*/
#include "inventorymanager.h"
+#include "debug.h"
#include "log.h"
#include "serverenvironment.h"
#include "scripting_server.h"
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef)
{
- DSTACK(FUNCTION_NAME);
-
result.clear();
// Get the InventoryList in which we will operate