/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "inventorymanager.h"
#include "log.h"
#include "environment.h"
-#include "scriptapi.h"
+#include "scripting_game.h"
#include "serverobject.h"
#include "main.h" // for g_settings
#include "settings.h"
#include "craftdef.h"
+#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
+
/*
InventoryLocation
*/
return;
}
+ /*
+ Do not handle rollback if both inventories are that of the same player
+ */
+ bool ignore_rollback = (
+ from_inv.type == InventoryLocation::PLAYER &&
+ to_inv.type == InventoryLocation::PLAYER &&
+ from_inv.name == to_inv.name);
+
/*
Collect information of endpoints
*/
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
- lua_State *L = player->getEnv()->getLua();
- src_can_take_count = scriptapi_detached_inventory_allow_move(
- L, from_inv.name, from_list, from_i,
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
+ from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- dst_can_put_count = scriptapi_detached_inventory_allow_put(
- L, to_inv.name, to_list, to_i, src_item, player);
+ dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
+ to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
}
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
- lua_State *L = player->getEnv()->getLua();
- src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
- L, from_inv.p, from_list, from_i,
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
+ from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
- L, to_inv.p, to_list, to_i, src_item, player);
+ dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
+ to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
}
+
+ int old_count = count;
/* Modify count according to collected data */
- int new_count = try_take_count;
- if(new_count > src_can_take_count)
- new_count = src_can_take_count;
- if(new_count > dst_can_put_count)
- new_count = dst_can_put_count;
+ count = try_take_count;
+ if(src_can_take_count != -1 && count > src_can_take_count)
+ count = src_can_take_count;
+ if(dst_can_put_count != -1 && count > dst_can_put_count)
+ count = dst_can_put_count;
+ /* Limit according to source item count */
+ if(count > list_from->getItem(from_i).count)
+ count = list_from->getItem(from_i).count;
/* If no items will be moved, don't go further */
- if(new_count == 0)
+ if(count == 0)
{
- infostream<<"IMoveAction::apply(): move was completely disallowed: "
- <<" count="<<count
+ infostream<<"IMoveAction::apply(): move was completely disallowed:"
+ <<" count="<<old_count
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
return;
}
- count = new_count;
-
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
+ ItemStack from_stack_was = list_from->getItem(from_i);
+ ItemStack to_stack_was = list_to->getItem(to_i);
/*
Perform actual move
*/
list_from->moveItem(from_i, list_to, to_i, count);
- infostream<<"IMoveAction::apply(): moved "
+ // If source is infinite, reset it's stack
+ if(src_can_take_count == -1){
+ // If destination stack is of different type and there are leftover
+ // items, attempt to put the leftover items to a different place in the
+ // destination inventory.
+ // The client-side GUI will try to guess if this happens.
+ if(from_stack_was.name != to_stack_was.name){
+ for(u32 i=0; i<list_to->getSize(); i++){
+ if(list_to->getItem(i).empty()){
+ list_to->changeItem(i, to_stack_was);
+ break;
+ }
+ }
+ }
+ list_from->deleteItem(from_i);
+ list_from->addItem(from_i, from_stack_was);
+ }
+ // If destination is infinite, reset it's stack and take count from source
+ if(dst_can_put_count == -1){
+ list_to->deleteItem(to_i);
+ list_to->addItem(to_i, to_stack_was);
+ list_from->deleteItem(from_i);
+ list_from->addItem(from_i, from_stack_was);
+ list_from->takeItem(from_i, count);
+ }
+
+ infostream<<"IMoveAction::apply(): moved"
<<" count="<<count
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<to_i
<<std::endl;
+ /*
+ Record rollback information
+ */
+ if(!ignore_rollback && gamedef->rollback())
+ {
+ IRollbackReportSink *rollback = gamedef->rollback();
+
+ // If source is not infinite, record item take
+ if(src_can_take_count != -1){
+ RollbackAction action;
+ std::string loc;
+ {
+ std::ostringstream os(std::ios::binary);
+ from_inv.serialize(os);
+ loc = os.str();
+ }
+ action.setModifyInventoryStack(loc, from_list, from_i, false,
+ src_item.getItemString());
+ rollback->reportAction(action);
+ }
+ // If destination is not infinite, record item put
+ if(dst_can_put_count != -1){
+ RollbackAction action;
+ std::string loc;
+ {
+ std::ostringstream os(std::ios::binary);
+ to_inv.serialize(os);
+ loc = os.str();
+ }
+ action.setModifyInventoryStack(loc, to_list, to_i, true,
+ src_item.getItemString());
+ rollback->reportAction(action);
+ }
+ }
+
/*
Report move to endpoints
*/
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_move(
- L, from_inv.name, from_list, from_i,
+ PLAYER_TO_SA(player)->detached_inventory_OnMove(
+ from_inv.name, from_list, from_i,
to_list, to_i, count, player);
}
else
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_put(
- L, to_inv.name, to_list, to_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnPut(
+ to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
}
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_move(
- L, from_inv.p, from_list, from_i,
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
+ from_inv.p, from_list, from_i,
to_list, to_i, count, player);
}
else{
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_put(
- L, to_inv.p, to_list, to_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
+ to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
else if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
}
-
+
mgr->setInventoryModified(from_inv);
if(inv_from != inv_to)
mgr->setInventoryModified(to_inv);
return;
}
+ /*
+ Do not handle rollback if inventory is player's
+ */
+ bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER);
+
/*
Collect information of endpoints
*/
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
- src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
- src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
- if(src_can_take_count < take_count)
+ if(src_can_take_count != -1 && src_can_take_count < take_count)
take_count = src_can_take_count;
int actually_dropped_count = 0;
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
- if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
+ item1.count = take_count;
+ if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0)))
{
actually_dropped_count = take_count - item1.count;
infostream<<"Actually dropped no items"<<std::endl;
return;
}
+
+ // If source isn't infinite
+ if(src_can_take_count != -1){
+ // Take item from source list
+ ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
- // Take item from source list
- ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
+ if(item2.count != actually_dropped_count)
+ errorstream<<"Could not take dropped count of items"<<std::endl;
- if(item2.count != actually_dropped_count)
- errorstream<<"Could not take dropped count of items"<<std::endl;
-
- mgr->setInventoryModified(from_inv);
+ mgr->setInventoryModified(from_inv);
+ }
}
infostream<<"IDropAction::apply(): dropped "
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
+ }
+
+ /*
+ Record rollback information
+ */
+ if(!ignore_src_rollback && gamedef->rollback())
+ {
+ IRollbackReportSink *rollback = gamedef->rollback();
+
+ // If source is not infinite, record item take
+ if(src_can_take_count != -1){
+ RollbackAction action;
+ std::string loc;
+ {
+ std::ostringstream os(std::ios::binary);
+ from_inv.serialize(os);
+ loc = os.str();
+ }
+ action.setModifyInventoryStack(loc, from_list, from_i,
+ false, src_item.getItemString());
+ rollback->reportAction(action);
+ }
}
}
}
ItemStack crafted;
+ ItemStack craftresultitem;
int count_remaining = count;
bool found = getCraftingResult(inv_craft, crafted, false, gamedef);
+ PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
+ found = !crafted.empty();
while(found && list_craftresult->itemFits(0, crafted))
{
+ InventoryList saved_craft_list = *list_craft;
+
// Decrement input and add crafting output
getCraftingResult(inv_craft, crafted, true, gamedef);
+ PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
list_craftresult->addItem(0, crafted);
mgr->setInventoryModified(craft_inv);
// Get next crafting result
found = getCraftingResult(inv_craft, crafted, false, gamedef);
+ PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
+ found = !crafted.empty();
}
infostream<<"ICraftAction::apply(): crafted "
result.clear();
- // TODO: Allow different sizes of crafting grids
-
// Get the InventoryList in which we will operate
InventoryList *clist = inv->getList("craft");
- if(!clist || clist->getSize() != 9)
+ if(!clist)
return false;
// Mangle crafting grid to an another format
CraftInput ci;
ci.method = CRAFT_METHOD_NORMAL;
- ci.width = 3;
- for(u16 i=0; i<9; i++)
+ ci.width = clist->getWidth() ? clist->getWidth() : 3;
+ for(u16 i=0; i<clist->getSize(); i++)
ci.items.push_back(clist->getItem(i));
// Find out what is crafted and add it to result item slot
if(found && decrementInput)
{
// CraftInput has been changed, apply changes in clist
- for(u16 i=0; i<9; i++)
+ for(u16 i=0; i<clist->getSize(); i++)
{
clist->changeItem(i, ci.items[i]);
}