]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/inventory.h
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
[dragonfireclient.git] / src / inventory.h
index b19a365c8ee1b71266835eaca6d0dab3bc7a5d1d..c202d5533125c860dbf15030c2da54840f592ec3 100644 (file)
@@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <string>
 #include "common_irrlicht.h"
 #include "debug.h"
-#include "mapblockobject.h"
 #include "main.h" // For g_materials
 #include "mapnode.h" // For content_t
 
@@ -37,7 +36,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 class ServerActiveObject;
 class ServerEnvironment;
-class Player;
 
 class InventoryItem
 {
@@ -53,11 +51,17 @@ class InventoryItem
        // Shall make an exact clone of the item
        virtual InventoryItem* clone() = 0;
 #ifndef SERVER
-       // Shall return an image to show in the GUI (or NULL)
-       virtual video::ITexture * getImage() { return NULL; }
+       // Return the name of the image for this item
+       virtual std::string getBasename() const { return ""; }
+       // Shall return an image of the item (or NULL)
+       virtual video::ITexture * getImage() const { return NULL; }
+       // Shall return an image of the item without embellishments (or NULL)
+       virtual video::ITexture * getImageRaw() const { return getImage(); }
 #endif
        // Shall return a text to show in the GUI
        virtual std::string getText() { return ""; }
+       // Returns the string used for inventory
+       virtual std::string getItemString();
        // Creates an object from the item, to be placed in the world.
        virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
        // Gets amount of items that dropping one SAO will decrement
@@ -112,7 +116,7 @@ class InventoryItem
        // Called when item is right-clicked when lying on ground.
        // If returns true, item shall be deleted.
        virtual bool use(ServerEnvironment *env,
-                       Player *player){return false;}
+                       ServerActiveObject *user){return false;}
 
 protected:
        u16 m_count;
@@ -147,11 +151,7 @@ class MaterialItem : public InventoryItem
                return new MaterialItem(m_content, m_count);
        }
 #ifndef SERVER
-       video::ITexture * getImage()
-       {
-               return content_features(m_content).inventory_texture;
-               return NULL;
-       }
+       video::ITexture * getImage() const;
 #endif
        std::string getText()
        {
@@ -191,56 +191,6 @@ class MaterialItem : public InventoryItem
        content_t m_content;
 };
 
-//TODO: Remove
-class MapBlockObjectItem : public InventoryItem
-{
-public:
-       MapBlockObjectItem(std::string inventorystring):
-               InventoryItem(1)
-       {
-               m_inventorystring = inventorystring;
-       }
-       
-       /*
-               Implementation interface
-       */
-       virtual const char* getName() const
-       {
-               return "MBOItem";
-       }
-       virtual void serialize(std::ostream &os) const
-       {
-               std::string sane_string(m_inventorystring);
-               str_replace_char(sane_string, '|', '?');
-               os<<getName();
-               os<<" ";
-               os<<sane_string;
-               os<<"|";
-       }
-       virtual InventoryItem* clone()
-       {
-               return new MapBlockObjectItem(m_inventorystring);
-       }
-
-#ifndef SERVER
-       video::ITexture * getImage();
-#endif
-       std::string getText();
-
-       /*
-               Special methods
-       */
-       std::string getInventoryString()
-       {
-               return m_inventorystring;
-       }
-
-       MapBlockObject * createObject(v3f pos, f32 player_yaw, f32 player_pitch);
-
-private:
-       std::string m_inventorystring;
-};
-
 /*
        An item that is used as a mid-product when crafting.
        Subnames:
@@ -274,7 +224,7 @@ class CraftItem : public InventoryItem
                return new CraftItem(m_subname, m_count);
        }
 #ifndef SERVER
-       video::ITexture * getImage();
+       video::ITexture * getImage() const;
 #endif
        std::string getText()
        {
@@ -309,7 +259,7 @@ class CraftItem : public InventoryItem
        bool isCookable() const;
        InventoryItem *createCookResult() const;
 
-       bool use(ServerEnvironment *env, Player *player);
+       bool use(ServerEnvironment *env, ServerActiveObject *user);
        
        /*
                Special methods
@@ -351,40 +301,43 @@ class ToolItem : public InventoryItem
                return new ToolItem(m_toolname, m_wear);
        }
 #ifndef SERVER
-       video::ITexture * getImage()
-       {
-               if(g_texturesource == NULL)
-                       return NULL;
-               
-               std::string basename;
+       std::string getBasename() const {
                if(m_toolname == "WPick")
-                       basename = "tool_woodpick.png";
+                       return "tool_woodpick.png";
                else if(m_toolname == "STPick")
-                       basename = "tool_stonepick.png";
+                       return "tool_stonepick.png";
                else if(m_toolname == "SteelPick")
-                       basename = "tool_steelpick.png";
+                       return "tool_steelpick.png";
                else if(m_toolname == "MesePick")
-                       basename = "tool_mesepick.png";
+                       return "tool_mesepick.png";
                else if(m_toolname == "WShovel")
-                       basename = "tool_woodshovel.png";
+                       return "tool_woodshovel.png";
                else if(m_toolname == "STShovel")
-                       basename = "tool_stoneshovel.png";
+                       return "tool_stoneshovel.png";
                else if(m_toolname == "SteelShovel")
-                       basename = "tool_steelshovel.png";
+                       return "tool_steelshovel.png";
                else if(m_toolname == "WAxe")
-                       basename = "tool_woodaxe.png";
+                       return "tool_woodaxe.png";
                else if(m_toolname == "STAxe")
-                       basename = "tool_stoneaxe.png";
+                       return "tool_stoneaxe.png";
                else if(m_toolname == "SteelAxe")
-                       basename = "tool_steelaxe.png";
+                       return "tool_steelaxe.png";
                else if(m_toolname == "WSword")
-                       basename = "tool_woodsword.png";
+                       return "tool_woodsword.png";
                else if(m_toolname == "STSword")
-                       basename = "tool_stonesword.png";
+                       return "tool_stonesword.png";
                else if(m_toolname == "SteelSword")
-                       basename = "tool_steelsword.png";
+                       return "tool_steelsword.png";
                else
-                       basename = "cloud.png";
+                       return "cloud.png";
+}
+       
+       video::ITexture * getImage() const
+       {
+               if(g_texturesource == NULL)
+                       return NULL;
+               
+               std::string basename = getBasename();
                
                /*
                        Calculate a progress value with sane amount of
@@ -399,6 +352,14 @@ class ToolItem : public InventoryItem
 
                return g_texturesource->getTextureRaw(os.str());
        }
+
+       video::ITexture * getImageRaw() const
+       {
+               if(g_texturesource == NULL)
+                       return NULL;
+               
+               return g_texturesource->getTextureRaw(getBasename());
+       }
 #endif
        std::string getText()
        {