void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
void clientApply(InventoryManager *mgr, IGameDef *gamedef);
+
+ void swapDirections();
+
+ void onPutAndOnTake(const ItemStack &src_item, ServerActiveObject *player) const;
+
+ void onMove(int count, ServerActiveObject *player) const;
+
+ int allowPut(const ItemStack &dst_item, ServerActiveObject *player) const;
+
+ int allowTake(const ItemStack &src_item, ServerActiveObject *player) const;
+
+ int allowMove(int try_take_count, ServerActiveObject *player) const;
};
struct IDropAction : public InventoryAction, public MoveAction