#include "irrlichtwrapper.h"
+#include "constants.h"
IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
{
video::ITexture * CrackTextureMod::make(video::ITexture *original,
const char *newname, video::IVideoDriver* driver)
{
+ // Size of the base image
core::dimension2d<u32> dim(16, 16);
+ // Size of the crack image
+ //core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
+ // Position to copy the crack to in the base image
core::position2d<s32> pos_base(0, 0);
+ // Position to copy the crack from in the crack image
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
assert(baseimage);
+
+ video::IImage *crackimage = driver->createImageFromFile(porting::getDataPath("crack.png").c_str());
+ assert(crackimage);
+
+#if 0
+ video::ITexture *other = driver->getTexture(porting::getDataPath("crack.png").c_str());
- video::ITexture *other = driver->getTexture("../data/crack.png");
+ dstream<<__FUNCTION_NAME<<": crack texture size is "
+ <<other->getSize().Width<<"x"
+ <<other->getSize().Height<<std::endl;
+
// We have to get the whole texture because getting a smaller area
// messes the whole thing. It is probably a bug in Irrlicht.
+ // NOTE: This doesn't work probably because some systems scale
+ // the image to fit a texture or something...
video::IImage *otherimage = driver->createImage(
other, core::position2d<s32>(0,0), other->getSize());
assert(otherimage);
+
+ // Now, the image might be 80 or 128 high depending on the computer
+ // Let's make an image of the right size and copy the possibly
+ // wrong sized one with scaling
+ // NOTE: This is an ugly hack.
+
+ video::IImage *crackimage = driver->createImage(
+ baseimage->getColorFormat(), dim_crack);
- /*core::rect<s32> clip_rect(v2s32(0,0), dim);
- otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
- core::rect<s32>(pos_other, dim),
- video::SColor(255,255,255,255),
- &clip_rect);*/
+ assert(crackimage);
+
+ otherimage->copyToScaling(crackimage);
+ otherimage->drop();
+#endif
+
+ // Then copy the right part of crackimage to baseimage
- otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
+ crackimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
- otherimage->drop();
+ crackimage->drop();
+
+ // Create texture from resulting image
video::ITexture *newtexture = driver->addTexture(newname, baseimage);