*this = def;
}
-ItemDefinition &ItemDefinition::operator=(const ItemDefinition &def)
+ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
{
- if (this == &def)
+ if(this == &def)
return *this;
reset();
type = def.type;
name = def.name;
description = def.description;
+ short_description = def.short_description;
inventory_image = def.inventory_image;
inventory_overlay = def.inventory_overlay;
wield_image = def.wield_image;
stack_max = def.stack_max;
usable = def.usable;
liquids_pointable = def.liquids_pointable;
- if (def.tool_capabilities) {
+ if (def.tool_capabilities)
tool_capabilities = new ToolCapabilities(*def.tool_capabilities);
- }
groups = def.groups;
node_placement_prediction = def.node_placement_prediction;
+ place_param2 = def.place_param2;
sound_place = def.sound_place;
sound_place_failed = def.sound_place_failed;
range = def.range;
type = ITEM_NONE;
name = "";
description = "";
+ short_description = "";
inventory_image = "";
inventory_overlay = "";
wield_image = "";
sound_place = SimpleSoundSpec();
sound_place_failed = SimpleSoundSpec();
range = -1;
-
node_placement_prediction = "";
+ place_param2 = 0;
}
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
u8 version = 6;
writeU8(os, version);
writeU8(os, type);
- os << serializeString(name);
- os << serializeString(description);
- os << serializeString(inventory_image);
- os << serializeString(wield_image);
+ os << serializeString16(name);
+ os << serializeString16(description);
+ os << serializeString16(inventory_image);
+ os << serializeString16(wield_image);
writeV3F32(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
tool_capabilities->serialize(tmp_os, protocol_version);
tool_capabilities_s = tmp_os.str();
}
- os << serializeString(tool_capabilities_s);
+ os << serializeString16(tool_capabilities_s);
writeU16(os, groups.size());
for (const auto &group : groups) {
- os << serializeString(group.first);
+ os << serializeString16(group.first);
writeS16(os, group.second);
}
- os << serializeString(node_placement_prediction);
+ os << serializeString16(node_placement_prediction);
// Version from ContentFeatures::serialize to keep in sync
sound_place.serialize(os, CONTENTFEATURES_VERSION);
sound_place_failed.serialize(os, CONTENTFEATURES_VERSION);
writeF32(os, range);
- os << serializeString(palette_image);
+ os << serializeString16(palette_image);
writeARGB8(os, color);
- os << serializeString(inventory_overlay);
- os << serializeString(wield_overlay);
+ os << serializeString16(inventory_overlay);
+ os << serializeString16(wield_overlay);
+
+ os << serializeString16(short_description);
+
+ os << place_param2;
}
void ItemDefinition::deSerialize(std::istream &is)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
- name = deSerializeString(is);
- description = deSerializeString(is);
- inventory_image = deSerializeString(is);
- wield_image = deSerializeString(is);
+ name = deSerializeString16(is);
+ description = deSerializeString16(is);
+ inventory_image = deSerializeString16(is);
+ wield_image = deSerializeString16(is);
wield_scale = readV3F32(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
- std::string tool_capabilities_s = deSerializeString(is);
+ std::string tool_capabilities_s = deSerializeString16(is);
if (!tool_capabilities_s.empty()) {
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
tool_capabilities = new ToolCapabilities;
groups.clear();
u32 groups_size = readU16(is);
- for (u32 i = 0; i < groups_size; i++) {
- std::string name = deSerializeString(is);
+ for(u32 i=0; i<groups_size; i++){
+ std::string name = deSerializeString16(is);
int value = readS16(is);
groups[name] = value;
}
- node_placement_prediction = deSerializeString(is);
+ node_placement_prediction = deSerializeString16(is);
// Version from ContentFeatures::serialize to keep in sync
sound_place.deSerialize(is, CONTENTFEATURES_VERSION);
sound_place_failed.deSerialize(is, CONTENTFEATURES_VERSION);
range = readF32(is);
- palette_image = deSerializeString(is);
+ palette_image = deSerializeString16(is);
color = readARGB8(is);
- inventory_overlay = deSerializeString(is);
- wield_overlay = deSerializeString(is);
+ inventory_overlay = deSerializeString16(is);
+ wield_overlay = deSerializeString16(is);
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
- // try {
- //} catch(SerializationError &e) {};
+ try {
+ short_description = deSerializeString16(is);
+
+ place_param2 = readU8(is); // 0 if missing
+ } catch(SerializationError &e) {};
}
+
/*
CItemDefManager
*/
// SUGG: Support chains of aliases?
-class CItemDefManager : public IWritableItemDefManager
+class CItemDefManager: public IWritableItemDefManager
{
#ifndef SERVER
struct ClientCached
ItemMesh wield_mesh;
Palette *palette;
- ClientCached() : inventory_texture(NULL), palette(NULL) {}
+ ClientCached():
+ inventory_texture(NULL),
+ palette(NULL)
+ {}
};
#endif
virtual ~CItemDefManager()
{
#ifndef SERVER
- const std::vector<ClientCached *> &values = m_clientcached.getValues();
+ const std::vector<ClientCached*> &values = m_clientcached.getValues();
for (ClientCached *cc : values) {
if (cc->wield_mesh.mesh)
cc->wield_mesh.mesh->drop();
}
m_item_definitions.clear();
}
- virtual const ItemDefinition &get(const std::string &name_) const
+ virtual const ItemDefinition& get(const std::string &name_) const
{
// Convert name according to possible alias
std::string name = getAlias(name_);
}
#ifndef SERVER
public:
- ClientCached *createClientCachedDirect(
- const std::string &name, Client *client) const
+ ClientCached* createClientCachedDirect(const std::string &name,
+ Client *client) const
{
- infostream << "Lazily creating item texture and mesh for \"" << name
- << "\"" << std::endl;
+ infostream<<"Lazily creating item texture and mesh for \""
+ <<name<<"\""<<std::endl;
// This is not thread-safe
sanity_check(std::this_thread::get_id() == m_main_thread);
// Skip if already in cache
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
- if (cc)
+ if(cc)
return cc;
ITextureSource *tsrc = client->getTextureSource();
return cc;
}
- ClientCached *getClientCached(const std::string &name, Client *client) const
+ ClientCached* getClientCached(const std::string &name,
+ Client *client) const
{
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
}
// We're gonna ask the result to be put into here
- static ResultQueue<std::string, ClientCached *, u8, u8> result_queue;
+ static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
// Throw a request in
m_get_clientcached_queue.add(name, 0, 0, &result_queue);
try {
- while (true) {
+ while(true) {
// Wait result for a second
- GetResult<std::string, ClientCached *, u8, u8> result =
- result_queue.pop_front(1000);
+ GetResult<std::string, ClientCached*, u8, u8>
+ result = result_queue.pop_front(1000);
if (result.key == name) {
return result.item;
}
}
- } catch (ItemNotFoundException &e) {
+ } catch(ItemNotFoundException &e) {
errorstream << "Waiting for clientcached " << name
- << " timed out." << std::endl;
+ << " timed out." << std::endl;
return &m_dummy_clientcached;
}
}
// Get item inventory texture
- virtual video::ITexture *getInventoryTexture(
- const std::string &name, Client *client) const
+ virtual video::ITexture* getInventoryTexture(const std::string &name,
+ Client *client) const
{
ClientCached *cc = getClientCached(name, client);
- if (!cc)
+ if(!cc)
return NULL;
return cc->inventory_texture;
}
// Get item wield mesh
- virtual ItemMesh *getWieldMesh(const std::string &name, Client *client) const
+ virtual ItemMesh* getWieldMesh(const std::string &name,
+ Client *client) const
{
ClientCached *cc = getClientCached(name, client);
- if (!cc)
+ if(!cc)
return NULL;
return &(cc->wield_mesh);
}
// Get item palette
- virtual Palette *getPalette(const std::string &name, Client *client) const
+ virtual Palette* getPalette(const std::string &name,
+ Client *client) const
{
ClientCached *cc = getClientCached(name, client);
- if (!cc)
+ if(!cc)
return NULL;
return cc->palette;
}
- virtual video::SColor getItemstackColor(
- const ItemStack &stack, Client *client) const
+ virtual video::SColor getItemstackColor(const ItemStack &stack,
+ Client *client) const
{
// Look for direct color definition
const std::string &colorstring = stack.metadata.getString("color", 0);
video::SColor directcolor;
- if (!colorstring.empty() &&
- parseColorString(colorstring, directcolor, true))
+ if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
return directcolor;
// See if there is a palette
Palette *palette = getPalette(stack.name, client);
void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
{
infostream << "ItemDefManager::applyTextureOverrides(): Applying "
- "overrides to textures"
- << std::endl;
+ "overrides to textures" << std::endl;
- for (const TextureOverride &texture_override : overrides) {
- if (m_item_definitions.find(texture_override.id) ==
- m_item_definitions.end()) {
+ for (const TextureOverride& texture_override : overrides) {
+ if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) {
continue; // Ignore unknown item
}
- ItemDefinition *itemdef = m_item_definitions[texture_override.id];
+ ItemDefinition* itemdef = m_item_definitions[texture_override.id];
if (texture_override.hasTarget(OverrideTarget::INVENTORY))
itemdef->inventory_image = texture_override.texture;
}
void clear()
{
- for (auto &i : m_item_definitions) {
+ for (auto &i : m_item_definitions)
+ {
delete i.second;
}
m_item_definitions.clear();
// "air" is the air node
// "ignore" is the ignore node
- ItemDefinition *hand_def = new ItemDefinition;
+ ItemDefinition* hand_def = new ItemDefinition;
hand_def->name = "";
hand_def->wield_image = "wieldhand.png";
hand_def->tool_capabilities = new ToolCapabilities;
m_item_definitions.insert(std::make_pair("", hand_def));
- ItemDefinition *unknown_def = new ItemDefinition;
+ ItemDefinition* unknown_def = new ItemDefinition;
unknown_def->type = ITEM_NODE;
unknown_def->name = "unknown";
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
- ItemDefinition *air_def = new ItemDefinition;
+ ItemDefinition* air_def = new ItemDefinition;
air_def->type = ITEM_NODE;
air_def->name = "air";
m_item_definitions.insert(std::make_pair("air", air_def));
- ItemDefinition *ignore_def = new ItemDefinition;
+ ItemDefinition* ignore_def = new ItemDefinition;
ignore_def->type = ITEM_NODE;
ignore_def->name = "ignore";
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
TRACESTREAM(<< "ItemDefManager: registering " << def.name << std::endl);
// Ensure that the "" item (the hand) always has ToolCapabilities
if (def.name.empty())
- FATAL_ERROR_IF(!def.tool_capabilities,
- "Hand does not have ToolCapabilities");
+ FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
- if (m_item_definitions.count(def.name) == 0)
+ if(m_item_definitions.count(def.name) == 0)
m_item_definitions[def.name] = new ItemDefinition(def);
else
*(m_item_definitions[def.name]) = def;
// Remove conflicting alias if it exists
bool alias_removed = (m_aliases.erase(def.name) != 0);
- if (alias_removed)
- infostream << "ItemDefManager: erased alias " << def.name
- << " because item was defined" << std::endl;
+ if(alias_removed)
+ infostream<<"ItemDefManager: erased alias "<<def.name
+ <<" because item was defined"<<std::endl;
}
virtual void unregisterItem(const std::string &name)
{
- verbosestream << "ItemDefManager: unregistering \"" << name << "\""
- << std::endl;
+ verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
delete m_item_definitions[name];
m_item_definitions.erase(name);
}
- virtual void registerAlias(const std::string &name, const std::string &convert_to)
+ virtual void registerAlias(const std::string &name,
+ const std::string &convert_to)
{
if (m_item_definitions.find(name) == m_item_definitions.end()) {
- TRACESTREAM(<< "ItemDefManager: setting alias " << name << " -> "
- << convert_to << std::endl);
+ TRACESTREAM(<< "ItemDefManager: setting alias " << name
+ << " -> " << convert_to << std::endl);
m_aliases[name] = convert_to;
}
}
// Serialize ItemDefinition and write wrapped in a string
std::ostringstream tmp_os(std::ios::binary);
def->serialize(tmp_os, protocol_version);
- os << serializeString(tmp_os.str());
+ os << serializeString16(tmp_os.str());
}
writeU16(os, m_aliases.size());
for (const auto &it : m_aliases) {
- os << serializeString(it.first);
- os << serializeString(it.second);
+ os << serializeString16(it.first);
+ os << serializeString16(it.second);
}
}
void deSerialize(std::istream &is)
clear();
// Deserialize
int version = readU8(is);
- if (version != 0)
+ if(version != 0)
throw SerializationError("unsupported ItemDefManager version");
u16 count = readU16(is);
- for (u16 i = 0; i < count; i++) {
+ for(u16 i=0; i<count; i++)
+ {
// Deserialize a string and grab an ItemDefinition from it
- std::istringstream tmp_is(
- deSerializeString(is), std::ios::binary);
+ std::istringstream tmp_is(deSerializeString16(is), std::ios::binary);
ItemDefinition def;
def.deSerialize(tmp_is);
// Register
registerItem(def);
}
u16 num_aliases = readU16(is);
- for (u16 i = 0; i < num_aliases; i++) {
- std::string name = deSerializeString(is);
- std::string convert_to = deSerializeString(is);
+ for(u16 i=0; i<num_aliases; i++)
+ {
+ std::string name = deSerializeString16(is);
+ std::string convert_to = deSerializeString16(is);
registerAlias(name, convert_to);
}
}
void processQueue(IGameDef *gamedef)
{
#ifndef SERVER
- // NOTE this is only thread safe for ONE consumer thread!
- while (!m_get_clientcached_queue.empty()) {
- GetRequest<std::string, ClientCached *, u8, u8> request =
- m_get_clientcached_queue.pop();
-
- m_get_clientcached_queue.pushResult(
- request, createClientCachedDirect(request.key,
- (Client *)gamedef));
+ //NOTE this is only thread safe for ONE consumer thread!
+ while(!m_get_clientcached_queue.empty())
+ {
+ GetRequest<std::string, ClientCached*, u8, u8>
+ request = m_get_clientcached_queue.pop();
+
+ m_get_clientcached_queue.pushResult(request,
+ createClientCachedDirect(request.key, (Client *)gamedef));
}
#endif
}
-
private:
// Key is name
- std::map<std::string, ItemDefinition *> m_item_definitions;
+ std::map<std::string, ItemDefinition*> m_item_definitions;
// Aliases
StringMap m_aliases;
#ifndef SERVER
// A reference to this can be returned when nothing is found, to avoid NULLs
mutable ClientCached m_dummy_clientcached;
// Cached textures and meshes
- mutable MutexedMap<std::string, ClientCached *> m_clientcached;
+ mutable MutexedMap<std::string, ClientCached*> m_clientcached;
// Queued clientcached fetches (to be processed by the main thread)
- mutable RequestQueue<std::string, ClientCached *, u8, u8>
- m_get_clientcached_queue;
+ mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
#endif
};
-IWritableItemDefManager *createItemDefManager()
+IWritableItemDefManager* createItemDefManager()
{
return new CItemDefManager();
}