#include "tool.h"
#include "inventory.h"
#ifndef SERVER
-#include "mapblock_mesh.h"
-#include "mesh.h"
-#include "wieldmesh.h"
+#include "client/mapblock_mesh.h"
+#include "client/mesh.h"
+#include "client/wieldmesh.h"
#include "client/tile.h"
-#include "client.h"
+#include "client/client.h"
#endif
#include "log.h"
#include "settings.h"
#include <map>
#include <set>
-#ifdef __ANDROID__
-#include <GLES/gl.h>
-#endif
-
/*
ItemDefinition
*/
name = def.name;
description = def.description;
inventory_image = def.inventory_image;
+ inventory_overlay = def.inventory_overlay;
wield_image = def.wield_image;
+ wield_overlay = def.wield_overlay;
wield_scale = def.wield_scale;
stack_max = def.stack_max;
usable = def.usable;
name = "";
description = "";
inventory_image = "";
+ inventory_overlay = "";
wield_image = "";
+ wield_overlay = "";
palette_image = "";
color = video::SColor(0xFFFFFFFF);
wield_scale = v3f(1.0, 1.0, 1.0);
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
{
-
- writeU8(os, 3); // version (proto > 20)
+ // protocol_version >= 37
+ u8 version = 6;
+ writeU8(os, version);
writeU8(os, type);
os << serializeString(name);
os << serializeString(description);
os << serializeString(inventory_image);
os << serializeString(wield_image);
- writeV3F1000(os, wield_scale);
+ writeV3F32(os, wield_scale);
writeS16(os, stack_max);
writeU8(os, usable);
writeU8(os, liquids_pointable);
- std::string tool_capabilities_s = "";
- if(tool_capabilities){
+
+ std::string tool_capabilities_s;
+ if (tool_capabilities) {
std::ostringstream tmp_os(std::ios::binary);
tool_capabilities->serialize(tmp_os, protocol_version);
tool_capabilities_s = tmp_os.str();
}
os << serializeString(tool_capabilities_s);
+
writeU16(os, groups.size());
- for (ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); ++i){
- os << serializeString(i->first);
- writeS16(os, i->second);
+ for (const auto &group : groups) {
+ os << serializeString(group.first);
+ writeS16(os, group.second);
}
+
os << serializeString(node_placement_prediction);
- os << serializeString(sound_place.name);
- writeF1000(os, sound_place.gain);
- writeF1000(os, range);
- os << serializeString(sound_place_failed.name);
- writeF1000(os, sound_place_failed.gain);
+
+ // Version from ContentFeatures::serialize to keep in sync
+ sound_place.serialize(os, CONTENTFEATURES_VERSION);
+ sound_place_failed.serialize(os, CONTENTFEATURES_VERSION);
+
+ writeF32(os, range);
os << serializeString(palette_image);
- writeU32(os, color.color);
+ writeARGB8(os, color);
+ os << serializeString(inventory_overlay);
+ os << serializeString(wield_overlay);
}
void ItemDefinition::deSerialize(std::istream &is)
// Deserialize
int version = readU8(is);
- if(version < 1 || version > 3)
+ if (version < 6)
throw SerializationError("unsupported ItemDefinition version");
+
type = (enum ItemType)readU8(is);
name = deSerializeString(is);
description = deSerializeString(is);
inventory_image = deSerializeString(is);
wield_image = deSerializeString(is);
- wield_scale = readV3F1000(is);
+ wield_scale = readV3F32(is);
stack_max = readS16(is);
usable = readU8(is);
liquids_pointable = readU8(is);
+
std::string tool_capabilities_s = deSerializeString(is);
- if(!tool_capabilities_s.empty())
- {
+ if (!tool_capabilities_s.empty()) {
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
tool_capabilities = new ToolCapabilities;
tool_capabilities->deSerialize(tmp_is);
}
+
groups.clear();
u32 groups_size = readU16(is);
for(u32 i=0; i<groups_size; i++){
int value = readS16(is);
groups[name] = value;
}
- if(version == 1){
- // We cant be sure that node_placement_prediction is send in version 1
- try{
- node_placement_prediction = deSerializeString(is);
- }catch(SerializationError &e) {};
- // Set the old default sound
- sound_place.name = "default_place_node";
- sound_place.gain = 0.5;
- } else if(version >= 2) {
- node_placement_prediction = deSerializeString(is);
- //deserializeSimpleSoundSpec(sound_place, is);
- sound_place.name = deSerializeString(is);
- sound_place.gain = readF1000(is);
- }
- if(version == 3) {
- range = readF1000(is);
- }
+
+ node_placement_prediction = deSerializeString(is);
+
+ // Version from ContentFeatures::serialize to keep in sync
+ sound_place.deSerialize(is, CONTENTFEATURES_VERSION);
+ sound_place_failed.deSerialize(is, CONTENTFEATURES_VERSION);
+
+ range = readF32(is);
+ palette_image = deSerializeString(is);
+ color = readARGB8(is);
+ inventory_overlay = deSerializeString(is);
+ wield_overlay = deSerializeString(is);
+
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
- try {
- sound_place_failed.name = deSerializeString(is);
- sound_place_failed.gain = readF1000(is);
- palette_image = deSerializeString(is);
- color.set(readU32(is));
- } catch(SerializationError &e) {};
+ //try {
+ //} catch(SerializationError &e) {};
}
+
/*
CItemDefManager
*/
ClientCached():
inventory_texture(NULL),
- wield_mesh(),
palette(NULL)
{}
};
{
#ifndef SERVER
- m_main_thread = thr_get_current_thread_id();
+ m_main_thread = std::this_thread::get_id();
#endif
clear();
}
{
#ifndef SERVER
const std::vector<ClientCached*> &values = m_clientcached.getValues();
- for(std::vector<ClientCached*>::const_iterator
- i = values.begin(); i != values.end(); ++i)
- {
- ClientCached *cc = *i;
+ for (ClientCached *cc : values) {
if (cc->wield_mesh.mesh)
cc->wield_mesh.mesh->drop();
delete cc;
}
#endif
- for (std::map<std::string, ItemDefinition*>::iterator iter =
- m_item_definitions.begin(); iter != m_item_definitions.end();
- ++iter) {
- delete iter->second;
+ for (auto &item_definition : m_item_definitions) {
+ delete item_definition.second;
}
m_item_definitions.clear();
}
virtual void getAll(std::set<std::string> &result) const
{
result.clear();
- for(std::map<std::string, ItemDefinition *>::const_iterator
- it = m_item_definitions.begin();
- it != m_item_definitions.end(); ++it) {
- result.insert(it->first);
+ for (const auto &item_definition : m_item_definitions) {
+ result.insert(item_definition.first);
}
- for (StringMap::const_iterator
- it = m_aliases.begin();
- it != m_aliases.end(); ++it) {
- result.insert(it->first);
+
+ for (const auto &alias : m_aliases) {
+ result.insert(alias.first);
}
}
virtual bool isKnown(const std::string &name_) const
<<name<<"\""<<std::endl;
// This is not thread-safe
- sanity_check(thr_is_current_thread(m_main_thread));
+ sanity_check(std::this_thread::get_id() == m_main_thread);
// Skip if already in cache
ClientCached *cc = NULL;
// Create an inventory texture
cc->inventory_texture = NULL;
- if(def.inventory_image != "")
+ if (!def.inventory_image.empty())
cc->inventory_texture = tsrc->getTexture(def.inventory_image);
ItemStack item = ItemStack();
{
ClientCached *cc = NULL;
m_clientcached.get(name, &cc);
- if(cc)
+ if (cc)
return cc;
- if(thr_is_current_thread(m_main_thread))
- {
+ if (std::this_thread::get_id() == m_main_thread) {
return createClientCachedDirect(name, client);
}
- else
- {
- // We're gonna ask the result to be put into here
- static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
-
- // Throw a request in
- m_get_clientcached_queue.add(name, 0, 0, &result_queue);
- try{
- while(true) {
- // Wait result for a second
- GetResult<std::string, ClientCached*, u8, u8>
- result = result_queue.pop_front(1000);
-
- if (result.key == name) {
- return result.item;
- }
+
+ // We're gonna ask the result to be put into here
+ static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
+
+ // Throw a request in
+ m_get_clientcached_queue.add(name, 0, 0, &result_queue);
+ try {
+ while(true) {
+ // Wait result for a second
+ GetResult<std::string, ClientCached*, u8, u8>
+ result = result_queue.pop_front(1000);
+
+ if (result.key == name) {
+ return result.item;
}
}
- catch(ItemNotFoundException &e)
- {
- errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
- return &m_dummy_clientcached;
- }
+ } catch(ItemNotFoundException &e) {
+ errorstream << "Waiting for clientcached " << name
+ << " timed out." << std::endl;
+ return &m_dummy_clientcached;
}
}
// Get item inventory texture
// Look for direct color definition
const std::string &colorstring = stack.metadata.getString("color", 0);
video::SColor directcolor;
- if ((colorstring != "")
- && parseColorString(colorstring, directcolor, true))
+ if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
return directcolor;
// See if there is a palette
Palette *palette = getPalette(stack.name, client);
const std::string &index = stack.metadata.getString("palette_index", 0);
- if ((palette != NULL) && (index != ""))
+ if (palette && !index.empty())
return (*palette)[mystoi(index, 0, 255)];
// Fallback color
return get(stack.name).color;
{
verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
// Ensure that the "" item (the hand) always has ToolCapabilities
- if(def.name == "")
+ if (def.name.empty())
FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
if(m_item_definitions.count(def.name) == 0)
StringMap m_aliases;
#ifndef SERVER
// The id of the thread that is allowed to use irrlicht directly
- threadid_t m_main_thread;
+ std::thread::id m_main_thread;
// A reference to this can be returned when nothing is found, to avoid NULLs
mutable ClientCached m_dummy_clientcached;
// Cached textures and meshes