#include "tile.h"
#endif
#include "log.h"
-#include "utility.h"
+#include "util/serialize.h"
#include <map>
#include <set>
if(def->inventory_texture == NULL)
{
def->inventory_texture =
- tsrc->getTextureRaw(f.tname_tiles[0]);
+ tsrc->getTextureRaw(f.tiledef[0].name);
}
}