class ServerActiveObject;
class ServerEnvironment;
+struct PointedThing;
class ITextureSource;
class IGameDef;
virtual ~InventoryItem();
static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef);
+ static InventoryItem* deSerialize(const std::string &str,
+ IGameDef *gamedef);
virtual const char* getName() const = 0;
// Shall write the name and the parameters
virtual std::string getImageBasename() const { return ""; }
#ifndef SERVER
// Shall return an image of the item (or NULL)
- virtual video::ITexture * getImage(ITextureSource *tsrc) const
+ virtual video::ITexture * getImage() const
{ return NULL; }
// Shall return an image of the item without embellishments (or NULL)
- virtual video::ITexture * getImageRaw(ITextureSource *tsrc) const
- { return getImage(tsrc); }
+ virtual video::ITexture * getImageRaw() const
+ { return getImage(); }
#endif
// Shall return a text to show in the GUI
virtual std::string getText() { return ""; }
// Returns the string used for inventory
virtual std::string getItemString();
- // Creates an object from the item, to be placed in the world.
- virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
- // Gets amount of items that dropping one SAO will decrement
- virtual u16 getDropCount() const { return getCount(); }
/*
Quantity methods
*/
- // Shall return true if the item can be add()ed to the other
+ // Return true if the item can be add()ed to the other
virtual bool addableTo(const InventoryItem *other) const
- {
- return false;
- }
+ { return false; }
+ // Return true if the other item contains this item
+ virtual bool isSubsetOf(const InventoryItem *other) const
+ { return false; }
+ // Remove the other item from this one if possible and return true
+ // Return false if not possible
+ virtual bool removeOther(const InventoryItem *other)
+ { return false; }
u16 getCount() const
- {
- return m_count;
- }
+ { return m_count; }
void setCount(u16 count)
+ { m_count = count; }
+
+ u16 freeSpace() const
{
- m_count = count;
- }
- // This should return something else for stackable items
- virtual u16 freeSpace() const
- {
- return 0;
+ u16 max = getStackMax();
+ if(m_count > max)
+ return 0;
+ return max - m_count;
}
+
void add(u16 count)
{
- assert(m_count + count <= QUANTITY_ITEM_MAX_COUNT);
m_count += count;
}
void remove(u16 count)
Other properties
*/
+ // Maximum size of a stack
+ virtual u16 getStackMax() const {return 1;}
+ // Whether it can be used
+ virtual bool isUsable() const {return false;}
// Whether it can be cooked
virtual bool isCookable() const {return false;}
// Result of cooking (can randomize)
virtual float getCookTime() const {return 3.0;}
// Whether it can be burned (<0 = cannot be burned)
virtual float getBurnTime() const {return -1;}
-
+ // Gets amount of items that dropping one ItemSAO will decrement
+ // -1 means as many as possible
+ virtual s16 getDropCount() const { return -1; }
+ // Whether this item can point to liquids
+ virtual bool areLiquidsPointable() const { return false; }
+
+ // Creates an object from the item and places it in the world.
+ // If return value is true, item should be removed.
+ virtual bool dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count);
+
// Eat, press, activate, whatever.
- // Called when item is right-clicked when lying on ground.
+ // Called when item is left-clicked while in hand.
// If returns true, item shall be deleted.
virtual bool use(ServerEnvironment *env,
- ServerActiveObject *user){return false;}
+ ServerActiveObject *user,
+ const PointedThing& pointed){return false;}
protected:
IGameDef *m_gamedef;
class MaterialItem : public InventoryItem
{
public:
- MaterialItem(IGameDef *gamedef, content_t content, u16 count):
- InventoryItem(gamedef, count)
- {
- m_content = content;
- }
+ MaterialItem(IGameDef *gamedef, std::string nodename, u16 count);
+ // Legacy constructor
+ MaterialItem(IGameDef *gamedef, content_t content, u16 count);
/*
Implementation interface
*/
}
virtual void serialize(std::ostream &os) const
{
- //os.imbue(std::locale("C"));
- os<<"MaterialItem2";
- os<<" ";
- os<<(unsigned int)m_content;
- os<<" ";
+ os<<"node";
+ os<<" \"";
+ os<<m_nodename;
+ os<<"\" ";
os<<m_count;
}
virtual InventoryItem* clone()
{
- return new MaterialItem(m_gamedef, m_content, m_count);
+ return new MaterialItem(m_gamedef, m_nodename, m_count);
}
#ifndef SERVER
- video::ITexture * getImage(ITextureSource *tsrc) const;
+ video::ITexture * getImage() const;
#endif
std::string getText()
{
if(std::string(other->getName()) != "MaterialItem")
return false;
MaterialItem *m = (MaterialItem*)other;
- if(m->getMaterial() != m_content)
+ if(m->m_nodename != m_nodename)
return false;
return true;
}
- u16 freeSpace() const
+ virtual bool isSubsetOf(const InventoryItem *other) const
{
- if(m_count > QUANTITY_ITEM_MAX_COUNT)
- return 0;
- return QUANTITY_ITEM_MAX_COUNT - m_count;
+ if(std::string(other->getName()) != "MaterialItem")
+ return false;
+ MaterialItem *m = (MaterialItem*)other;
+ if(m->m_nodename != m_nodename)
+ return false;
+ return m_count <= m->m_count;
}
+ virtual bool removeOther(const InventoryItem *other)
+ {
+ if(!other->isSubsetOf(this))
+ return false;
+ MaterialItem *m = (MaterialItem*)other;
+ m_count += m->m_count;
+ return true;
+ }
+
+ u16 getStackMax() const
+ {
+ return QUANTITY_ITEM_MAX_COUNT;
+ }
+
/*
Other properties
*/
float getCookTime() const;
float getBurnTime() const;
/*
- Special methods
+ Special properties (not part of virtual interface)
*/
- content_t getMaterial()
- {
- return m_content;
- }
+ std::string getNodeName() const
+ { return m_nodename; }
+ content_t getMaterial() const;
private:
- content_t m_content;
+ std::string m_nodename;
};
/*
}
virtual void serialize(std::ostream &os) const
{
- os<<getName();
- os<<" ";
+ os<<"craft";
+ os<<" \"";
os<<m_subname;
- os<<" ";
+ os<<"\" ";
os<<m_count;
}
virtual InventoryItem* clone()
return new CraftItem(m_gamedef, m_subname, m_count);
}
#ifndef SERVER
- video::ITexture * getImage(ITextureSource *tsrc) const;
+ video::ITexture * getImage() const;
#endif
std::string getText()
{
return os.str();
}
- ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
- u16 getDropCount() const;
-
virtual bool addableTo(const InventoryItem *other) const
{
if(std::string(other->getName()) != "CraftItem")
return false;
return true;
}
- u16 freeSpace() const
+ virtual bool isSubsetOf(const InventoryItem *other) const
{
- if(m_count > QUANTITY_ITEM_MAX_COUNT)
- return 0;
- return QUANTITY_ITEM_MAX_COUNT - m_count;
+ if(std::string(other->getName()) != "CraftItem")
+ return false;
+ CraftItem *m = (CraftItem*)other;
+ if(m->m_subname != m_subname)
+ return false;
+ return m_count <= m->m_count;
+ }
+ virtual bool removeOther(const InventoryItem *other)
+ {
+ if(!other->isSubsetOf(this))
+ return false;
+ CraftItem *m = (CraftItem*)other;
+ m_count += m->m_count;
+ return true;
}
/*
Other properties
*/
+ u16 getStackMax() const;
+ bool isUsable() const;
bool isCookable() const;
InventoryItem *createCookResult() const;
float getCookTime() const;
float getBurnTime() const;
+ s16 getDropCount() const;
+ bool areLiquidsPointable() const;
+
+ bool dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count);
+ bool use(ServerEnvironment *env,
+ ServerActiveObject *user,
+ const PointedThing& pointed);
- bool use(ServerEnvironment *env, ServerActiveObject *user);
-
/*
Special methods
*/
}
virtual void serialize(std::ostream &os) const
{
- os<<getName();
- os<<" ";
+ os<<"tool";
+ os<<" \"";
os<<m_toolname;
- os<<" ";
+ os<<"\" ";
os<<m_wear;
}
virtual InventoryItem* clone()
std::string getImageBasename() const;
#ifndef SERVER
- video::ITexture * getImage(ITextureSource *tsrc) const;
- video::ITexture * getImageRaw(ITextureSource *tsrc) const;
+ video::ITexture * getImage() const;
+ video::ITexture * getImageRaw() const;
#endif
std::string getText()
{
return "";
-
- /*std::ostringstream os;
- u16 f = 4;
- u16 d = 65535/f;
- u16 i;
- for(i=0; i<(65535-m_wear)/d; i++)
- os<<'X';
- for(; i<f; i++)
- os<<'-';
- return os.str();*/
-
- /*std::ostringstream os;
- os<<m_toolname;
- os<<" ";
- os<<(m_wear/655);
- return os.str();*/
}
+
+ virtual bool isSubsetOf(const InventoryItem *other) const
+ {
+ if(std::string(other->getName()) != "ToolItem")
+ return false;
+ ToolItem *m = (ToolItem*)other;
+ if(m->m_toolname != m_toolname)
+ return false;
+ return m_wear <= m->m_wear;
+ }
+ virtual bool removeOther(const InventoryItem *other)
+ {
+ if(!other->isSubsetOf(this))
+ return false;
+ ToolItem *m = (ToolItem*)other;
+ m_wear -= m->m_wear;
+ return true;
+ }
+
/*
Special methods
*/
};
#define IACTION_MOVE 0
+#define IACTION_DROP 1
struct InventoryAction
{
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) const = 0;
- virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
+ virtual void apply(InventoryContext *c, InventoryManager *mgr,
+ ServerEnvironment *env) = 0;
};
struct IMoveAction : public InventoryAction
os<<to_i;
}
- void apply(InventoryContext *c, InventoryManager *mgr);
+ void apply(InventoryContext *c, InventoryManager *mgr,
+ ServerEnvironment *env);
+};
+
+struct IDropAction : public InventoryAction
+{
+ // count=0 means "everything"
+ u16 count;
+ std::string from_inv;
+ std::string from_list;
+ s16 from_i;
+
+ IDropAction()
+ {
+ count = 0;
+ from_i = -1;
+ }
+
+ IDropAction(std::istream &is);
+
+ u16 getType() const
+ {
+ return IACTION_DROP;
+ }
+
+ void serialize(std::ostream &os) const
+ {
+ os<<"Drop ";
+ os<<count<<" ";
+ os<<from_inv<<" ";
+ os<<from_list<<" ";
+ os<<from_i;
+ }
+
+ void apply(InventoryContext *c, InventoryManager *mgr,
+ ServerEnvironment *env);
};
/*
*/
bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
+/*
+ items: a pointer to an array of 9 pointers to items
+ specs: a pointer to an array of 9 pointers to items
+*/
+bool checkItemCombination(const InventoryItem * const * items,
+ const InventoryItem * const * specs);
+
#endif