/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "inventorymanager.h"
#include "log.h"
#include "environment.h"
-#include "scriptapi.h"
+#include "scripting_game.h"
#include "serverobject.h"
#include "main.h" // for g_settings
#include "settings.h"
#include "craftdef.h"
+#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
+
/*
InventoryLocation
*/
void InventoryLocation::serialize(std::ostream &os) const
{
- switch(type){
- case InventoryLocation::UNDEFINED:
- {
+ switch(type){
+ case InventoryLocation::UNDEFINED:
os<<"undefined";
- }
- break;
- case InventoryLocation::CURRENT_PLAYER:
- {
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
os<<"current_player";
- }
- break;
- case InventoryLocation::PLAYER:
- {
+ break;
+ case InventoryLocation::PLAYER:
os<<"player:"<<name;
- }
- break;
- case InventoryLocation::NODEMETA:
- {
+ break;
+ case InventoryLocation::NODEMETA:
os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
- }
- break;
- default:
- assert(0);
- }
+ break;
+ case InventoryLocation::DETACHED:
+ os<<"detached:"<<name;
+ break;
+ default:
+ assert(0);
+ }
}
void InventoryLocation::deSerialize(std::istream &is)
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
}
+ else if(tname == "detached")
+ {
+ type = InventoryLocation::DETACHED;
+ std::getline(is, name, '\n');
+ }
else
{
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
<<", to_list=\""<<to_list<<"\""<<std::endl;
return;
}
+
+ /*
+ Do not handle rollback if both inventories are that of the same player
+ */
+ bool ignore_rollback = (
+ from_inv.type == InventoryLocation::PLAYER &&
+ to_inv.type == InventoryLocation::PLAYER &&
+ from_inv.name == to_inv.name);
+
+ /*
+ Collect information of endpoints
+ */
+
+ int try_take_count = count;
+ if(try_take_count == 0)
+ try_take_count = list_from->getItem(from_i).count;
+
+ int src_can_take_count = 0xffff;
+ int dst_can_put_count = 0xffff;
- // Handle node metadata move
- if(from_inv.type == InventoryLocation::NODEMETA &&
- to_inv.type == InventoryLocation::NODEMETA &&
- from_inv.p != to_inv.p)
+ /* Query detached inventories */
+
+ // Move occurs in the same detached inventory
+ if(from_inv.type == InventoryLocation::DETACHED &&
+ to_inv.type == InventoryLocation::DETACHED &&
+ from_inv.name == to_inv.name)
{
- errorstream<<"Directly moving items between two nodes is "
- <<"disallowed."<<std::endl;
- return;
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
+ from_inv.name, from_list, from_i,
+ to_list, to_i, try_take_count, player);
+ dst_can_put_count = src_can_take_count;
+ }
+ else
+ {
+ // Destination is detached
+ if(to_inv.type == InventoryLocation::DETACHED)
+ {
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
+ to_inv.name, to_list, to_i, src_item, player);
+ }
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
+ {
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
+ }
}
- else if(from_inv.type == InventoryLocation::NODEMETA &&
+
+ /* Query node metadata inventories */
+
+ // Both endpoints are nodemeta
+ // Move occurs in the same nodemeta inventory
+ if(from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
- lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- infostream<<player->getDescription()<<" moving "<<count0
- <<" items inside node at "<<PP(from_inv.p)<<std::endl;
- scriptapi_node_on_metadata_inventory_move(L, from_inv.p,
- from_list, from_i, to_list, to_i, count0, player);
- }
- // Handle node metadata take
- else if(from_inv.type == InventoryLocation::NODEMETA)
- {
- lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- infostream<<player->getDescription()<<" taking "<<count0
- <<" items from node at "<<PP(from_inv.p)<<std::endl;
- ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
- L, from_inv.p, from_list, from_i, count0, player);
- if(return_stack.count == 0)
- infostream<<"Node metadata gave no items"<<std::endl;
- return_stack = list_to->addItem(to_i, return_stack);
- list_to->addItem(return_stack); // Force return of everything
- }
- // Handle node metadata offer
- else if(to_inv.type == InventoryLocation::NODEMETA)
- {
- lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- ItemStack offer_stack = list_from->takeItem(from_i, count0);
- infostream<<player->getDescription()<<" offering "
- <<offer_stack.count<<" items to node at "
- <<PP(to_inv.p)<<std::endl;
- ItemStack reject_stack = scriptapi_node_on_metadata_inventory_offer(
- L, to_inv.p, to_list, to_i, offer_stack, player);
- if(reject_stack.count == offer_stack.count)
- infostream<<"Node metadata rejected all items"<<std::endl;
- else if(reject_stack.count != 0)
- infostream<<"Node metadata rejected some items"<<std::endl;
- reject_stack = list_from->addItem(from_i, reject_stack);
- list_from->addItem(reject_stack); // Force return of everything
- }
- // Handle regular move
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
+ from_inv.p, from_list, from_i,
+ to_list, to_i, try_take_count, player);
+ dst_can_put_count = src_can_take_count;
+ }
else
{
- /*
- This performs the actual movement
-
- If something is wrong (source item is empty, destination is the
- same as source), nothing happens
- */
- list_from->moveItem(from_i, list_to, to_i, count);
+ // Destination is nodemeta
+ if(to_inv.type == InventoryLocation::NODEMETA)
+ {
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
+ to_inv.p, to_list, to_i, src_item, player);
+ }
+ // Source is nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA)
+ {
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
+ }
+ }
- infostream<<"IMoveAction::apply(): moved "
- <<" count="<<count
+ int old_count = count;
+
+ /* Modify count according to collected data */
+ count = try_take_count;
+ if(src_can_take_count != -1 && count > src_can_take_count)
+ count = src_can_take_count;
+ if(dst_can_put_count != -1 && count > dst_can_put_count)
+ count = dst_can_put_count;
+ /* Limit according to source item count */
+ if(count > list_from->getItem(from_i).count)
+ count = list_from->getItem(from_i).count;
+
+ /* If no items will be moved, don't go further */
+ if(count == 0)
+ {
+ infostream<<"IMoveAction::apply(): move was completely disallowed:"
+ <<" count="<<old_count
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<" list=\""<<to_list<<"\""
<<" i="<<to_i
<<std::endl;
+ return;
}
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = count;
+ ItemStack from_stack_was = list_from->getItem(from_i);
+ ItemStack to_stack_was = list_to->getItem(to_i);
+
+ /*
+ Perform actual move
+
+ If something is wrong (source item is empty, destination is the
+ same as source), nothing happens
+ */
+ list_from->moveItem(from_i, list_to, to_i, count);
+
+ // If source is infinite, reset it's stack
+ if(src_can_take_count == -1){
+ // If destination stack is of different type and there are leftover
+ // items, attempt to put the leftover items to a different place in the
+ // destination inventory.
+ // The client-side GUI will try to guess if this happens.
+ if(from_stack_was.name != to_stack_was.name){
+ for(u32 i=0; i<list_to->getSize(); i++){
+ if(list_to->getItem(i).empty()){
+ list_to->changeItem(i, to_stack_was);
+ break;
+ }
+ }
+ }
+ list_from->deleteItem(from_i);
+ list_from->addItem(from_i, from_stack_was);
+ }
+ // If destination is infinite, reset it's stack and take count from source
+ if(dst_can_put_count == -1){
+ list_to->deleteItem(to_i);
+ list_to->addItem(to_i, to_stack_was);
+ list_from->deleteItem(from_i);
+ list_from->addItem(from_i, from_stack_was);
+ list_from->takeItem(from_i, count);
+ }
+
+ infostream<<"IMoveAction::apply(): moved"
+ <<" count="<<count
+ <<" from inv=\""<<from_inv.dump()<<"\""
+ <<" list=\""<<from_list<<"\""
+ <<" i="<<from_i
+ <<" to inv=\""<<to_inv.dump()<<"\""
+ <<" list=\""<<to_list<<"\""
+ <<" i="<<to_i
+ <<std::endl;
+
+ /*
+ Record rollback information
+ */
+ if(!ignore_rollback && gamedef->rollback())
+ {
+ IRollbackReportSink *rollback = gamedef->rollback();
+
+ // If source is not infinite, record item take
+ if(src_can_take_count != -1){
+ RollbackAction action;
+ std::string loc;
+ {
+ std::ostringstream os(std::ios::binary);
+ from_inv.serialize(os);
+ loc = os.str();
+ }
+ action.setModifyInventoryStack(loc, from_list, from_i, false,
+ src_item.getItemString());
+ rollback->reportAction(action);
+ }
+ // If destination is not infinite, record item put
+ if(dst_can_put_count != -1){
+ RollbackAction action;
+ std::string loc;
+ {
+ std::ostringstream os(std::ios::binary);
+ to_inv.serialize(os);
+ loc = os.str();
+ }
+ action.setModifyInventoryStack(loc, to_list, to_i, true,
+ src_item.getItemString());
+ rollback->reportAction(action);
+ }
+ }
+
+ /*
+ Report move to endpoints
+ */
+
+ /* Detached inventories */
+
+ // Both endpoints are same detached
+ if(from_inv.type == InventoryLocation::DETACHED &&
+ to_inv.type == InventoryLocation::DETACHED &&
+ from_inv.name == to_inv.name)
+ {
+ PLAYER_TO_SA(player)->detached_inventory_OnMove(
+ from_inv.name, from_list, from_i,
+ to_list, to_i, count, player);
+ }
+ else
+ {
+ // Destination is detached
+ if(to_inv.type == InventoryLocation::DETACHED)
+ {
+ PLAYER_TO_SA(player)->detached_inventory_OnPut(
+ to_inv.name, to_list, to_i, src_item, player);
+ }
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
+ {
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
+ }
+ }
+
+ /* Node metadata inventories */
+
+ // Both endpoints are same nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA &&
+ to_inv.type == InventoryLocation::NODEMETA &&
+ from_inv.p == to_inv.p)
+ {
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
+ from_inv.p, from_list, from_i,
+ to_list, to_i, count, player);
+ }
+ else{
+ // Destination is nodemeta
+ if(to_inv.type == InventoryLocation::NODEMETA)
+ {
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
+ to_inv.p, to_list, to_i, src_item, player);
+ }
+ // Source is nodemeta
+ else if(from_inv.type == InventoryLocation::NODEMETA)
+ {
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
+ }
+ }
+
mgr->setInventoryModified(from_inv);
if(inv_from != inv_to)
mgr->setInventoryModified(to_inv);
return;
}
- ItemStack item1;
+ /*
+ Do not handle rollback if inventory is player's
+ */
+ bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER);
- // Handle node metadata take
- if(from_inv.type == InventoryLocation::NODEMETA)
+ /*
+ Collect information of endpoints
+ */
+
+ int take_count = list_from->getItem(from_i).count;
+ if(count != 0 && count < take_count)
+ take_count = count;
+ int src_can_take_count = take_count;
+
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- infostream<<player->getDescription()<<" dropping "<<count0
- <<" items from node at "<<PP(from_inv.p)<<std::endl;
- ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
- L, from_inv.p, from_list, from_i, count0, player);
- if(return_stack.count == 0)
- infostream<<"Node metadata gave no items"<<std::endl;
- item1 = return_stack;
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = take_count;
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
- else
+
+ // Source is nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA)
{
- // Take item from source list
- if(count == 0)
- item1 = list_from->changeItem(from_i, ItemStack());
- else
- item1 = list_from->takeItem(from_i, count);
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = take_count;
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
- // Drop the item and apply the returned ItemStack
- ItemStack item2 = item1;
- if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player,
+ if(src_can_take_count != -1 && src_can_take_count < take_count)
+ take_count = src_can_take_count;
+
+ int actually_dropped_count = 0;
+
+ ItemStack src_item = list_from->getItem(from_i);
+
+ // Drop the item
+ ItemStack item1 = list_from->getItem(from_i);
+ item1.count = take_count;
+ if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0)))
{
- if(g_settings->getBool("creative_mode") == true
- && from_inv.type == InventoryLocation::PLAYER)
- item2 = item1; // creative mode
+ actually_dropped_count = take_count - item1.count;
+
+ if(actually_dropped_count == 0){
+ infostream<<"Actually dropped no items"<<std::endl;
+ return;
+ }
+
+ // If source isn't infinite
+ if(src_can_take_count != -1){
+ // Take item from source list
+ ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
- list_from->addItem(from_i, item2);
+ if(item2.count != actually_dropped_count)
+ errorstream<<"Could not take dropped count of items"<<std::endl;
- // Unless we have put the same amount back as we took in the first place,
- // set inventory modified flag
- if(item2.count != item1.count)
mgr->setInventoryModified(from_inv);
+ }
}
infostream<<"IDropAction::apply(): dropped "
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
+
+ src_item.count = actually_dropped_count;
+
+ /*
+ Report drop to endpoints
+ */
+
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
+ {
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
+ }
+
+ // Source is nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA)
+ {
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
+ }
+
+ /*
+ Record rollback information
+ */
+ if(!ignore_src_rollback && gamedef->rollback())
+ {
+ IRollbackReportSink *rollback = gamedef->rollback();
+
+ // If source is not infinite, record item take
+ if(src_can_take_count != -1){
+ RollbackAction action;
+ std::string loc;
+ {
+ std::ostringstream os(std::ios::binary);
+ from_inv.serialize(os);
+ loc = os.str();
+ }
+ action.setModifyInventoryStack(loc, from_list, from_i,
+ false, src_item.getItemString());
+ rollback->reportAction(action);
+ }
+ }
}
void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
}
ItemStack crafted;
+ ItemStack craftresultitem;
int count_remaining = count;
bool found = getCraftingResult(inv_craft, crafted, false, gamedef);
+ PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
+ found = !crafted.empty();
while(found && list_craftresult->itemFits(0, crafted))
{
+ InventoryList saved_craft_list = *list_craft;
+
// Decrement input and add crafting output
getCraftingResult(inv_craft, crafted, true, gamedef);
+ PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
list_craftresult->addItem(0, crafted);
mgr->setInventoryModified(craft_inv);
// Get next crafting result
found = getCraftingResult(inv_craft, crafted, false, gamedef);
+ PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
+ found = !crafted.empty();
}
infostream<<"ICraftAction::apply(): crafted "
result.clear();
- // TODO: Allow different sizes of crafting grids
-
// Get the InventoryList in which we will operate
InventoryList *clist = inv->getList("craft");
- if(!clist || clist->getSize() != 9)
+ if(!clist)
return false;
// Mangle crafting grid to an another format
CraftInput ci;
ci.method = CRAFT_METHOD_NORMAL;
- ci.width = 3;
- for(u16 i=0; i<9; i++)
+ ci.width = clist->getWidth() ? clist->getWidth() : 3;
+ for(u16 i=0; i<clist->getSize(); i++)
ci.items.push_back(clist->getItem(i));
// Find out what is crafted and add it to result item slot
if(found && decrementInput)
{
// CraftInput has been changed, apply changes in clist
- for(u16 i=0; i<9; i++)
+ for(u16 i=0; i<clist->getSize(); i++)
{
clist->changeItem(i, ci.items[i]);
}