Copyright (C) 2011 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "tile.h"
#endif
#include "log.h"
-#include "utility.h"
+#include "util/serialize.h"
#include <map>
#include <set>
*def.tool_capabilities);
}
groups = def.groups;
+ node_placement_prediction = def.node_placement_prediction;
#ifndef SERVER
inventory_texture = def.inventory_texture;
if(def.wield_mesh)
}
groups.clear();
+ node_placement_prediction = "";
+
#ifndef SERVER
inventory_texture = NULL;
if(wield_mesh)
os<<serializeString(i->first);
writeS16(os, i->second);
}
+ os<<serializeString(node_placement_prediction);
}
void ItemDefinition::deSerialize(std::istream &is)
int value = readS16(is);
groups[name] = value;
}
+ // If you add anything here, insert it primarily inside the try-catch
+ // block to not need to increase the version.
+ try{
+ node_placement_prediction = deSerializeString(is);
+ }catch(SerializationError &e) {};
}
/*
}
virtual void registerItem(const ItemDefinition &def)
{
- infostream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
+ verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
// Ensure that the "" item (the hand) always has ToolCapabilities
if(def.name == "")
assert(def.tool_capabilities != NULL);
-
- m_item_definitions[def.name] = new ItemDefinition(def);
+
+ if(m_item_definitions.count(def.name) == 0)
+ m_item_definitions[def.name] = new ItemDefinition(def);
+ else
+ *(m_item_definitions[def.name]) = def;
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(def.name) != 0);
{
if(m_item_definitions.find(name) == m_item_definitions.end())
{
- infostream<<"ItemDefManager: setting alias "<<name
+ verbosestream<<"ItemDefManager: setting alias "<<name
<<" -> "<<convert_to<<std::endl;
m_aliases[name] = convert_to;
}
content_t id = nodedef->getId(def->name);
const ContentFeatures &f = nodedef->get(id);
+ u8 param1 = 0;
+ if(f.param_type == CPT_LIGHT)
+ param1 = 0xee;
+
/*
Make a mesh from the node
*/
- MeshMakeData mesh_make_data;
- MapNode mesh_make_node(
- id,
- (f.param_type == CPT_LIGHT) ? 0xee : 0,
- 0);
- mesh_make_data.fillSingleNode(1000, &mesh_make_node);
- scene::IMesh *node_mesh =
- makeMapBlockMesh(&mesh_make_data, gamedef);
+ MeshMakeData mesh_make_data(gamedef);
+ MapNode mesh_make_node(id, param1, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data);
+
+ scene::IMesh *node_mesh = mapblock_mesh.getMesh();
+ assert(node_mesh);
setMeshColor(node_mesh, video::SColor(255, 255, 255, 255));
/*
/*
Draw node mesh into a render target texture
*/
- if(def->inventory_texture == NULL && node_mesh != NULL)
+ if(def->inventory_texture == NULL)
{
core::dimension2d<u32> dim(64,64);
std::string rtt_texture_name = "INVENTORY_"
if(def->inventory_texture == NULL)
{
def->inventory_texture =
- tsrc->getTextureRaw(f.tname_tiles[0]);
+ tsrc->getTextureRaw(f.tiledef[0].name);
}
}
/*
Use the node mesh as the wield mesh
*/
- if(def->wield_mesh == NULL && node_mesh != NULL)
+ if(def->wield_mesh == NULL)
{
// Scale to proper wield mesh proportions
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
def->wield_mesh->grab();
}
-
- if(node_mesh != NULL)
- node_mesh->drop();
+ // falling outside of here deletes node_mesh
}
}
#endif