#include "inventorymanager.h"
#include "log.h"
#include "environment.h"
-#include "cpp_api/scriptapi.h"
+#include "scripting_game.h"
#include "serverobject.h"
#include "main.h" // for g_settings
#include "settings.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
+
/*
InventoryLocation
*/