// count is the maximum number of items to move (0 for everything)
// returns number of moved items
u32 moveItem(u32 i, InventoryList *dest, u32 dest_i,
- u32 count = 0, bool swap_if_needed = true);
+ u32 count = 0, bool swap_if_needed = true, bool *did_swap = NULL);
// like moveItem, but without a fixed destination index
// also with optional rollback recording