]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/inventorymanager.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / inventorymanager.cpp
index 5042376c623c16704137c728d31a75a8ea92aafe..c81f7a19e6515e1e71a8a10fb2a50f9c781cbe5d 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "inventorymanager.h"
 #include "log.h"
 #include "environment.h"
-#include "scriptapi.h"
+#include "scripting_game.h"
 #include "serverobject.h"
 #include "main.h"  // for g_settings
 #include "settings.h"
@@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
+#define PLAYER_TO_SA(p)   p->getEnv()->getScriptIface()
+
 /*
        InventoryLocation
 */
@@ -226,9 +228,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
                        to_inv.type == InventoryLocation::DETACHED &&
                        from_inv.name == to_inv.name)
        {
-               lua_State *L = player->getEnv()->getLua();
-               src_can_take_count = scriptapi_detached_inventory_allow_move(
-                               L, from_inv.name, from_list, from_i,
+               src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
+                               from_inv.name, from_list, from_i,
                                to_list, to_i, try_take_count, player);
                dst_can_put_count = src_can_take_count;
        }
@@ -237,20 +238,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
                // Destination is detached
                if(to_inv.type == InventoryLocation::DETACHED)
                {
-                       lua_State *L = player->getEnv()->getLua();
                        ItemStack src_item = list_from->getItem(from_i);
                        src_item.count = try_take_count;
-                       dst_can_put_count = scriptapi_detached_inventory_allow_put(
-                                       L, to_inv.name, to_list, to_i, src_item, player);
+                       dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
+                                       to_inv.name, to_list, to_i, src_item, player);
                }
                // Source is detached
                if(from_inv.type == InventoryLocation::DETACHED)
                {
-                       lua_State *L = player->getEnv()->getLua();
                        ItemStack src_item = list_from->getItem(from_i);
                        src_item.count = try_take_count;
-                       src_can_take_count = scriptapi_detached_inventory_allow_take(
-                                       L, from_inv.name, from_list, from_i, src_item, player);
+                       src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+                                       from_inv.name, from_list, from_i, src_item, player);
                }
        }
 
@@ -262,9 +261,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
                        to_inv.type == InventoryLocation::NODEMETA &&
                        from_inv.p == to_inv.p)
        {
-               lua_State *L = player->getEnv()->getLua();
-               src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
-                               L, from_inv.p, from_list, from_i,
+               src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
+                               from_inv.p, from_list, from_i,
                                to_list, to_i, try_take_count, player);
                dst_can_put_count = src_can_take_count;
        }
@@ -273,20 +271,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
                // Destination is nodemeta
                if(to_inv.type == InventoryLocation::NODEMETA)
                {
-                       lua_State *L = player->getEnv()->getLua();
                        ItemStack src_item = list_from->getItem(from_i);
                        src_item.count = try_take_count;
-                       dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
-                                       L, to_inv.p, to_list, to_i, src_item, player);
+                       dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
+                                       to_inv.p, to_list, to_i, src_item, player);
                }
                // Source is nodemeta
                if(from_inv.type == InventoryLocation::NODEMETA)
                {
-                       lua_State *L = player->getEnv()->getLua();
                        ItemStack src_item = list_from->getItem(from_i);
                        src_item.count = try_take_count;
-                       src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
-                                       L, from_inv.p, from_list, from_i, src_item, player);
+                       src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+                                       from_inv.p, from_list, from_i, src_item, player);
                }
        }
 
@@ -412,9 +408,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
                        to_inv.type == InventoryLocation::DETACHED &&
                        from_inv.name == to_inv.name)
        {
-               lua_State *L = player->getEnv()->getLua();
-               scriptapi_detached_inventory_on_move(
-                               L, from_inv.name, from_list, from_i,
+               PLAYER_TO_SA(player)->detached_inventory_OnMove(
+                               from_inv.name, from_list, from_i,
                                to_list, to_i, count, player);
        }
        else
@@ -422,16 +417,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
                // Destination is detached
                if(to_inv.type == InventoryLocation::DETACHED)
                {
-                       lua_State *L = player->getEnv()->getLua();
-                       scriptapi_detached_inventory_on_put(
-                                       L, to_inv.name, to_list, to_i, src_item, player);
+                       PLAYER_TO_SA(player)->detached_inventory_OnPut(
+                                       to_inv.name, to_list, to_i, src_item, player);
                }
                // Source is detached
                if(from_inv.type == InventoryLocation::DETACHED)
                {
-                       lua_State *L = player->getEnv()->getLua();
-                       scriptapi_detached_inventory_on_take(
-                                       L, from_inv.name, from_list, from_i, src_item, player);
+                       PLAYER_TO_SA(player)->detached_inventory_OnTake(
+                                       from_inv.name, from_list, from_i, src_item, player);
                }
        }
 
@@ -442,25 +435,22 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
                        to_inv.type == InventoryLocation::NODEMETA &&
                        from_inv.p == to_inv.p)
        {
-               lua_State *L = player->getEnv()->getLua();
-               scriptapi_nodemeta_inventory_on_move(
-                               L, from_inv.p, from_list, from_i,
+               PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
+                               from_inv.p, from_list, from_i,
                                to_list, to_i, count, player);
        }
        else{
                // Destination is nodemeta
                if(to_inv.type == InventoryLocation::NODEMETA)
                {
-                       lua_State *L = player->getEnv()->getLua();
-                       scriptapi_nodemeta_inventory_on_put(
-                                       L, to_inv.p, to_list, to_i, src_item, player);
+                       PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
+                                       to_inv.p, to_list, to_i, src_item, player);
                }
                // Source is nodemeta
                else if(from_inv.type == InventoryLocation::NODEMETA)
                {
-                       lua_State *L = player->getEnv()->getLua();
-                       scriptapi_nodemeta_inventory_on_take(
-                                       L, from_inv.p, from_list, from_i, src_item, player);
+                       PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+                                       from_inv.p, from_list, from_i, src_item, player);
                }
        }
        
@@ -563,21 +553,19 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
        // Source is detached
        if(from_inv.type == InventoryLocation::DETACHED)
        {
-               lua_State *L = player->getEnv()->getLua();
                ItemStack src_item = list_from->getItem(from_i);
                src_item.count = take_count;
-               src_can_take_count = scriptapi_detached_inventory_allow_take(
-                               L, from_inv.name, from_list, from_i, src_item, player);
+               src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+                               from_inv.name, from_list, from_i, src_item, player);
        }
 
        // Source is nodemeta
        if(from_inv.type == InventoryLocation::NODEMETA)
        {
-               lua_State *L = player->getEnv()->getLua();
                ItemStack src_item = list_from->getItem(from_i);
                src_item.count = take_count;
-               src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
-                               L, from_inv.p, from_list, from_i, src_item, player);
+               src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+                               from_inv.p, from_list, from_i, src_item, player);
        }
 
        if(src_can_take_count != -1 && src_can_take_count < take_count)
@@ -590,7 +578,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
        // Drop the item
        ItemStack item1 = list_from->getItem(from_i);
        item1.count = take_count;
-       if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
+       if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
                                player->getBasePosition() + v3f(0,1,0)))
        {
                actually_dropped_count = take_count - item1.count;
@@ -627,17 +615,15 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
        // Source is detached
        if(from_inv.type == InventoryLocation::DETACHED)
        {
-               lua_State *L = player->getEnv()->getLua();
-               scriptapi_detached_inventory_on_take(
-                               L, from_inv.name, from_list, from_i, src_item, player);
+               PLAYER_TO_SA(player)->detached_inventory_OnTake(
+                               from_inv.name, from_list, from_i, src_item, player);
        }
 
        // Source is nodemeta
        if(from_inv.type == InventoryLocation::NODEMETA)
        {
-               lua_State *L = player->getEnv()->getLua();
-               scriptapi_nodemeta_inventory_on_take(
-                               L, from_inv.p, from_list, from_i, src_item, player);
+               PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+                               from_inv.p, from_list, from_i, src_item, player);
        }
 
        /*