]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/itemdef.cpp
Improve undersampling settings
[dragonfireclient.git] / src / itemdef.cpp
index a6c627a037a5992639be2848efc6ea780c2434e1..0d0afeb2b869b8f6b2082d9f1ff4d64c7b52d821 100644 (file)
@@ -20,15 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "itemdef.h"
 
-#include "gamedef.h"
 #include "nodedef.h"
 #include "tool.h"
 #include "inventory.h"
 #ifndef SERVER
-#include "mapblock_mesh.h"
-#include "mesh.h"
-#include "wieldmesh.h"
+#include "client/mapblock_mesh.h"
+#include "client/mesh.h"
+#include "client/wieldmesh.h"
 #include "client/tile.h"
+#include "client/client.h"
 #endif
 #include "log.h"
 #include "settings.h"
@@ -38,10 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <map>
 #include <set>
 
-#ifdef __ANDROID__
-#include <GLES/gl.h>
-#endif
-
 /*
        ItemDefinition
 */
@@ -67,7 +63,9 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
        name = def.name;
        description = def.description;
        inventory_image = def.inventory_image;
+       inventory_overlay = def.inventory_overlay;
        wield_image = def.wield_image;
+       wield_overlay = def.wield_overlay;
        wield_scale = def.wield_scale;
        stack_max = def.stack_max;
        usable = def.usable;
@@ -82,6 +80,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
        sound_place = def.sound_place;
        sound_place_failed = def.sound_place_failed;
        range = def.range;
+       palette_image = def.palette_image;
+       color = def.color;
        return *this;
 }
 
@@ -103,16 +103,17 @@ void ItemDefinition::reset()
        name = "";
        description = "";
        inventory_image = "";
+       inventory_overlay = "";
        wield_image = "";
+       wield_overlay = "";
+       palette_image = "";
+       color = video::SColor(0xFFFFFFFF);
        wield_scale = v3f(1.0, 1.0, 1.0);
        stack_max = 99;
        usable = false;
        liquids_pointable = false;
-       if(tool_capabilities)
-       {
-               delete tool_capabilities;
-               tool_capabilities = NULL;
-       }
+       delete tool_capabilities;
+       tool_capabilities = NULL;
        groups.clear();
        sound_place = SimpleSoundSpec();
        sound_place_failed = SimpleSoundSpec();
@@ -123,45 +124,44 @@ void ItemDefinition::reset()
 
 void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version <= 17)
-               writeU8(os, 1); // version
-       else if(protocol_version <= 20)
-               writeU8(os, 2); // version
-       else
-               writeU8(os, 3); // version
+       // protocol_version >= 37
+       u8 version = 6;
+       writeU8(os, version);
        writeU8(os, type);
-       os<<serializeString(name);
-       os<<serializeString(description);
-       os<<serializeString(inventory_image);
-       os<<serializeString(wield_image);
-       writeV3F1000(os, wield_scale);
+       os << serializeString(name);
+       os << serializeString(description);
+       os << serializeString(inventory_image);
+       os << serializeString(wield_image);
+       writeV3F32(os, wield_scale);
        writeS16(os, stack_max);
        writeU8(os, usable);
        writeU8(os, liquids_pointable);
-       std::string tool_capabilities_s = "";
-       if(tool_capabilities){
+
+       std::string tool_capabilities_s;
+       if (tool_capabilities) {
                std::ostringstream tmp_os(std::ios::binary);
                tool_capabilities->serialize(tmp_os, protocol_version);
                tool_capabilities_s = tmp_os.str();
        }
-       os<<serializeString(tool_capabilities_s);
+       os << serializeString(tool_capabilities_s);
+
        writeU16(os, groups.size());
-       for(std::map<std::string, int>::const_iterator
-                       i = groups.begin(); i != groups.end(); ++i){
-               os<<serializeString(i->first);
-               writeS16(os, i->second);
-       }
-       os<<serializeString(node_placement_prediction);
-       if(protocol_version > 17){
-               //serializeSimpleSoundSpec(sound_place, os);
-               os<<serializeString(sound_place.name);
-               writeF1000(os, sound_place.gain);
-       }
-       if (protocol_version > 20) {
-               writeF1000(os, range);
-               os << serializeString(sound_place_failed.name);
-               writeF1000(os, sound_place_failed.gain);
+       for (const auto &group : groups) {
+               os << serializeString(group.first);
+               writeS16(os, group.second);
        }
+
+       os << serializeString(node_placement_prediction);
+
+       // Version from ContentFeatures::serialize to keep in sync
+       sound_place.serialize(os, CONTENTFEATURES_VERSION);
+       sound_place_failed.serialize(os, CONTENTFEATURES_VERSION);
+
+       writeF32(os, range);
+       os << serializeString(palette_image);
+       writeARGB8(os, color);
+       os << serializeString(inventory_overlay);
+       os << serializeString(wield_overlay);
 }
 
 void ItemDefinition::deSerialize(std::istream &is)
@@ -171,24 +171,26 @@ void ItemDefinition::deSerialize(std::istream &is)
 
        // Deserialize
        int version = readU8(is);
-       if(version < 1 || version > 3)
+       if (version < 6)
                throw SerializationError("unsupported ItemDefinition version");
+
        type = (enum ItemType)readU8(is);
        name = deSerializeString(is);
        description = deSerializeString(is);
        inventory_image = deSerializeString(is);
        wield_image = deSerializeString(is);
-       wield_scale = readV3F1000(is);
+       wield_scale = readV3F32(is);
        stack_max = readS16(is);
        usable = readU8(is);
        liquids_pointable = readU8(is);
+
        std::string tool_capabilities_s = deSerializeString(is);
-       if(!tool_capabilities_s.empty())
-       {
+       if (!tool_capabilities_s.empty()) {
                std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
                tool_capabilities = new ToolCapabilities;
                tool_capabilities->deSerialize(tmp_is);
        }
+
        groups.clear();
        u32 groups_size = readU16(is);
        for(u32 i=0; i<groups_size; i++){
@@ -196,31 +198,26 @@ void ItemDefinition::deSerialize(std::istream &is)
                int value = readS16(is);
                groups[name] = value;
        }
-       if(version == 1){
-               // We cant be sure that node_placement_prediction is send in version 1
-               try{
-                       node_placement_prediction = deSerializeString(is);
-               }catch(SerializationError &e) {};
-               // Set the old default sound
-               sound_place.name = "default_place_node";
-               sound_place.gain = 0.5;
-       } else if(version >= 2) {
-               node_placement_prediction = deSerializeString(is);
-               //deserializeSimpleSoundSpec(sound_place, is);
-               sound_place.name = deSerializeString(is);
-               sound_place.gain = readF1000(is);
-       }
-       if(version == 3) {
-               range = readF1000(is);
-       }
+
+       node_placement_prediction = deSerializeString(is);
+
+       // Version from ContentFeatures::serialize to keep in sync
+       sound_place.deSerialize(is, CONTENTFEATURES_VERSION);
+       sound_place_failed.deSerialize(is, CONTENTFEATURES_VERSION);
+
+       range = readF32(is);
+       palette_image = deSerializeString(is);
+       color = readARGB8(is);
+       inventory_overlay = deSerializeString(is);
+       wield_overlay = deSerializeString(is);
+
        // If you add anything here, insert it primarily inside the try-catch
        // block to not need to increase the version.
-       try {
-               sound_place_failed.name = deSerializeString(is);
-               sound_place_failed.gain = readF1000(is);
-       } catch(SerializationError &e) {};
+       //try {
+       //} catch(SerializationError &e) {};
 }
 
+
 /*
        CItemDefManager
 */
@@ -233,11 +230,12 @@ class CItemDefManager: public IWritableItemDefManager
        struct ClientCached
        {
                video::ITexture *inventory_texture;
-               scene::IMesh *wield_mesh;
+               ItemMesh wield_mesh;
+               Palette *palette;
 
                ClientCached():
                        inventory_texture(NULL),
-                       wield_mesh(NULL)
+                       palette(NULL)
                {}
        };
 #endif
@@ -247,7 +245,7 @@ class CItemDefManager: public IWritableItemDefManager
        {
 
 #ifndef SERVER
-               m_main_thread = thr_get_current_thread_id();
+               m_main_thread = std::this_thread::get_id();
 #endif
                clear();
        }
@@ -255,20 +253,15 @@ class CItemDefManager: public IWritableItemDefManager
        {
 #ifndef SERVER
                const std::vector<ClientCached*> &values = m_clientcached.getValues();
-               for(std::vector<ClientCached*>::const_iterator
-                               i = values.begin(); i != values.end(); ++i)
-               {
-                       ClientCached *cc = *i;
-                       if (cc->wield_mesh)
-                               cc->wield_mesh->drop();
+               for (ClientCached *cc : values) {
+                       if (cc->wield_mesh.mesh)
+                               cc->wield_mesh.mesh->drop();
                        delete cc;
                }
 
 #endif
-               for (std::map<std::string, ItemDefinition*>::iterator iter =
-                               m_item_definitions.begin(); iter != m_item_definitions.end();
-                               ++iter) {
-                       delete iter->second;
+               for (auto &item_definition : m_item_definitions) {
+                       delete item_definition.second;
                }
                m_item_definitions.clear();
        }
@@ -284,27 +277,23 @@ class CItemDefManager: public IWritableItemDefManager
                assert(i != m_item_definitions.end());
                return *(i->second);
        }
-       virtual std::string getAlias(const std::string &name) const
+       virtual const std::string &getAlias(const std::string &name) const
        {
                StringMap::const_iterator it = m_aliases.find(name);
                if (it != m_aliases.end())
                        return it->second;
                return name;
        }
-       virtual std::set<std::string> getAll() const
+       virtual void getAll(std::set<std::string> &result) const
        {
-               std::set<std::string> result;
-               for(std::map<std::string, ItemDefinition *>::const_iterator
-                               it = m_item_definitions.begin();
-                               it != m_item_definitions.end(); ++it) {
-                       result.insert(it->first);
+               result.clear();
+               for (const auto &item_definition : m_item_definitions) {
+                       result.insert(item_definition.first);
                }
-               for (StringMap::const_iterator
-                               it = m_aliases.begin();
-                               it != m_aliases.end(); ++it) {
-                       result.insert(it->first);
+
+               for (const auto &alias : m_aliases) {
+                       result.insert(alias.first);
                }
-               return result;
        }
        virtual bool isKnown(const std::string &name_) const
        {
@@ -317,13 +306,13 @@ class CItemDefManager: public IWritableItemDefManager
 #ifndef SERVER
 public:
        ClientCached* createClientCachedDirect(const std::string &name,
-                       IGameDef *gamedef) const
+                       Client *client) const
        {
                infostream<<"Lazily creating item texture and mesh for \""
                                <<name<<"\""<<std::endl;
 
                // This is not thread-safe
-               sanity_check(thr_is_current_thread(m_main_thread));
+               sanity_check(std::this_thread::get_id() == m_main_thread);
 
                // Skip if already in cache
                ClientCached *cc = NULL;
@@ -331,7 +320,7 @@ class CItemDefManager: public IWritableItemDefManager
                if(cc)
                        return cc;
 
-               ITextureSource *tsrc = gamedef->getTextureSource();
+               ITextureSource *tsrc = client->getTextureSource();
                const ItemDefinition &def = get(name);
 
                // Create new ClientCached
@@ -339,14 +328,15 @@ class CItemDefManager: public IWritableItemDefManager
 
                // Create an inventory texture
                cc->inventory_texture = NULL;
-               if(def.inventory_image != "")
+               if (!def.inventory_image.empty())
                        cc->inventory_texture = tsrc->getTexture(def.inventory_image);
 
                ItemStack item = ItemStack();
                item.name = def.name;
 
-               scene::IMesh *mesh = getItemMesh(gamedef, item);
-               cc->wield_mesh = mesh;
+               getItemMesh(client, item, &(cc->wield_mesh));
+
+               cc->palette = tsrc->getPalette(def.palette_image);
 
                // Put in cache
                m_clientcached.set(name, cc);
@@ -354,59 +344,82 @@ class CItemDefManager: public IWritableItemDefManager
                return cc;
        }
        ClientCached* getClientCached(const std::string &name,
-                       IGameDef *gamedef) const
+                       Client *client) const
        {
                ClientCached *cc = NULL;
                m_clientcached.get(name, &cc);
-               if(cc)
+               if (cc)
                        return cc;
 
-               if(thr_is_current_thread(m_main_thread))
-               {
-                       return createClientCachedDirect(name, gamedef);
+               if (std::this_thread::get_id() == m_main_thread) {
+                       return createClientCachedDirect(name, client);
                }
-               else
-               {
-                       // We're gonna ask the result to be put into here
-                       static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
-
-                       // Throw a request in
-                       m_get_clientcached_queue.add(name, 0, 0, &result_queue);
-                       try{
-                               while(true) {
-                                       // Wait result for a second
-                                       GetResult<std::string, ClientCached*, u8, u8>
-                                               result = result_queue.pop_front(1000);
-
-                                       if (result.key == name) {
-                                               return result.item;
-                                       }
+
+               // We're gonna ask the result to be put into here
+               static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
+
+               // Throw a request in
+               m_get_clientcached_queue.add(name, 0, 0, &result_queue);
+               try {
+                       while(true) {
+                               // Wait result for a second
+                               GetResult<std::string, ClientCached*, u8, u8>
+                                       result = result_queue.pop_front(1000);
+
+                               if (result.key == name) {
+                                       return result.item;
                                }
                        }
-                       catch(ItemNotFoundException &e)
-                       {
-                               errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
-                               return &m_dummy_clientcached;
-                       }
+               } catch(ItemNotFoundException &e) {
+                       errorstream << "Waiting for clientcached " << name
+                               << " timed out." << std::endl;
+                       return &m_dummy_clientcached;
                }
        }
        // Get item inventory texture
        virtual video::ITexture* getInventoryTexture(const std::string &name,
-                       IGameDef *gamedef) const
+                       Client *client) const
        {
-               ClientCached *cc = getClientCached(name, gamedef);
+               ClientCached *cc = getClientCached(name, client);
                if(!cc)
                        return NULL;
                return cc->inventory_texture;
        }
        // Get item wield mesh
-       virtual scene::IMesh* getWieldMesh(const std::string &name,
-                       IGameDef *gamedef) const
+       virtual ItemMesh* getWieldMesh(const std::string &name,
+                       Client *client) const
        {
-               ClientCached *cc = getClientCached(name, gamedef);
+               ClientCached *cc = getClientCached(name, client);
                if(!cc)
                        return NULL;
-               return cc->wield_mesh;
+               return &(cc->wield_mesh);
+       }
+
+       // Get item palette
+       virtual Palette* getPalette(const std::string &name,
+                       Client *client) const
+       {
+               ClientCached *cc = getClientCached(name, client);
+               if(!cc)
+                       return NULL;
+               return cc->palette;
+       }
+
+       virtual video::SColor getItemstackColor(const ItemStack &stack,
+               Client *client) const
+       {
+               // Look for direct color definition
+               const std::string &colorstring = stack.metadata.getString("color", 0);
+               video::SColor directcolor;
+               if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
+                       return directcolor;
+               // See if there is a palette
+               Palette *palette = getPalette(stack.name, client);
+               const std::string &index = stack.metadata.getString("palette_index", 0);
+               if (palette && !index.empty())
+                       return (*palette)[mystoi(index, 0, 255)];
+               // Fallback color
+               return get(stack.name).color;
        }
 #endif
        void clear()
@@ -452,7 +465,7 @@ class CItemDefManager: public IWritableItemDefManager
        {
                verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
                // Ensure that the "" item (the hand) always has ToolCapabilities
-               if(def.name == "")
+               if (def.name.empty())
                        FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
 
                if(m_item_definitions.count(def.name) == 0)
@@ -543,7 +556,7 @@ class CItemDefManager: public IWritableItemDefManager
                                        request = m_get_clientcached_queue.pop();
 
                        m_get_clientcached_queue.pushResult(request,
-                                       createClientCachedDirect(request.key, gamedef));
+                                       createClientCachedDirect(request.key, (Client *)gamedef));
                }
 #endif
        }
@@ -554,7 +567,7 @@ class CItemDefManager: public IWritableItemDefManager
        StringMap m_aliases;
 #ifndef SERVER
        // The id of the thread that is allowed to use irrlicht directly
-       threadid_t m_main_thread;
+       std::thread::id m_main_thread;
        // A reference to this can be returned when nothing is found, to avoid NULLs
        mutable ClientCached m_dummy_clientcached;
        // Cached textures and meshes