groups = def.groups;
node_placement_prediction = def.node_placement_prediction;
sound_place = def.sound_place;
+ range = def.range;
return *this;
}
}
groups.clear();
sound_place = SimpleSoundSpec();
+ range = -1;
node_placement_prediction = "";
}
{
if(protocol_version <= 17)
writeU8(os, 1); // version
- else
+ else if(protocol_version <= 20)
writeU8(os, 2); // version
+ else
+ writeU8(os, 3); // version
writeU8(os, type);
os<<serializeString(name);
os<<serializeString(description);
os<<serializeString(sound_place.name);
writeF1000(os, sound_place.gain);
}
+ if(protocol_version > 20){
+ writeF1000(os, range);
+ }
}
void ItemDefinition::deSerialize(std::istream &is)
// Deserialize
int version = readU8(is);
- if(version != 1 && version != 2)
+ if(version < 1 || version > 3)
throw SerializationError("unsupported ItemDefinition version");
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
// Set the old default sound
sound_place.name = "default_place_node";
sound_place.gain = 0.5;
- } else if(version == 2) {
+ } else if(version >= 2) {
node_placement_prediction = deSerializeString(is);
//deserializeSimpleSoundSpec(sound_place, is);
sound_place.name = deSerializeString(is);
sound_place.gain = readF1000(is);
}
+ if(version == 3) {
+ range = readF1000(is);
+ }
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try{
-
}catch(SerializationError &e) {};
}
#ifndef SERVER
m_main_thread = get_current_thread_id();
- m_driver = NULL;
#endif
clear();
}
delete cc;
}
- if (m_driver != NULL) {
- for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
- m_driver->removeTexture(m_extruded_textures[i]);
- }
- m_extruded_textures.clear();
- }
- m_driver = NULL;
#endif
for (std::map<std::string, ItemDefinition*>::iterator iter =
m_item_definitions.begin(); iter != m_item_definitions.end();
return m_item_definitions.find(name) != m_item_definitions.end();
}
#ifndef SERVER
-private:
- static video::IVideoDriver * m_driver;
- static std::vector<video::ITexture*> m_extruded_textures;
public:
ClientCached* createClientCachedDirect(const std::string &name,
IGameDef *gamedef) const
cc->inventory_texture = NULL;
if(def->inventory_image != "")
{
- cc->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
+ cc->inventory_texture = tsrc->getTexture(def->inventory_image);
}
else if(def->type == ITEM_NODE)
{
imagename = def->inventory_image;
cc->wield_mesh = createExtrudedMesh(
- tsrc->getTextureRaw(imagename),
+ tsrc->getTexture(imagename),
driver,
def->wield_scale * v3f(40.0, 40.0, 4.0));
if(cc->wield_mesh == NULL)
scene::IMesh *node_mesh = mapblock_mesh.getMesh();
assert(node_mesh);
video::SColor c(255, 255, 255, 255);
- if(g_settings->getS32("enable_shaders") != 0)
+ if(g_settings->getBool("enable_shaders"))
c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
setMeshColor(node_mesh, c);
*/
if(cc->inventory_texture == NULL)
{
- core::dimension2d<u32> dim(64,64);
- std::string rtt_texture_name = "INVENTORY_"
+ TextureFromMeshParams params;
+ params.mesh = node_mesh;
+ params.dim.set(64, 64);
+ params.rtt_texture_name = "INVENTORY_"
+ def->name + "_RTT";
- v3f camera_position(0, 1.0, -1.5);
- camera_position.rotateXZBy(45);
- v3f camera_lookat(0, 0, 0);
- core::CMatrix4<f32> camera_projection_matrix;
+ params.delete_texture_on_shutdown = true;
+ params.camera_position.set(0, 1.0, -1.5);
+ params.camera_position.rotateXZBy(45);
+ params.camera_lookat.set(0, 0, 0);
// Set orthogonal projection
- camera_projection_matrix.buildProjectionMatrixOrthoLH(
+ params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
1.65, 1.65, 0, 100);
+ params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
+ params.light_position.set(10, 100, -50);
+ params.light_color.set(1.0, 0.5, 0.5, 0.5);
+ params.light_radius = 1000;
- video::SColorf ambient_light(0.2,0.2,0.2);
- v3f light_position(10, 100, -50);
- video::SColorf light_color(0.5,0.5,0.5);
- f32 light_radius = 1000;
-
- cc->inventory_texture = generateTextureFromMesh(
- node_mesh, device, dim, rtt_texture_name,
- camera_position,
- camera_lookat,
- camera_projection_matrix,
- ambient_light,
- light_position,
- light_color,
- light_radius);
+ cc->inventory_texture =
+ tsrc->generateTextureFromMesh(params);
// render-to-target didn't work
if(cc->inventory_texture == NULL)
{
cc->inventory_texture =
- tsrc->getTextureRaw(f.tiledef[0].name);
+ tsrc->getTexture(f.tiledef[0].name);
}
}
- else
- {
- if (m_driver == 0)
- m_driver = driver;
-
- m_extruded_textures.push_back(cc->inventory_texture);
- }
/*
Use the node mesh as the wield mesh
// Add the four builtin items:
// "" is the hand
- // "unknown" is returned whenever an undefined item is accessed
+ // "unknown" is returned whenever an undefined item
+ // is accessed (is also the unknown node)
// "air" is the air node
// "ignore" is the ignore node
m_item_definitions.insert(std::make_pair("", hand_def));
ItemDefinition* unknown_def = new ItemDefinition;
+ unknown_def->type = ITEM_NODE;
unknown_def->name = "unknown";
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
{
return new CItemDefManager();
}
-
-#ifndef SERVER
-//TODO very very very dirty hack!
-video::IVideoDriver * CItemDefManager::m_driver = 0;
-std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
-#endif