]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/itemdef.cpp
Fix player:set_animation() in third person view
[dragonfireclient.git] / src / itemdef.cpp
index d34d68582a77004b21f07725f6786f44e115e59e..0187c73877cdf02398140e87cd709e020250b127 100644 (file)
@@ -390,16 +390,18 @@ class CItemDefManager: public IWritableItemDefManager
                        /*
                                Make a mesh from the node
                        */
+                       bool reenable_shaders = false;
+                       if(g_settings->getBool("enable_shaders")){
+                               reenable_shaders = true;
+                               g_settings->setBool("enable_shaders",false);
+                       }
                        MeshMakeData mesh_make_data(gamedef);
                        MapNode mesh_make_node(id, param1, 0);
                        mesh_make_data.fillSingleNode(&mesh_make_node);
-                       MapBlockMesh mapblock_mesh(&mesh_make_data);
-
+                       MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
                        scene::IMesh *node_mesh = mapblock_mesh.getMesh();
                        assert(node_mesh);
                        video::SColor c(255, 255, 255, 255);
-                       if(g_settings->getBool("enable_shaders"))
-                               c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
                        setMeshColor(node_mesh, c);
 
                        /*
@@ -455,6 +457,9 @@ class CItemDefManager: public IWritableItemDefManager
 
                        //no way reference count can be smaller than 2 in this place!
                        assert(cc->wield_mesh->getReferenceCount() >= 2);
+
+                       if (reenable_shaders)
+                               g_settings->setBool("enable_shaders",true);
                }
 
                // Put in cache
@@ -637,6 +642,7 @@ class CItemDefManager: public IWritableItemDefManager
        void processQueue(IGameDef *gamedef)
        {
 #ifndef SERVER
+               //NOTE this is only thread safe for ONE consumer thread!
                while(!m_get_clientcached_queue.empty())
                {
                        GetRequest<std::string, ClientCached*, u8, u8>