]> git.lizzy.rs Git - minetest.git/blobdiff - src/inventorymanager.h
Lua_api.txt: Add documentation for 'eye_height' player object property
[minetest.git] / src / inventorymanager.h
index 8e2abc9614f13f339efac2fa4b5e96c6b0ef3f7d..9ae92e5f4ba2c1922d4d1fdb269d1c4f96347e57 100644 (file)
@@ -17,8 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef INVENTORYMANAGER_HEADER
-#define INVENTORYMANAGER_HEADER
+#pragma once
 
 #include "inventory.h"
 #include <iostream>
@@ -55,7 +54,7 @@ struct InventoryLocation
                type = PLAYER;
                name = name_;
        }
-       void setNodeMeta(v3s16 p_)
+       void setNodeMeta(const v3s16 &p_)
        {
                type = NODEMETA;
                p = p_;
@@ -106,68 +105,75 @@ struct InventoryAction;
 class InventoryManager
 {
 public:
-       InventoryManager(){}
-       virtual ~InventoryManager(){}
-       
+       InventoryManager() = default;
+       virtual ~InventoryManager() = default;
+
        // Get an inventory (server and client)
        virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
     // Set modified (will be saved and sent over network; only on server)
-       virtual void setInventoryModified(const InventoryLocation &loc){}
+       virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){}
     // Send inventory action to server (only on client)
        virtual void inventoryAction(InventoryAction *a){}
 };
 
-#define IACTION_MOVE 0
-#define IACTION_DROP 1
-#define IACTION_CRAFT 2
+enum class IAction : u16 {
+       Move,
+       Drop,
+       Craft
+};
 
 struct InventoryAction
 {
-       static InventoryAction * deSerialize(std::istream &is);
-       
-       virtual u16 getType() const = 0;
+       static InventoryAction *deSerialize(std::istream &is);
+
+       virtual IAction getType() const = 0;
        virtual void serialize(std::ostream &os) const = 0;
        virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
                        IGameDef *gamedef) = 0;
        virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
-       virtual ~InventoryAction() {};
+       virtual ~InventoryAction() = default;;
 };
 
 struct IMoveAction : public InventoryAction
 {
        // count=0 means "everything"
-       u16 count;
+       u16 count = 0;
        InventoryLocation from_inv;
        std::string from_list;
-       s16 from_i;
+       s16 from_i = -1;
        InventoryLocation to_inv;
        std::string to_list;
-       s16 to_i;
-       
-       IMoveAction()
-       {
-               count = 0;
-               from_i = -1;
-               to_i = -1;
-       }
-       
-       IMoveAction(std::istream &is);
+       s16 to_i = -1;
+       bool move_somewhere = false;
+
+       // treat these as private
+       // related to movement to somewhere
+       bool caused_by_move_somewhere = false;
+       u32 move_count = 0;
 
-       u16 getType() const
+       IMoveAction() = default;
+
+       IMoveAction(std::istream &is, bool somewhere);
+
+       IAction getType() const
        {
-               return IACTION_MOVE;
+               return IAction::Move;
        }
 
        void serialize(std::ostream &os) const
        {
-               os<<"Move ";
-               os<<count<<" ";
-               os<<from_inv.dump()<<" ";
-               os<<from_list<<" ";
-               os<<from_i<<" ";
-               os<<to_inv.dump()<<" ";
-               os<<to_list<<" ";
-               os<<to_i;
+               if (!move_somewhere)
+                       os << "Move ";
+               else
+                       os << "MoveSomewhere ";
+               os << count << " ";
+               os << from_inv.dump() << " ";
+               os << from_list << " ";
+               os << from_i << " ";
+               os << to_inv.dump() << " ";
+               os << to_list;
+               if (!move_somewhere)
+                       os << " " << to_i;
        }
 
        void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
@@ -178,22 +184,18 @@ struct IMoveAction : public InventoryAction
 struct IDropAction : public InventoryAction
 {
        // count=0 means "everything"
-       u16 count;
+       u16 count = 0;
        InventoryLocation from_inv;
        std::string from_list;
-       s16 from_i;
-       
-       IDropAction()
-       {
-               count = 0;
-               from_i = -1;
-       }
-       
+       s16 from_i = -1;
+
+       IDropAction() = default;
+
        IDropAction(std::istream &is);
 
-       u16 getType() const
+       IAction getType() const
        {
-               return IACTION_DROP;
+               return IAction::Drop;
        }
 
        void serialize(std::ostream &os) const
@@ -213,19 +215,16 @@ struct IDropAction : public InventoryAction
 struct ICraftAction : public InventoryAction
 {
        // count=0 means "everything"
-       u16 count;
+       u16 count = 0;
        InventoryLocation craft_inv;
-       
-       ICraftAction()
-       {
-               count = 0;
-       }
-       
+
+       ICraftAction() = default;
+
        ICraftAction(std::istream &is);
 
-       u16 getType() const
+       IAction getType() const
        {
-               return IACTION_CRAFT;
+               return IAction::Craft;
        }
 
        void serialize(std::ostream &os) const
@@ -241,8 +240,6 @@ struct ICraftAction : public InventoryAction
 };
 
 // Crafting helper
-bool getCraftingResult(Inventory *inv, ItemStack& result,
+bool getCraftingResult(Inventory *inv, ItemStack &result,
+               std::vector<ItemStack> &output_replacements,
                bool decrementInput, IGameDef *gamedef);
-
-#endif
-