/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#ifndef INVENTORY_HEADER
#define INVENTORY_HEADER
-#include <iostream>
-#include <sstream>
-#include <string>
-#include <vector>
-#include "irrlichttypes_bloated.h"
#include "debug.h"
#include "itemdef.h"
+#include "irrlichttypes.h"
+#include <istream>
+#include <ostream>
+#include <string>
+#include <vector>
struct ToolCapabilities;
// Serialization
void serialize(std::ostream &os) const;
- void deSerialize(std::istream &is, IItemDefManager *itemdef);
- void deSerialize(const std::string &s, IItemDefManager *itemdef);
+ // Deserialization. Pass itemdef unless you don't want aliases resolved.
+ void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
+ void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);
// Returns the string used for inventory
std::string getItemString() const;
void remove(u16 n)
{
- assert(count >= n);
+ assert(count >= n); // Pre-condition
count -= n;
if(count == 0)
clear(); // reset name, wear and metadata too
InventoryList(const InventoryList &other);
InventoryList & operator = (const InventoryList &other);
+ bool operator == (const InventoryList &other) const;
+ bool operator != (const InventoryList &other) const
+ {
+ return !(*this == other);
+ }
const std::string &getName() const;
u32 getSize() const;
// Move an item to a different list (or a different stack in the same list)
// count is the maximum number of items to move (0 for everything)
- void moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count = 0);
+ // returns number of moved items
+ u32 moveItem(u32 i, InventoryList *dest, u32 dest_i,
+ u32 count = 0, bool swap_if_needed = true, bool *did_swap = NULL);
+
+ // like moveItem, but without a fixed destination index
+ // also with optional rollback recording
+ void moveItemSomewhere(u32 i, InventoryList *dest, u32 count);
private:
std::vector<ItemStack> m_items;
Inventory(IItemDefManager *itemdef);
Inventory(const Inventory &other);
Inventory & operator = (const Inventory &other);
-
+ bool operator == (const Inventory &other) const;
+ bool operator != (const Inventory &other) const
+ {
+ return !(*this == other);
+ }
+
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
// A shorthand for adding items. Returns leftover item (possibly empty).
ItemStack addItem(const std::string &listname, const ItemStack &newitem)
{
+ m_dirty = true;
InventoryList *list = getList(listname);
if(list == NULL)
return newitem;
return list->addItem(newitem);
}
-
+
+ bool checkModified() const
+ {
+ return m_dirty;
+ }
+
+ void setModified(const bool x)
+ {
+ m_dirty = x;
+ }
+
private:
// -1 if not found
const s32 getListIndex(const std::string &name) const;
std::vector<InventoryList*> m_lists;
IItemDefManager *m_itemdef;
+ bool m_dirty;
};
#endif