client/client.h"
 #endif
 #include "log.h"
-#include "utility.h"
+#include "settings.h"
+#include "util/serialize.h"
+#include "util/container.h"
+#include "util/thread.h"
 #include <map>
 #include <set>
 
@@ -58,26 +62,29 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
        type = def.type;
        name = def.name;
        description = def.description;
+       short_description = def.short_description;
        inventory_image = def.inventory_image;
+       inventory_overlay = def.inventory_overlay;
        wield_image = def.wield_image;
+       wield_overlay = def.wield_overlay;
        wield_scale = def.wield_scale;
        stack_max = def.stack_max;
        usable = def.usable;
        liquids_pointable = def.liquids_pointable;
-       if(def.tool_capabilities)
-       {
-               tool_capabilities = new ToolCapabilities(
-                               *def.tool_capabilities);
-       }
+       if (def.tool_capabilities)
+               tool_capabilities = new ToolCapabilities(*def.tool_capabilities);
        groups = def.groups;
-#ifndef SERVER
-       inventory_texture = def.inventory_texture;
-       if(def.wield_mesh)
-       {
-               wield_mesh = def.wield_mesh;
-               wield_mesh->grab();
-       }
-#endif
+       node_placement_prediction = def.node_placement_prediction;
+       place_param2 = def.place_param2;
+       has_on_place = def.has_on_place;
+       has_on_secondary_use = def.has_on_secondary_use;
+       sound_place = def.sound_place;
+       sound_place_failed = def.sound_place_failed;
+       sound_use = def.sound_use;
+       sound_use_air = def.sound_use_air;
+       range = def.range;
+       palette_image = def.palette_image;
+       color = def.color;
        return *this;
 }
 
@@ -90,102 +97,153 @@ void ItemDefinition::resetInitial()
 {
        // Initialize pointers to NULL so reset() does not delete undefined pointers
        tool_capabilities = NULL;
-#ifndef SERVER
-       inventory_texture = NULL;
-       wield_mesh = NULL;
-#endif
        reset();
 }
 
 void ItemDefinition::reset()
 {
        type = ITEM_NONE;
-       name = "";
-       description = "";
-       inventory_image = "";
-       wield_image = "";
+       name.clear();
+       description.clear();
+       short_description.clear();
+       inventory_image.clear();
+       inventory_overlay.clear();
+       wield_image.clear();
+       wield_overlay.clear();
+       palette_image.clear();
+       color = video::SColor(0xFFFFFFFF);
        wield_scale = v3f(1.0, 1.0, 1.0);
        stack_max = 99;
        usable = false;
        liquids_pointable = false;
-       if(tool_capabilities)
-       {
-               delete tool_capabilities;
-               tool_capabilities = NULL;
-       }
+       delete tool_capabilities;
+       tool_capabilities = NULL;
        groups.clear();
-
-#ifndef SERVER
-       inventory_texture = NULL;
-       if(wield_mesh)
-       {
-               wield_mesh->drop();
-               wield_mesh = NULL;
-       }
-#endif
+       sound_place = SimpleSoundSpec();
+       sound_place_failed = SimpleSoundSpec();
+       sound_use = SimpleSoundSpec();
+       sound_use_air = SimpleSoundSpec();
+       range = -1;
+       node_placement_prediction.clear();
+       place_param2 = 0;
+       has_on_place = false;
+       has_on_secondary_use = false;
 }
 
-void ItemDefinition::serialize(std::ostream &os) const
+void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 {
-       writeU8(os, 1); // version
+       // protocol_version >= 37
+       u8 version = 6;
+       writeU8(os, version);
        writeU8(os, type);
-       os<<serializeString(name);
-       os<<serializeString(description);
-       os<<serializeString(inventory_image);
-       os<<serializeString(wield_image);
-       writeV3F1000(os, wield_scale);
+       os << serializeString16(name);
+       os << serializeString16(description);
+       os << serializeString16(inventory_image);
+       os << serializeString16(wield_image);
+       writeV3F32(os, wield_scale);
        writeS16(os, stack_max);
        writeU8(os, usable);
        writeU8(os, liquids_pointable);
-       std::string tool_capabilities_s = "";
-       if(tool_capabilities){
+
+       std::string tool_capabilities_s;
+       if (tool_capabilities) {
                std::ostringstream tmp_os(std::ios::binary);
-               tool_capabilities->serialize(tmp_os);
+               tool_capabilities->serialize(tmp_os, protocol_version);
                tool_capabilities_s = tmp_os.str();
        }
-       os<<serializeString(tool_capabilities_s);
+       os << serializeString16(tool_capabilities_s);
+
        writeU16(os, groups.size());
-       for(std::map<std::string, int>::const_iterator
-                       i = groups.begin(); i != groups.end(); i++){
-               os<<serializeString(i->first);
-               writeS16(os, i->second);
+       for (const auto &group : groups) {
+               os << serializeString16(group.first);
+               writeS16(os, group.second);
        }
+
+       os << serializeString16(node_placement_prediction);
+
+       // Version from ContentFeatures::serialize to keep in sync
+       sound_place.serialize(os, protocol_version);
+       sound_place_failed.serialize(os, protocol_version);
+
+       writeF32(os, range);
+       os << serializeString16(palette_image);
+       writeARGB8(os, color);
+       os << serializeString16(inventory_overlay);
+       os << serializeString16(wield_overlay);
+
+       os << serializeString16(short_description);
+
+       os << place_param2;
+
+       sound_use.serialize(os, protocol_version);
+       sound_use_air.serialize(os, protocol_version);
+
+       writeU8(os, has_on_place);
+       writeU8(os, has_on_secondary_use);
 }
 
-void ItemDefinition::deSerialize(std::istream &is)
+void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
 {
        // Reset everything
        reset();
 
        // Deserialize
        int version = readU8(is);
-       if(version != 1)
+       if (version < 6)
                throw SerializationError("unsupported ItemDefinition version");
+
        type = (enum ItemType)readU8(is);
-       name = deSerializeString(is);
-       description = deSerializeString(is);
-       inventory_image = deSerializeString(is);
-       wield_image = deSerializeString(is);
-       wield_scale = readV3F1000(is);
+       name = deSerializeString16(is);
+       description = deSerializeString16(is);
+       inventory_image = deSerializeString16(is);
+       wield_image = deSerializeString16(is);
+       wield_scale = readV3F32(is);
        stack_max = readS16(is);
        usable = readU8(is);
        liquids_pointable = readU8(is);
-       std::string tool_capabilities_s = deSerializeString(is);
-       if(!tool_capabilities_s.empty())
-       {
+
+       std::string tool_capabilities_s = deSerializeString16(is);
+       if (!tool_capabilities_s.empty()) {
                std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
                tool_capabilities = new ToolCapabilities;
                tool_capabilities->deSerialize(tmp_is);
        }
+
        groups.clear();
        u32 groups_size = readU16(is);
        for(u32 i=0; i<groups_size; i++){
-               std::string name = deSerializeString(is);
+               std::string name = deSerializeString16(is);
                int value = readS16(is);
                groups[name] = value;
        }
+
+       node_placement_prediction = deSerializeString16(is);
+
+       sound_place.deSerialize(is, protocol_version);
+       sound_place_failed.deSerialize(is, protocol_version);
+
+       range = readF32(is);
+       palette_image = deSerializeString16(is);
+       color = readARGB8(is);
+       inventory_overlay = deSerializeString16(is);
+       wield_overlay = deSerializeString16(is);
+
+       // If you add anything here, insert it inside the try-catch
+       // block to not need to increase the version.
+       try {
+               short_description = deSerializeString16(is);
+
+               place_param2 = readU8(is); // 0 if missing
+
+               sound_use.deSerialize(is, protocol_version);
+               sound_use_air.deSerialize(is, protocol_version);
+
+               has_on_place = readU8(is);
+               has_on_secondary_use = readU8(is);
+       } catch(SerializationError &e) {};
 }
 
+
 /*
        CItemDefManager
 */
@@ -194,83 +252,243 @@ void ItemDefinition::deSerialize(std::istream &is)
 
 class CItemDefManager: public IWritableItemDefManager
 {
+#ifndef SERVER
+       struct ClientCached
+       {
+               video::ITexture *inventory_texture;
+               ItemMesh wield_mesh;
+               Palette *palette;
+
+               ClientCached():
+                       inventory_texture(NULL),
+                       palette(NULL)
+               {}
+       };
+#endif
+
 public:
        CItemDefManager()
        {
+
+#ifndef SERVER
+               m_main_thread = std::this_thread::get_id();
+#endif
                clear();
        }
        virtual ~CItemDefManager()
        {
+#ifndef SERVER
+               const std::vector<ClientCached*> &values = m_clientcached.getValues();
+               for (ClientCached *cc : values) {
+                       if (cc->wield_mesh.mesh)
+                               cc->wield_mesh.mesh->drop();
+                       delete cc;
+               }
+
+#endif
+               for (auto &item_definition : m_item_definitions) {
+                       delete item_definition.second;
+               }
+               m_item_definitions.clear();
        }
        virtual const ItemDefinition& get(const std::string &name_) const
        {
                // Convert name according to possible alias
                std::string name = getAlias(name_);
                // Get the definition
-               std::map<std::string, ItemDefinition*>::const_iterator i;
-               i = m_item_definitions.find(name);
-               if(i == m_item_definitions.end())
+               auto i = m_item_definitions.find(name);
+               if (i == m_item_definitions.cend())
                        i = m_item_definitions.find("unknown");
-               assert(i != m_item_definitions.end());
+               assert(i != m_item_definitions.cend());
                return *(i->second);
        }
-       virtual std::string getAlias(const std::string &name) const
+       virtual const std::string &getAlias(const std::string &name) const
        {
-               std::map<std::string, std::string>::const_iterator i;
-               i = m_aliases.find(name);
-               if(i != m_aliases.end())
-                       return i->second;
+               auto it = m_aliases.find(name);
+               if (it != m_aliases.cend())
+                       return it->second;
                return name;
        }
-       virtual std::set<std::string> getAll() const
+       virtual void getAll(std::set<std::string> &result) const
        {
-               std::set<std::string> result;
-               for(std::map<std::string, ItemDefinition*>::const_iterator
-                               i = m_item_definitions.begin();
-                               i != m_item_definitions.end(); i++)
-               {
-                       result.insert(i->first);
+               result.clear();
+               for (const auto &item_definition : m_item_definitions) {
+                       result.insert(item_definition.first);
                }
-               for(std::map<std::string, std::string>::const_iterator
-                               i = m_aliases.begin();
-                               i != m_aliases.end(); i++)
-               {
-                       result.insert(i->first);
+
+               for (const auto &alias : m_aliases) {
+                       result.insert(alias.first);
                }
-               return result;
        }
        virtual bool isKnown(const std::string &name_) const
        {
                // Convert name according to possible alias
                std::string name = getAlias(name_);
                // Get the definition
-               std::map<std::string, ItemDefinition*>::const_iterator i;
-               return m_item_definitions.find(name) != m_item_definitions.end();
+               return m_item_definitions.find(name) != m_item_definitions.cend();
+       }
+#ifndef SERVER
+public:
+       ClientCached* createClientCachedDirect(const std::string &name,
+                       Client *client) const
+       {
+               infostream<<"Lazily creating item texture and mesh for \""
+                               <<name<<"\""<<std::endl;
+
+               // This is not thread-safe
+               sanity_check(std::this_thread::get_id() == m_main_thread);
+
+               // Skip if already in cache
+               ClientCached *cc = NULL;
+               m_clientcached.get(name, &cc);
+               if(cc)
+                       return cc;
+
+               ITextureSource *tsrc = client->getTextureSource();
+               const ItemDefinition &def = get(name);
+
+               // Create new ClientCached
+               cc = new ClientCached();
+
+               // Create an inventory texture
+               cc->inventory_texture = NULL;
+               if (!def.inventory_image.empty())
+                       cc->inventory_texture = tsrc->getTexture(def.inventory_image);
+
+               ItemStack item = ItemStack();
+               item.name = def.name;
+
+               getItemMesh(client, item, &(cc->wield_mesh));
+
+               cc->palette = tsrc->getPalette(def.palette_image);
+
+               // Put in cache
+               m_clientcached.set(name, cc);
+
+               return cc;
+       }
+       ClientCached* getClientCached(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = NULL;
+               m_clientcached.get(name, &cc);
+               if (cc)
+                       return cc;
+
+               if (std::this_thread::get_id() == m_main_thread) {
+                       return createClientCachedDirect(name, client);
+               }
+
+               // We're gonna ask the result to be put into here
+               static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
+
+               // Throw a request in
+               m_get_clientcached_queue.add(name, 0, 0, &result_queue);
+               try {
+                       while(true) {
+                               // Wait result for a second
+                               GetResult<std::string, ClientCached*, u8, u8>
+                                       result = result_queue.pop_front(1000);
+
+                               if (result.key == name) {
+                                       return result.item;
+                               }
+                       }
+               } catch(ItemNotFoundException &e) {
+                       errorstream << "Waiting for clientcached " << name
+                               << " timed out." << std::endl;
+                       return &m_dummy_clientcached;
+               }
+       }
+       // Get item inventory texture
+       virtual video::ITexture* getInventoryTexture(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = getClientCached(name, client);
+               if(!cc)
+                       return NULL;
+               return cc->inventory_texture;
+       }
+       // Get item wield mesh
+       virtual ItemMesh* getWieldMesh(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = getClientCached(name, client);
+               if(!cc)
+                       return NULL;
+               return &(cc->wield_mesh);
+       }
+
+       // Get item palette
+       virtual Palette* getPalette(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = getClientCached(name, client);
+               if(!cc)
+                       return NULL;
+               return cc->palette;
+       }
+
+       virtual video::SColor getItemstackColor(const ItemStack &stack,
+               Client *client) const
+       {
+               // Look for direct color definition
+               const std::string &colorstring = stack.metadata.getString("color", 0);
+               video::SColor directcolor;
+               if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
+                       return directcolor;
+               // See if there is a palette
+               Palette *palette = getPalette(stack.name, client);
+               const std::string &index = stack.metadata.getString("palette_index", 0);
+               if (palette && !index.empty())
+                       return (*palette)[mystoi(index, 0, 255)];
+               // Fallback color
+               return get(stack.name).color;
+       }
+#endif
+       void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
+       {
+               infostream << "ItemDefManager::applyTextureOverrides(): Applying "
+                       "overrides to textures" << std::endl;
+
+               for (const TextureOverride& texture_override : overrides) {
+                       if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) {
+                               continue; // Ignore unknown item
+                       }
+
+                       ItemDefinition* itemdef = m_item_definitions[texture_override.id];
+
+                       if (texture_override.hasTarget(OverrideTarget::INVENTORY))
+                               itemdef->inventory_image = texture_override.texture;
+
+                       if (texture_override.hasTarget(OverrideTarget::WIELD))
+                               itemdef->wield_image = texture_override.texture;
+               }
        }
        void clear()
        {
-               for(std::map<std::string, ItemDefinition*>::const_iterator
-                               i = m_item_definitions.begin();
-                               i != m_item_definitions.end(); i++)
+               for (auto &i : m_item_definitions)
                {
-                       delete i->second;
+                       delete i.second;
                }
                m_item_definitions.clear();
                m_aliases.clear();
 
                // Add the four builtin items:
                //   "" is the hand
-               //   "unknown" is returned whenever an undefined item is accessed
+               //   "unknown" is returned whenever an undefined item
+               //     is accessed (is also the unknown node)
                //   "air" is the air node
                //   "ignore" is the ignore node
 
                ItemDefinition* hand_def = new ItemDefinition;
-               hand_def->name = "";
+               hand_def->name.clear();
                hand_def->wield_image = "wieldhand.png";
                hand_def->tool_capabilities = new ToolCapabilities;
                m_item_definitions.insert(std::make_pair("", hand_def));
 
                ItemDefinition* unknown_def = new ItemDefinition;
+               unknown_def->type = ITEM_NODE;
                unknown_def->name = "unknown";
                m_item_definitions.insert(std::make_pair("unknown", unknown_def));
 
@@ -286,12 +504,15 @@ class CItemDefManager: public IWritableItemDefManager
        }
        virtual void registerItem(const ItemDefinition &def)
        {
-               verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
+               TRACESTREAM(<< "ItemDefManager: registering " << def.name << std::endl);
                // Ensure that the "" item (the hand) always has ToolCapabilities
-               if(def.name == "")
-                       assert(def.tool_capabilities != NULL);
+               if (def.name.empty())
+                       FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
 
-               m_item_definitions[def.name] = new ItemDefinition(def);
+               if(m_item_definitions.count(def.name) == 0)
+                       m_item_definitions[def.name] = new ItemDefinition(def);
+               else
+                       *(m_item_definitions[def.name]) = def;
 
                // Remove conflicting alias if it exists
                bool alias_removed = (m_aliases.erase(def.name) != 0);
@@ -299,225 +520,101 @@ class CItemDefManager: public IWritableItemDefManager
                        infostream<<"ItemDefManager: erased alias "<<def.name
                                        <<" because item was defined"<<std::endl;
        }
+       virtual void unregisterItem(const std::string &name)
+       {
+               verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
+
+               delete m_item_definitions[name];
+               m_item_definitions.erase(name);
+       }
        virtual void registerAlias(const std::string &name,
                        const std::string &convert_to)
        {
-               if(m_item_definitions.find(name) == m_item_definitions.end())
-               {
-                       verbosestream<<"ItemDefManager: setting alias "<<name
-                               <<" -> "<<convert_to<<std::endl;
+               if (m_item_definitions.find(name) == m_item_definitions.end()) {
+                       TRACESTREAM(<< "ItemDefManager: setting alias " << name
+                               << " -> " << convert_to << std::endl);
                        m_aliases[name] = convert_to;
                }
        }
-
-       virtual void updateTexturesAndMeshes(IGameDef *gamedef)
-       {
-#ifndef SERVER
-               infostream<<"ItemDefManager::updateTexturesAndMeshes(): Updating "
-                               <<"textures and meshes in item definitions"<<std::endl;
-
-               ITextureSource *tsrc = gamedef->getTextureSource();
-               INodeDefManager *nodedef = gamedef->getNodeDefManager();
-               IrrlichtDevice *device = tsrc->getDevice();
-               video::IVideoDriver *driver = device->getVideoDriver();
-
-               for(std::map<std::string, ItemDefinition*>::iterator
-                               i = m_item_definitions.begin();
-                               i != m_item_definitions.end(); i++)
-               {
-                       ItemDefinition *def = i->second;
-
-                       bool need_node_mesh = false;
-
-                       // Create an inventory texture
-                       def->inventory_texture = NULL;
-                       if(def->inventory_image != "")
-                       {
-                               def->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
-                       }
-                       else if(def->type == ITEM_NODE)
-                       {
-                               need_node_mesh = true;
-                       }
-
-                       // Create a wield mesh
-                       if(def->wield_mesh != NULL)
-                       {
-                               def->wield_mesh->drop();
-                               def->wield_mesh = NULL;
-                       }
-                       if(def->type == ITEM_NODE && def->wield_image == "")
-                       {
-                               need_node_mesh = true;
-                       }
-                       else if(def->wield_image != "" || def->inventory_image != "")
-                       {
-                               // Extrude the wield image into a mesh
-
-                               std::string imagename;
-                               if(def->wield_image != "")
-                                       imagename = def->wield_image;
-                               else
-                                       imagename = def->inventory_image;
-
-                               def->wield_mesh = createExtrudedMesh(
-                                               tsrc->getTextureRaw(imagename),
-                                               driver,
-                                               def->wield_scale * v3f(40.0, 40.0, 4.0));
-                               if(def->wield_mesh == NULL)
-                               {
-                                       infostream<<"ItemDefManager: WARNING: "
-                                               <<"updateTexturesAndMeshes(): "
-                                               <<"Unable to create extruded mesh for item "
-                                               <<def->name<<std::endl;
-                               }
-                       }
-
-                       if(need_node_mesh)
-                       {
-                               /*
-                                       Get node properties
-                               */
-                               content_t id = nodedef->getId(def->name);
-                               const ContentFeatures &f = nodedef->get(id);
-
-                               u8 param1 = 0;
-                               if(f.param_type == CPT_LIGHT)
-                                       param1 = 0xee;
-
-                               /*
-                                       Make a mesh from the node
-                               */
-                               MeshMakeData mesh_make_data(gamedef);
-                               MapNode mesh_make_node(id, param1, 0);
-                               mesh_make_data.fillSingleNode(&mesh_make_node);
-                               MapBlockMesh mapblock_mesh(&mesh_make_data);
-
-                               scene::IMesh *node_mesh = mapblock_mesh.getMesh();
-                               assert(node_mesh);
-                               setMeshColor(node_mesh, video::SColor(255, 255, 255, 255));
-
-                               /*
-                                       Scale and translate the mesh so it's a unit cube
-                                       centered on the origin
-                               */
-                               scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
-                               translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
-
-                               /*
-                                       Draw node mesh into a render target texture
-                               */
-                               if(def->inventory_texture == NULL)
-                               {
-                                       core::dimension2d<u32> dim(64,64);
-                                       std::string rtt_texture_name = "INVENTORY_"
-                                               + def->name + "_RTT";
-                                       v3f camera_position(0, 1.0, -1.5);
-                                       camera_position.rotateXZBy(45);
-                                       v3f camera_lookat(0, 0, 0);
-                                       core::CMatrix4<f32> camera_projection_matrix;
-                                       // Set orthogonal projection
-                                       camera_projection_matrix.buildProjectionMatrixOrthoLH(
-                                                       1.65, 1.65, 0, 100);
-
-                                       video::SColorf ambient_light(0.2,0.2,0.2);
-                                       v3f light_position(10, 100, -50);
-                                       video::SColorf light_color(0.5,0.5,0.5);
-                                       f32 light_radius = 1000;
-
-                                       def->inventory_texture = generateTextureFromMesh(
-                                               node_mesh, device, dim, rtt_texture_name,
-                                               camera_position,
-                                               camera_lookat,
-                                               camera_projection_matrix,
-                                               ambient_light,
-                                               light_position,
-                                               light_color,
-                                               light_radius);
-
-                                       // render-to-target didn't work
-                                       if(def->inventory_texture == NULL)
-                                       {
-                                               def->inventory_texture =
-                                                       tsrc->getTextureRaw(f.tname_tiles[0]);
-                                       }
-                               }
-
-                               /*
-                                       Use the node mesh as the wield mesh
-                               */
-                               if(def->wield_mesh == NULL)
-                               {
-                                       // Scale to proper wield mesh proportions
-                                       scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
-                                                       * def->wield_scale);
-                                       def->wield_mesh = node_mesh;
-                                       def->wield_mesh->grab();
-                               }
-
-                               // falling outside of here deletes node_mesh
-                       }
-               }
-#endif
-       }
-       void serialize(std::ostream &os)
+       void serialize(std::ostream &os, u16 protocol_version)
        {
                writeU8(os, 0); // version
                u16 count = m_item_definitions.size();
                writeU16(os, count);
-               for(std::map<std::string, ItemDefinition*>::const_iterator
-                               i = m_item_definitions.begin();
-                               i != m_item_definitions.end(); i++)
-               {
-                       ItemDefinition *def = i->second;
+
+               for (const auto &it : m_item_definitions) {
+                       ItemDefinition *def = it.second;
                        // Serialize ItemDefinition and write wrapped in a string
                        std::ostringstream tmp_os(std::ios::binary);
-                       def->serialize(tmp_os);
-                       os<<serializeString(tmp_os.str());
+                       def->serialize(tmp_os, protocol_version);
+                       os << serializeString16(tmp_os.str());
                }
+
                writeU16(os, m_aliases.size());
-               for(std::map<std::string, std::string>::const_iterator
-                       i = m_aliases.begin(); i != m_aliases.end(); i++)
-               {
-                       os<<serializeString(i->first);
-                       os<<serializeString(i->second);
+
+               for (const auto &it : m_aliases) {
+                       os << serializeString16(it.first);
+                       os << serializeString16(it.second);
                }
        }
-       void deSerialize(std::istream &is)
+       void deSerialize(std::istream &is, u16 protocol_version)
        {
                // Clear everything
                clear();
-               // Deserialize
-               int version = readU8(is);
-               if(version != 0)
+
+               if(readU8(is) != 0)
                        throw SerializationError("unsupported ItemDefManager version");
+
                u16 count = readU16(is);
                for(u16 i=0; i<count; i++)
                {
                        // Deserialize a string and grab an ItemDefinition from it
-                       std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
+                       std::istringstream tmp_is(deSerializeString16(is), std::ios::binary);
                        ItemDefinition def;
-                       def.deSerialize(tmp_is);
+                       def.deSerialize(tmp_is, protocol_version);
                        // Register
                        registerItem(def);
                }
                u16 num_aliases = readU16(is);
                for(u16 i=0; i<num_aliases; i++)
                {
-                       std::string name = deSerializeString(is);
-                       std::string convert_to = deSerializeString(is);
+                       std::string name = deSerializeString16(is);
+                       std::string convert_to = deSerializeString16(is);
                        registerAlias(name, convert_to);
                }
        }
+       void processQueue(IGameDef *gamedef)
+       {
+#ifndef SERVER
+               //NOTE this is only thread safe for ONE consumer thread!
+               while(!m_get_clientcached_queue.empty())
+               {
+                       GetRequest<std::string, ClientCached*, u8, u8>
+                                       request = m_get_clientcached_queue.pop();
+
+                       m_get_clientcached_queue.pushResult(request,
+                                       createClientCachedDirect(request.key, (Client *)gamedef));
+               }
+#endif
+       }
 private:
        // Key is name
        std::map<std::string, ItemDefinition*> m_item_definitions;
        // Aliases
-       std::map<std::string, std::string> m_aliases;
+       StringMap m_aliases;
+#ifndef SERVER
+       // The id of the thread that is allowed to use irrlicht directly
+       std::thread::id m_main_thread;
+       // A reference to this can be returned when nothing is found, to avoid NULLs
+       mutable ClientCached m_dummy_clientcached;
+       // Cached textures and meshes
+       mutable MutexedMap<std::string, ClientCached*> m_clientcached;
+       // Queued clientcached fetches (to be processed by the main thread)
+       mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
+#endif
 };
 
 IWritableItemDefManager* createItemDefManager()
 {
        return new CItemDefManager();
 }
-